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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/ControlRig/UHT/RigUnit_AnimAttribute.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Units/Animation/RigUnit_AnimAttribute.h"
#ifdef CONTROLRIG_RigUnit_AnimAttribute_generated_h
#error "RigUnit_AnimAttribute.generated.h already included, missing '#pragma once' in RigUnit_AnimAttribute.h"
#endif
#define CONTROLRIG_RigUnit_AnimAttribute_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FRigDispatch_AnimAttributeBase ************************************
struct Z_Construct_UScriptStruct_FRigDispatch_AnimAttributeBase_Statics;
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Animation_RigUnit_AnimAttribute_h_142_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigDispatch_AnimAttributeBase_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
typedef FRigDispatchFactory Super;
struct FRigDispatch_AnimAttributeBase;
// ********** End ScriptStruct FRigDispatch_AnimAttributeBase **************************************
// ********** Begin ScriptStruct FRigDispatch_GetAnimAttribute *************************************
struct Z_Construct_UScriptStruct_FRigDispatch_GetAnimAttribute_Statics;
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Animation_RigUnit_AnimAttribute_h_195_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigDispatch_GetAnimAttribute_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
typedef FRigDispatch_AnimAttributeBase Super;
struct FRigDispatch_GetAnimAttribute;
// ********** End ScriptStruct FRigDispatch_GetAnimAttribute ***************************************
// ********** Begin ScriptStruct FRigDispatch_SetAnimAttribute *************************************
struct Z_Construct_UScriptStruct_FRigDispatch_SetAnimAttribute_Statics;
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Animation_RigUnit_AnimAttribute_h_274_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigDispatch_SetAnimAttribute_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
typedef FRigDispatch_AnimAttributeBase Super;
struct FRigDispatch_SetAnimAttribute;
// ********** End ScriptStruct FRigDispatch_SetAnimAttribute ***************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Animation_RigUnit_AnimAttribute_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS