67 lines
3.3 KiB
C
67 lines
3.3 KiB
C
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Units/Hierarchy/RigUnit_Component.h"
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#ifdef CONTROLRIG_RigUnit_Component_generated_h
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#error "RigUnit_Component.generated.h already included, missing '#pragma once' in RigUnit_Component.h"
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#endif
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#define CONTROLRIG_RigUnit_Component_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FRigDispatch_ComponentBase ****************************************
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struct Z_Construct_UScriptStruct_FRigDispatch_ComponentBase_Statics;
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_Component_h_13_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigDispatch_ComponentBase_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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typedef FRigDispatchFactory Super;
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struct FRigDispatch_ComponentBase;
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// ********** End ScriptStruct FRigDispatch_ComponentBase ******************************************
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// ********** Begin ScriptStruct FRigDispatch_SpawnComponent ***************************************
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struct Z_Construct_UScriptStruct_FRigDispatch_SpawnComponent_Statics;
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_Component_h_55_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigDispatch_SpawnComponent_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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typedef FRigDispatch_ComponentBase Super;
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struct FRigDispatch_SpawnComponent;
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// ********** End ScriptStruct FRigDispatch_SpawnComponent *****************************************
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// ********** Begin ScriptStruct FRigDispatch_GetComponentContent **********************************
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struct Z_Construct_UScriptStruct_FRigDispatch_GetComponentContent_Statics;
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_Component_h_85_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigDispatch_GetComponentContent_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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typedef FRigDispatch_ComponentBase Super;
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struct FRigDispatch_GetComponentContent;
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// ********** End ScriptStruct FRigDispatch_GetComponentContent ************************************
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// ********** Begin ScriptStruct FRigDispatch_SetComponentContent **********************************
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struct Z_Construct_UScriptStruct_FRigDispatch_SetComponentContent_Statics;
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_Component_h_110_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigDispatch_SetComponentContent_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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typedef FRigDispatch_ComponentBase Super;
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struct FRigDispatch_SetComponentContent;
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// ********** End ScriptStruct FRigDispatch_SetComponentContent ************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_Component_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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