// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "ClothConfig_Legacy.h" #ifdef CLOTHINGSYSTEMRUNTIMECOMMON_ClothConfig_Legacy_generated_h #error "ClothConfig_Legacy.generated.h already included, missing '#pragma once' in ClothConfig_Legacy.h" #endif #define CLOTHINGSYSTEMRUNTIMECOMMON_ClothConfig_Legacy_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FClothConstraintSetup_Legacy ************************************** struct Z_Construct_UScriptStruct_FClothConstraintSetup_Legacy_Statics; #define FID_Engine_Source_Runtime_ClothingSystemRuntimeCommon_Public_ClothConfig_Legacy_h_34_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FClothConstraintSetup_Legacy_Statics; \ CLOTHINGSYSTEMRUNTIMECOMMON_API static class UScriptStruct* StaticStruct(); struct FClothConstraintSetup_Legacy; // ********** End ScriptStruct FClothConstraintSetup_Legacy **************************************** // ********** Begin ScriptStruct FClothConfig_Legacy *********************************************** struct Z_Construct_UScriptStruct_FClothConfig_Legacy_Statics; #define FID_Engine_Source_Runtime_ClothingSystemRuntimeCommon_Public_ClothConfig_Legacy_h_68_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FClothConfig_Legacy_Statics; \ CLOTHINGSYSTEMRUNTIMECOMMON_API static class UScriptStruct* StaticStruct(); struct FClothConfig_Legacy; // ********** End ScriptStruct FClothConfig_Legacy ************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_ClothingSystemRuntimeCommon_Public_ClothConfig_Legacy_h // ********** Begin Enum EClothingWindMethod_Legacy ************************************************ #define FOREACH_ENUM_ECLOTHINGWINDMETHOD_LEGACY(op) \ op(EClothingWindMethod_Legacy::Legacy) \ op(EClothingWindMethod_Legacy::Accurate) enum class EClothingWindMethod_Legacy : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> CLOTHINGSYSTEMRUNTIMECOMMON_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EClothingWindMethod_Legacy ************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS