// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Chaos/Deformable/ChaosDeformableSolverProxy.h" #ifdef CHAOS_ChaosDeformableSolverProxy_generated_h #error "ChaosDeformableSolverProxy.generated.h already included, missing '#pragma once' in ChaosDeformableSolverProxy.h" #endif #define CHAOS_ChaosDeformableSolverProxy_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Experimental_Chaos_Public_Chaos_Deformable_ChaosDeformableSolverProxy_h // ********** Begin Enum ChaosDeformableSimSpace *************************************************** #define FOREACH_ENUM_CHAOSDEFORMABLESIMSPACE(op) \ op(World) \ op(ComponentXf) \ op(Bone) enum ChaosDeformableSimSpace : uint8; template<> CHAOS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ChaosDeformableSimSpace ***************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS