53 lines
2.6 KiB
C++
53 lines
2.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "ClothConfig_Legacy.h"
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#ifdef CLOTHINGSYSTEMRUNTIMECOMMON_ClothConfig_Legacy_generated_h
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#error "ClothConfig_Legacy.generated.h already included, missing '#pragma once' in ClothConfig_Legacy.h"
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#endif
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#define CLOTHINGSYSTEMRUNTIMECOMMON_ClothConfig_Legacy_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FClothConstraintSetup_Legacy **************************************
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struct Z_Construct_UScriptStruct_FClothConstraintSetup_Legacy_Statics;
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#define FID_Engine_Source_Runtime_ClothingSystemRuntimeCommon_Public_ClothConfig_Legacy_h_34_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FClothConstraintSetup_Legacy_Statics; \
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CLOTHINGSYSTEMRUNTIMECOMMON_API static class UScriptStruct* StaticStruct();
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struct FClothConstraintSetup_Legacy;
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// ********** End ScriptStruct FClothConstraintSetup_Legacy ****************************************
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// ********** Begin ScriptStruct FClothConfig_Legacy ***********************************************
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struct Z_Construct_UScriptStruct_FClothConfig_Legacy_Statics;
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#define FID_Engine_Source_Runtime_ClothingSystemRuntimeCommon_Public_ClothConfig_Legacy_h_68_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FClothConfig_Legacy_Statics; \
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CLOTHINGSYSTEMRUNTIMECOMMON_API static class UScriptStruct* StaticStruct();
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struct FClothConfig_Legacy;
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// ********** End ScriptStruct FClothConfig_Legacy *************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_ClothingSystemRuntimeCommon_Public_ClothConfig_Legacy_h
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// ********** Begin Enum EClothingWindMethod_Legacy ************************************************
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#define FOREACH_ENUM_ECLOTHINGWINDMETHOD_LEGACY(op) \
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op(EClothingWindMethod_Legacy::Legacy) \
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op(EClothingWindMethod_Legacy::Accurate)
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enum class EClothingWindMethod_Legacy : uint8;
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template<> struct TIsUEnumClass<EClothingWindMethod_Legacy> { enum { Value = true }; };
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template<> CLOTHINGSYSTEMRUNTIMECOMMON_NON_ATTRIBUTED_API UEnum* StaticEnum<EClothingWindMethod_Legacy>();
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// ********** End Enum EClothingWindMethod_Legacy **************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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