// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Units/Hierarchy/RigUnit_Component.h" #ifdef CONTROLRIG_RigUnit_Component_generated_h #error "RigUnit_Component.generated.h already included, missing '#pragma once' in RigUnit_Component.h" #endif #define CONTROLRIG_RigUnit_Component_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigDispatch_ComponentBase **************************************** struct Z_Construct_UScriptStruct_FRigDispatch_ComponentBase_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_Component_h_13_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigDispatch_ComponentBase_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ typedef FRigDispatchFactory Super; struct FRigDispatch_ComponentBase; // ********** End ScriptStruct FRigDispatch_ComponentBase ****************************************** // ********** Begin ScriptStruct FRigDispatch_SpawnComponent *************************************** struct Z_Construct_UScriptStruct_FRigDispatch_SpawnComponent_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_Component_h_55_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigDispatch_SpawnComponent_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ typedef FRigDispatch_ComponentBase Super; struct FRigDispatch_SpawnComponent; // ********** End ScriptStruct FRigDispatch_SpawnComponent ***************************************** // ********** Begin ScriptStruct FRigDispatch_GetComponentContent ********************************** struct Z_Construct_UScriptStruct_FRigDispatch_GetComponentContent_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_Component_h_85_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigDispatch_GetComponentContent_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ typedef FRigDispatch_ComponentBase Super; struct FRigDispatch_GetComponentContent; // ********** End ScriptStruct FRigDispatch_GetComponentContent ************************************ // ********** Begin ScriptStruct FRigDispatch_SetComponentContent ********************************** struct Z_Construct_UScriptStruct_FRigDispatch_SetComponentContent_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_Component_h_110_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigDispatch_SetComponentContent_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ typedef FRigDispatch_ComponentBase Super; struct FRigDispatch_SetComponentContent; // ********** End ScriptStruct FRigDispatch_SetComponentContent ************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_Component_h PRAGMA_ENABLE_DEPRECATION_WARNINGS