Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/ClothingSystemRuntimeNv/UHT/ClothingSimulationInteractorNv.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

184 lines
11 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ClothingSimulationInteractorNv.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeClothingSimulationInteractorNv() {}
// ********** Begin Cross Module References ********************************************************
CLOTHINGSYSTEMRUNTIMEINTERFACE_API UClass* Z_Construct_UClass_UClothingSimulationInteractor();
CLOTHINGSYSTEMRUNTIMENV_API UClass* Z_Construct_UClass_UClothingSimulationInteractorNv();
CLOTHINGSYSTEMRUNTIMENV_API UClass* Z_Construct_UClass_UClothingSimulationInteractorNv_NoRegister();
UPackage* Z_Construct_UPackage__Script_ClothingSystemRuntimeNv();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UClothingSimulationInteractorNv Function SetAnimDriveDamperStiffness *****
struct Z_Construct_UFunction_UClothingSimulationInteractorNv_SetAnimDriveDamperStiffness_Statics
{
struct ClothingSimulationInteractorNv_eventSetAnimDriveDamperStiffness_Parms
{
float InStiffness;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "ClothingSimulation" },
{ "Comment", "// Set the stiffness of the resistive damping force for anim drive\n" },
{ "ModuleRelativePath", "Public/ClothingSimulationInteractorNv.h" },
{ "ToolTip", "Set the stiffness of the resistive damping force for anim drive" },
};
#endif // WITH_METADATA
// ********** Begin Function SetAnimDriveDamperStiffness constinit property declarations ***********
static const UECodeGen_Private::FFloatPropertyParams NewProp_InStiffness;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function SetAnimDriveDamperStiffness constinit property declarations *************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function SetAnimDriveDamperStiffness Property Definitions **********************
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UClothingSimulationInteractorNv_SetAnimDriveDamperStiffness_Statics::NewProp_InStiffness = { "InStiffness", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ClothingSimulationInteractorNv_eventSetAnimDriveDamperStiffness_Parms, InStiffness), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UClothingSimulationInteractorNv_SetAnimDriveDamperStiffness_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UClothingSimulationInteractorNv_SetAnimDriveDamperStiffness_Statics::NewProp_InStiffness,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UClothingSimulationInteractorNv_SetAnimDriveDamperStiffness_Statics::PropPointers) < 2048);
// ********** End Function SetAnimDriveDamperStiffness Property Definitions ************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UClothingSimulationInteractorNv_SetAnimDriveDamperStiffness_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UClothingSimulationInteractorNv, nullptr, "SetAnimDriveDamperStiffness", Z_Construct_UFunction_UClothingSimulationInteractorNv_SetAnimDriveDamperStiffness_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UClothingSimulationInteractorNv_SetAnimDriveDamperStiffness_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UClothingSimulationInteractorNv_SetAnimDriveDamperStiffness_Statics::ClothingSimulationInteractorNv_eventSetAnimDriveDamperStiffness_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UClothingSimulationInteractorNv_SetAnimDriveDamperStiffness_Statics::Function_MetaDataParams), Z_Construct_UFunction_UClothingSimulationInteractorNv_SetAnimDriveDamperStiffness_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UClothingSimulationInteractorNv_SetAnimDriveDamperStiffness_Statics::ClothingSimulationInteractorNv_eventSetAnimDriveDamperStiffness_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UClothingSimulationInteractorNv_SetAnimDriveDamperStiffness()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UClothingSimulationInteractorNv_SetAnimDriveDamperStiffness_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UClothingSimulationInteractorNv::execSetAnimDriveDamperStiffness)
{
P_GET_PROPERTY(FFloatProperty,Z_Param_InStiffness);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->SetAnimDriveDamperStiffness(Z_Param_InStiffness);
P_NATIVE_END;
}
// ********** End Class UClothingSimulationInteractorNv Function SetAnimDriveDamperStiffness *******
// ********** Begin Class UClothingSimulationInteractorNv ******************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UClothingSimulationInteractorNv;
UClass* UClothingSimulationInteractorNv::GetPrivateStaticClass()
{
using TClass = UClothingSimulationInteractorNv;
if (!Z_Registration_Info_UClass_UClothingSimulationInteractorNv.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ClothingSimulationInteractorNv"),
Z_Registration_Info_UClass_UClothingSimulationInteractorNv.InnerSingleton,
StaticRegisterNativesUClothingSimulationInteractorNv,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UClothingSimulationInteractorNv.InnerSingleton;
}
UClass* Z_Construct_UClass_UClothingSimulationInteractorNv_NoRegister()
{
return UClothingSimulationInteractorNv::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UClothingSimulationInteractorNv_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "IncludePath", "ClothingSimulationInteractorNv.h" },
{ "ModuleRelativePath", "Public/ClothingSimulationInteractorNv.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UClothingSimulationInteractorNv constinit property declarations **********
// ********** End Class UClothingSimulationInteractorNv constinit property declarations ************
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
{ .NameUTF8 = UTF8TEXT("SetAnimDriveDamperStiffness"), .Pointer = &UClothingSimulationInteractorNv::execSetAnimDriveDamperStiffness },
};
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_UClothingSimulationInteractorNv_SetAnimDriveDamperStiffness, "SetAnimDriveDamperStiffness" }, // 1166394666
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UClothingSimulationInteractorNv>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UClothingSimulationInteractorNv_Statics
UObject* (*const Z_Construct_UClass_UClothingSimulationInteractorNv_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UClothingSimulationInteractor,
(UObject* (*)())Z_Construct_UPackage__Script_ClothingSystemRuntimeNv,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UClothingSimulationInteractorNv_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UClothingSimulationInteractorNv_Statics::ClassParams = {
&UClothingSimulationInteractorNv::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UClothingSimulationInteractorNv_Statics::Class_MetaDataParams), Z_Construct_UClass_UClothingSimulationInteractorNv_Statics::Class_MetaDataParams)
};
void UClothingSimulationInteractorNv::StaticRegisterNativesUClothingSimulationInteractorNv()
{
UClass* Class = UClothingSimulationInteractorNv::StaticClass();
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UClothingSimulationInteractorNv_Statics::Funcs));
}
UClass* Z_Construct_UClass_UClothingSimulationInteractorNv()
{
if (!Z_Registration_Info_UClass_UClothingSimulationInteractorNv.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UClothingSimulationInteractorNv.OuterSingleton, Z_Construct_UClass_UClothingSimulationInteractorNv_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UClothingSimulationInteractorNv.OuterSingleton;
}
UClothingSimulationInteractorNv::UClothingSimulationInteractorNv(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UClothingSimulationInteractorNv);
UClothingSimulationInteractorNv::~UClothingSimulationInteractorNv() {}
// ********** End Class UClothingSimulationInteractorNv ********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_ClothingSystemRuntimeNv_Public_ClothingSimulationInteractorNv_h__Script_ClothingSystemRuntimeNv_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UClothingSimulationInteractorNv, UClothingSimulationInteractorNv::StaticClass, TEXT("UClothingSimulationInteractorNv"), &Z_Registration_Info_UClass_UClothingSimulationInteractorNv, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UClothingSimulationInteractorNv), 4292256654U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_ClothingSystemRuntimeNv_Public_ClothingSimulationInteractorNv_h__Script_ClothingSystemRuntimeNv_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_ClothingSystemRuntimeNv_Public_ClothingSimulationInteractorNv_h__Script_ClothingSystemRuntimeNv_2849928075{
TEXT("/Script/ClothingSystemRuntimeNv"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_ClothingSystemRuntimeNv_Public_ClothingSimulationInteractorNv_h__Script_ClothingSystemRuntimeNv_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_ClothingSystemRuntimeNv_Public_ClothingSimulationInteractorNv_h__Script_ClothingSystemRuntimeNv_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS