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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Chaos/UHT/ChaosDeformableSolverProxy.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Chaos/Deformable/ChaosDeformableSolverProxy.h"
#ifdef CHAOS_ChaosDeformableSolverProxy_generated_h
#error "ChaosDeformableSolverProxy.generated.h already included, missing '#pragma once' in ChaosDeformableSolverProxy.h"
#endif
#define CHAOS_ChaosDeformableSolverProxy_generated_h
#include "Templates/IsUEnumClass.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"
#include "Templates/NoDestroy.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Experimental_Chaos_Public_Chaos_Deformable_ChaosDeformableSolverProxy_h
// ********** Begin Enum ChaosDeformableSimSpace ***************************************************
#define FOREACH_ENUM_CHAOSDEFORMABLESIMSPACE(op) \
op(World) \
op(ComponentXf) \
op(Bone)
enum ChaosDeformableSimSpace : uint8;
template<> CHAOS_NON_ATTRIBUTED_API UEnum* StaticEnum<ChaosDeformableSimSpace>();
// ********** End Enum ChaosDeformableSimSpace *****************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS