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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/ControlRig/UHT/RigUnit_Component.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Units/Hierarchy/RigUnit_Component.h"
#ifdef CONTROLRIG_RigUnit_Component_generated_h
#error "RigUnit_Component.generated.h already included, missing '#pragma once' in RigUnit_Component.h"
#endif
#define CONTROLRIG_RigUnit_Component_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FRigDispatch_ComponentBase ****************************************
struct Z_Construct_UScriptStruct_FRigDispatch_ComponentBase_Statics;
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_Component_h_13_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigDispatch_ComponentBase_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
typedef FRigDispatchFactory Super;
struct FRigDispatch_ComponentBase;
// ********** End ScriptStruct FRigDispatch_ComponentBase ******************************************
// ********** Begin ScriptStruct FRigDispatch_SpawnComponent ***************************************
struct Z_Construct_UScriptStruct_FRigDispatch_SpawnComponent_Statics;
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_Component_h_55_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigDispatch_SpawnComponent_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
typedef FRigDispatch_ComponentBase Super;
struct FRigDispatch_SpawnComponent;
// ********** End ScriptStruct FRigDispatch_SpawnComponent *****************************************
// ********** Begin ScriptStruct FRigDispatch_GetComponentContent **********************************
struct Z_Construct_UScriptStruct_FRigDispatch_GetComponentContent_Statics;
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_Component_h_85_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigDispatch_GetComponentContent_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
typedef FRigDispatch_ComponentBase Super;
struct FRigDispatch_GetComponentContent;
// ********** End ScriptStruct FRigDispatch_GetComponentContent ************************************
// ********** Begin ScriptStruct FRigDispatch_SetComponentContent **********************************
struct Z_Construct_UScriptStruct_FRigDispatch_SetComponentContent_Statics;
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_Component_h_110_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigDispatch_SetComponentContent_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
typedef FRigDispatch_ComponentBase Super;
struct FRigDispatch_SetComponentContent;
// ********** End ScriptStruct FRigDispatch_SetComponentContent ************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_Component_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS