184 lines
11 KiB
C++
184 lines
11 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "ClothingSimulationInteractorNv.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeClothingSimulationInteractorNv() {}
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// ********** Begin Cross Module References ********************************************************
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CLOTHINGSYSTEMRUNTIMEINTERFACE_API UClass* Z_Construct_UClass_UClothingSimulationInteractor();
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CLOTHINGSYSTEMRUNTIMENV_API UClass* Z_Construct_UClass_UClothingSimulationInteractorNv();
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CLOTHINGSYSTEMRUNTIMENV_API UClass* Z_Construct_UClass_UClothingSimulationInteractorNv_NoRegister();
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UPackage* Z_Construct_UPackage__Script_ClothingSystemRuntimeNv();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class UClothingSimulationInteractorNv Function SetAnimDriveDamperStiffness *****
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struct Z_Construct_UFunction_UClothingSimulationInteractorNv_SetAnimDriveDamperStiffness_Statics
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{
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struct ClothingSimulationInteractorNv_eventSetAnimDriveDamperStiffness_Parms
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{
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float InStiffness;
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};
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "Category", "ClothingSimulation" },
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{ "Comment", "// Set the stiffness of the resistive damping force for anim drive\n" },
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{ "ModuleRelativePath", "Public/ClothingSimulationInteractorNv.h" },
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{ "ToolTip", "Set the stiffness of the resistive damping force for anim drive" },
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};
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#endif // WITH_METADATA
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// ********** Begin Function SetAnimDriveDamperStiffness constinit property declarations ***********
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static const UECodeGen_Private::FFloatPropertyParams NewProp_InStiffness;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Function SetAnimDriveDamperStiffness constinit property declarations *************
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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// ********** Begin Function SetAnimDriveDamperStiffness Property Definitions **********************
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const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UClothingSimulationInteractorNv_SetAnimDriveDamperStiffness_Statics::NewProp_InStiffness = { "InStiffness", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ClothingSimulationInteractorNv_eventSetAnimDriveDamperStiffness_Parms, InStiffness), METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UClothingSimulationInteractorNv_SetAnimDriveDamperStiffness_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UClothingSimulationInteractorNv_SetAnimDriveDamperStiffness_Statics::NewProp_InStiffness,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UClothingSimulationInteractorNv_SetAnimDriveDamperStiffness_Statics::PropPointers) < 2048);
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// ********** End Function SetAnimDriveDamperStiffness Property Definitions ************************
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UClothingSimulationInteractorNv_SetAnimDriveDamperStiffness_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UClothingSimulationInteractorNv, nullptr, "SetAnimDriveDamperStiffness", Z_Construct_UFunction_UClothingSimulationInteractorNv_SetAnimDriveDamperStiffness_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UFunction_UClothingSimulationInteractorNv_SetAnimDriveDamperStiffness_Statics::PropPointers),
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sizeof(Z_Construct_UFunction_UClothingSimulationInteractorNv_SetAnimDriveDamperStiffness_Statics::ClothingSimulationInteractorNv_eventSetAnimDriveDamperStiffness_Parms),
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RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UClothingSimulationInteractorNv_SetAnimDriveDamperStiffness_Statics::Function_MetaDataParams), Z_Construct_UFunction_UClothingSimulationInteractorNv_SetAnimDriveDamperStiffness_Statics::Function_MetaDataParams)}, };
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static_assert(sizeof(Z_Construct_UFunction_UClothingSimulationInteractorNv_SetAnimDriveDamperStiffness_Statics::ClothingSimulationInteractorNv_eventSetAnimDriveDamperStiffness_Parms) < MAX_uint16);
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UFunction* Z_Construct_UFunction_UClothingSimulationInteractorNv_SetAnimDriveDamperStiffness()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UClothingSimulationInteractorNv_SetAnimDriveDamperStiffness_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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DEFINE_FUNCTION(UClothingSimulationInteractorNv::execSetAnimDriveDamperStiffness)
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{
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P_GET_PROPERTY(FFloatProperty,Z_Param_InStiffness);
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P_FINISH;
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P_NATIVE_BEGIN;
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P_THIS->SetAnimDriveDamperStiffness(Z_Param_InStiffness);
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P_NATIVE_END;
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}
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// ********** End Class UClothingSimulationInteractorNv Function SetAnimDriveDamperStiffness *******
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// ********** Begin Class UClothingSimulationInteractorNv ******************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_UClothingSimulationInteractorNv;
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UClass* UClothingSimulationInteractorNv::GetPrivateStaticClass()
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{
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using TClass = UClothingSimulationInteractorNv;
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if (!Z_Registration_Info_UClass_UClothingSimulationInteractorNv.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("ClothingSimulationInteractorNv"),
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Z_Registration_Info_UClass_UClothingSimulationInteractorNv.InnerSingleton,
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StaticRegisterNativesUClothingSimulationInteractorNv,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_UClothingSimulationInteractorNv.InnerSingleton;
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}
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UClass* Z_Construct_UClass_UClothingSimulationInteractorNv_NoRegister()
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{
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return UClothingSimulationInteractorNv::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_UClothingSimulationInteractorNv_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "BlueprintType", "true" },
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{ "IncludePath", "ClothingSimulationInteractorNv.h" },
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{ "ModuleRelativePath", "Public/ClothingSimulationInteractorNv.h" },
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};
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#endif // WITH_METADATA
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// ********** Begin Class UClothingSimulationInteractorNv constinit property declarations **********
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// ********** End Class UClothingSimulationInteractorNv constinit property declarations ************
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static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
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{ .NameUTF8 = UTF8TEXT("SetAnimDriveDamperStiffness"), .Pointer = &UClothingSimulationInteractorNv::execSetAnimDriveDamperStiffness },
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};
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static UObject* (*const DependentSingletons[])();
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static constexpr FClassFunctionLinkInfo FuncInfo[] = {
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{ &Z_Construct_UFunction_UClothingSimulationInteractorNv_SetAnimDriveDamperStiffness, "SetAnimDriveDamperStiffness" }, // 1166394666
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};
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static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<UClothingSimulationInteractorNv>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_UClothingSimulationInteractorNv_Statics
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UObject* (*const Z_Construct_UClass_UClothingSimulationInteractorNv_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UClothingSimulationInteractor,
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(UObject* (*)())Z_Construct_UPackage__Script_ClothingSystemRuntimeNv,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UClothingSimulationInteractorNv_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_UClothingSimulationInteractorNv_Statics::ClassParams = {
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&UClothingSimulationInteractorNv::StaticClass,
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nullptr,
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&StaticCppClassTypeInfo,
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DependentSingletons,
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FuncInfo,
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nullptr,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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UE_ARRAY_COUNT(FuncInfo),
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0,
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0,
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0x000800A0u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UClothingSimulationInteractorNv_Statics::Class_MetaDataParams), Z_Construct_UClass_UClothingSimulationInteractorNv_Statics::Class_MetaDataParams)
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};
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void UClothingSimulationInteractorNv::StaticRegisterNativesUClothingSimulationInteractorNv()
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{
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UClass* Class = UClothingSimulationInteractorNv::StaticClass();
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FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UClothingSimulationInteractorNv_Statics::Funcs));
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}
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UClass* Z_Construct_UClass_UClothingSimulationInteractorNv()
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{
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if (!Z_Registration_Info_UClass_UClothingSimulationInteractorNv.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UClothingSimulationInteractorNv.OuterSingleton, Z_Construct_UClass_UClothingSimulationInteractorNv_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_UClothingSimulationInteractorNv.OuterSingleton;
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}
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UClothingSimulationInteractorNv::UClothingSimulationInteractorNv(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UClothingSimulationInteractorNv);
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UClothingSimulationInteractorNv::~UClothingSimulationInteractorNv() {}
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// ********** End Class UClothingSimulationInteractorNv ********************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_ClothingSystemRuntimeNv_Public_ClothingSimulationInteractorNv_h__Script_ClothingSystemRuntimeNv_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_UClothingSimulationInteractorNv, UClothingSimulationInteractorNv::StaticClass, TEXT("UClothingSimulationInteractorNv"), &Z_Registration_Info_UClass_UClothingSimulationInteractorNv, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UClothingSimulationInteractorNv), 4292256654U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_ClothingSystemRuntimeNv_Public_ClothingSimulationInteractorNv_h__Script_ClothingSystemRuntimeNv_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_ClothingSystemRuntimeNv_Public_ClothingSimulationInteractorNv_h__Script_ClothingSystemRuntimeNv_2849928075{
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TEXT("/Script/ClothingSystemRuntimeNv"),
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Z_CompiledInDeferFile_FID_Engine_Source_Runtime_ClothingSystemRuntimeNv_Public_ClothingSimulationInteractorNv_h__Script_ClothingSystemRuntimeNv_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_ClothingSystemRuntimeNv_Public_ClothingSimulationInteractorNv_h__Script_ClothingSystemRuntimeNv_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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