// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Units/Animation/RigUnit_AnimAttribute.h" #ifdef CONTROLRIG_RigUnit_AnimAttribute_generated_h #error "RigUnit_AnimAttribute.generated.h already included, missing '#pragma once' in RigUnit_AnimAttribute.h" #endif #define CONTROLRIG_RigUnit_AnimAttribute_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigDispatch_AnimAttributeBase ************************************ struct Z_Construct_UScriptStruct_FRigDispatch_AnimAttributeBase_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Animation_RigUnit_AnimAttribute_h_142_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigDispatch_AnimAttributeBase_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ typedef FRigDispatchFactory Super; struct FRigDispatch_AnimAttributeBase; // ********** End ScriptStruct FRigDispatch_AnimAttributeBase ************************************** // ********** Begin ScriptStruct FRigDispatch_GetAnimAttribute ************************************* struct Z_Construct_UScriptStruct_FRigDispatch_GetAnimAttribute_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Animation_RigUnit_AnimAttribute_h_195_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigDispatch_GetAnimAttribute_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ typedef FRigDispatch_AnimAttributeBase Super; struct FRigDispatch_GetAnimAttribute; // ********** End ScriptStruct FRigDispatch_GetAnimAttribute *************************************** // ********** Begin ScriptStruct FRigDispatch_SetAnimAttribute ************************************* struct Z_Construct_UScriptStruct_FRigDispatch_SetAnimAttribute_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Animation_RigUnit_AnimAttribute_h_274_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigDispatch_SetAnimAttribute_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ typedef FRigDispatch_AnimAttributeBase Super; struct FRigDispatch_SetAnimAttribute; // ********** End ScriptStruct FRigDispatch_SetAnimAttribute *************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Animation_RigUnit_AnimAttribute_h PRAGMA_ENABLE_DEPRECATION_WARNINGS