56 lines
2.8 KiB
C
56 lines
2.8 KiB
C
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Units/Animation/RigUnit_AnimAttribute.h"
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#ifdef CONTROLRIG_RigUnit_AnimAttribute_generated_h
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#error "RigUnit_AnimAttribute.generated.h already included, missing '#pragma once' in RigUnit_AnimAttribute.h"
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#endif
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#define CONTROLRIG_RigUnit_AnimAttribute_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FRigDispatch_AnimAttributeBase ************************************
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struct Z_Construct_UScriptStruct_FRigDispatch_AnimAttributeBase_Statics;
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Animation_RigUnit_AnimAttribute_h_142_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigDispatch_AnimAttributeBase_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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typedef FRigDispatchFactory Super;
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struct FRigDispatch_AnimAttributeBase;
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// ********** End ScriptStruct FRigDispatch_AnimAttributeBase **************************************
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// ********** Begin ScriptStruct FRigDispatch_GetAnimAttribute *************************************
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struct Z_Construct_UScriptStruct_FRigDispatch_GetAnimAttribute_Statics;
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Animation_RigUnit_AnimAttribute_h_195_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigDispatch_GetAnimAttribute_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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typedef FRigDispatch_AnimAttributeBase Super;
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struct FRigDispatch_GetAnimAttribute;
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// ********** End ScriptStruct FRigDispatch_GetAnimAttribute ***************************************
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// ********** Begin ScriptStruct FRigDispatch_SetAnimAttribute *************************************
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struct Z_Construct_UScriptStruct_FRigDispatch_SetAnimAttribute_Statics;
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Animation_RigUnit_AnimAttribute_h_274_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigDispatch_SetAnimAttribute_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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typedef FRigDispatch_AnimAttributeBase Super;
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struct FRigDispatch_SetAnimAttribute;
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// ********** End ScriptStruct FRigDispatch_SetAnimAttribute ***************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Animation_RigUnit_AnimAttribute_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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