// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "ClothingSimulationInteractorNv.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeClothingSimulationInteractorNv() {} // ********** Begin Cross Module References ******************************************************** CLOTHINGSYSTEMRUNTIMEINTERFACE_API UClass* Z_Construct_UClass_UClothingSimulationInteractor(); CLOTHINGSYSTEMRUNTIMENV_API UClass* Z_Construct_UClass_UClothingSimulationInteractorNv(); CLOTHINGSYSTEMRUNTIMENV_API UClass* Z_Construct_UClass_UClothingSimulationInteractorNv_NoRegister(); UPackage* Z_Construct_UPackage__Script_ClothingSystemRuntimeNv(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UClothingSimulationInteractorNv Function SetAnimDriveDamperStiffness ***** struct Z_Construct_UFunction_UClothingSimulationInteractorNv_SetAnimDriveDamperStiffness_Statics { struct ClothingSimulationInteractorNv_eventSetAnimDriveDamperStiffness_Parms { float InStiffness; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "ClothingSimulation" }, { "Comment", "// Set the stiffness of the resistive damping force for anim drive\n" }, { "ModuleRelativePath", "Public/ClothingSimulationInteractorNv.h" }, { "ToolTip", "Set the stiffness of the resistive damping force for anim drive" }, }; #endif // WITH_METADATA // ********** Begin Function SetAnimDriveDamperStiffness constinit property declarations *********** static const UECodeGen_Private::FFloatPropertyParams NewProp_InStiffness; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function SetAnimDriveDamperStiffness constinit property declarations ************* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function SetAnimDriveDamperStiffness Property Definitions ********************** const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UClothingSimulationInteractorNv_SetAnimDriveDamperStiffness_Statics::NewProp_InStiffness = { "InStiffness", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ClothingSimulationInteractorNv_eventSetAnimDriveDamperStiffness_Parms, InStiffness), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UClothingSimulationInteractorNv_SetAnimDriveDamperStiffness_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UClothingSimulationInteractorNv_SetAnimDriveDamperStiffness_Statics::NewProp_InStiffness, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UClothingSimulationInteractorNv_SetAnimDriveDamperStiffness_Statics::PropPointers) < 2048); // ********** End Function SetAnimDriveDamperStiffness Property Definitions ************************ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UClothingSimulationInteractorNv_SetAnimDriveDamperStiffness_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UClothingSimulationInteractorNv, nullptr, "SetAnimDriveDamperStiffness", Z_Construct_UFunction_UClothingSimulationInteractorNv_SetAnimDriveDamperStiffness_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UClothingSimulationInteractorNv_SetAnimDriveDamperStiffness_Statics::PropPointers), sizeof(Z_Construct_UFunction_UClothingSimulationInteractorNv_SetAnimDriveDamperStiffness_Statics::ClothingSimulationInteractorNv_eventSetAnimDriveDamperStiffness_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UClothingSimulationInteractorNv_SetAnimDriveDamperStiffness_Statics::Function_MetaDataParams), Z_Construct_UFunction_UClothingSimulationInteractorNv_SetAnimDriveDamperStiffness_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UClothingSimulationInteractorNv_SetAnimDriveDamperStiffness_Statics::ClothingSimulationInteractorNv_eventSetAnimDriveDamperStiffness_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UClothingSimulationInteractorNv_SetAnimDriveDamperStiffness() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UClothingSimulationInteractorNv_SetAnimDriveDamperStiffness_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UClothingSimulationInteractorNv::execSetAnimDriveDamperStiffness) { P_GET_PROPERTY(FFloatProperty,Z_Param_InStiffness); P_FINISH; P_NATIVE_BEGIN; P_THIS->SetAnimDriveDamperStiffness(Z_Param_InStiffness); P_NATIVE_END; } // ********** End Class UClothingSimulationInteractorNv Function SetAnimDriveDamperStiffness ******* // ********** Begin Class UClothingSimulationInteractorNv ****************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UClothingSimulationInteractorNv; UClass* UClothingSimulationInteractorNv::GetPrivateStaticClass() { using TClass = UClothingSimulationInteractorNv; if (!Z_Registration_Info_UClass_UClothingSimulationInteractorNv.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("ClothingSimulationInteractorNv"), Z_Registration_Info_UClass_UClothingSimulationInteractorNv.InnerSingleton, StaticRegisterNativesUClothingSimulationInteractorNv, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UClothingSimulationInteractorNv.InnerSingleton; } UClass* Z_Construct_UClass_UClothingSimulationInteractorNv_NoRegister() { return UClothingSimulationInteractorNv::GetPrivateStaticClass(); } struct Z_Construct_UClass_UClothingSimulationInteractorNv_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "BlueprintType", "true" }, { "IncludePath", "ClothingSimulationInteractorNv.h" }, { "ModuleRelativePath", "Public/ClothingSimulationInteractorNv.h" }, }; #endif // WITH_METADATA // ********** Begin Class UClothingSimulationInteractorNv constinit property declarations ********** // ********** End Class UClothingSimulationInteractorNv constinit property declarations ************ static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = { { .NameUTF8 = UTF8TEXT("SetAnimDriveDamperStiffness"), .Pointer = &UClothingSimulationInteractorNv::execSetAnimDriveDamperStiffness }, }; static UObject* (*const DependentSingletons[])(); static constexpr FClassFunctionLinkInfo FuncInfo[] = { { &Z_Construct_UFunction_UClothingSimulationInteractorNv_SetAnimDriveDamperStiffness, "SetAnimDriveDamperStiffness" }, // 1166394666 }; static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UClothingSimulationInteractorNv_Statics UObject* (*const Z_Construct_UClass_UClothingSimulationInteractorNv_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UClothingSimulationInteractor, (UObject* (*)())Z_Construct_UPackage__Script_ClothingSystemRuntimeNv, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UClothingSimulationInteractorNv_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UClothingSimulationInteractorNv_Statics::ClassParams = { &UClothingSimulationInteractorNv::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, FuncInfo, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), UE_ARRAY_COUNT(FuncInfo), 0, 0, 0x000800A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UClothingSimulationInteractorNv_Statics::Class_MetaDataParams), Z_Construct_UClass_UClothingSimulationInteractorNv_Statics::Class_MetaDataParams) }; void UClothingSimulationInteractorNv::StaticRegisterNativesUClothingSimulationInteractorNv() { UClass* Class = UClothingSimulationInteractorNv::StaticClass(); FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UClothingSimulationInteractorNv_Statics::Funcs)); } UClass* Z_Construct_UClass_UClothingSimulationInteractorNv() { if (!Z_Registration_Info_UClass_UClothingSimulationInteractorNv.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UClothingSimulationInteractorNv.OuterSingleton, Z_Construct_UClass_UClothingSimulationInteractorNv_Statics::ClassParams); } return Z_Registration_Info_UClass_UClothingSimulationInteractorNv.OuterSingleton; } UClothingSimulationInteractorNv::UClothingSimulationInteractorNv(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UClothingSimulationInteractorNv); UClothingSimulationInteractorNv::~UClothingSimulationInteractorNv() {} // ********** End Class UClothingSimulationInteractorNv ******************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_ClothingSystemRuntimeNv_Public_ClothingSimulationInteractorNv_h__Script_ClothingSystemRuntimeNv_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UClothingSimulationInteractorNv, UClothingSimulationInteractorNv::StaticClass, TEXT("UClothingSimulationInteractorNv"), &Z_Registration_Info_UClass_UClothingSimulationInteractorNv, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UClothingSimulationInteractorNv), 4292256654U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_ClothingSystemRuntimeNv_Public_ClothingSimulationInteractorNv_h__Script_ClothingSystemRuntimeNv_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_ClothingSystemRuntimeNv_Public_ClothingSimulationInteractorNv_h__Script_ClothingSystemRuntimeNv_2849928075{ TEXT("/Script/ClothingSystemRuntimeNv"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_ClothingSystemRuntimeNv_Public_ClothingSimulationInteractorNv_h__Script_ClothingSystemRuntimeNv_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_ClothingSystemRuntimeNv_Public_ClothingSimulationInteractorNv_h__Script_ClothingSystemRuntimeNv_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS