35 lines
1.4 KiB
C++
35 lines
1.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Chaos/Deformable/ChaosDeformableSolverProxy.h"
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#ifdef CHAOS_ChaosDeformableSolverProxy_generated_h
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#error "ChaosDeformableSolverProxy.generated.h already included, missing '#pragma once' in ChaosDeformableSolverProxy.h"
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#endif
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#define CHAOS_ChaosDeformableSolverProxy_generated_h
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#include "Templates/IsUEnumClass.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ReflectedTypeAccessors.h"
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#include "Templates/NoDestroy.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Experimental_Chaos_Public_Chaos_Deformable_ChaosDeformableSolverProxy_h
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// ********** Begin Enum ChaosDeformableSimSpace ***************************************************
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#define FOREACH_ENUM_CHAOSDEFORMABLESIMSPACE(op) \
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op(World) \
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op(ComponentXf) \
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op(Bone)
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enum ChaosDeformableSimSpace : uint8;
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template<> CHAOS_NON_ATTRIBUTED_API UEnum* StaticEnum<ChaosDeformableSimSpace>();
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// ********** End Enum ChaosDeformableSimSpace *****************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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