Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/AnimGraphRuntime/UHT/SequencePlayerLibrary.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

1168 lines
91 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "SequencePlayerLibrary.h"
#include "Animation/AnimExecutionContext.h"
#include "Animation/AnimNodeReference.h"
#include "Animation/AnimSequenceBase.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeSequencePlayerLibrary() {}
// ********** Begin Cross Module References ********************************************************
ANIMGRAPHRUNTIME_API UClass* Z_Construct_UClass_USequencePlayerLibrary();
ANIMGRAPHRUNTIME_API UClass* Z_Construct_UClass_USequencePlayerLibrary_NoRegister();
ANIMGRAPHRUNTIME_API UScriptStruct* Z_Construct_UScriptStruct_FSequencePlayerReference();
ENGINE_API UClass* Z_Construct_UClass_UAnimSequenceBase_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
ENGINE_API UEnum* Z_Construct_UEnum_Engine_EAnimNodeReferenceConversionResult();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FAnimNodeReference();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FAnimUpdateContext();
UPackage* Z_Construct_UPackage__Script_AnimGraphRuntime();
// ********** End Cross Module References **********************************************************
// ********** Begin ScriptStruct FSequencePlayerReference ******************************************
struct Z_Construct_UScriptStruct_FSequencePlayerReference_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FSequencePlayerReference); }
static inline consteval int16 GetStructAlignment() { return alignof(FSequencePlayerReference); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "ModuleRelativePath", "Public/SequencePlayerLibrary.h" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FSequencePlayerReference constinit property declarations **********
// ********** End ScriptStruct FSequencePlayerReference constinit property declarations ************
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FSequencePlayerReference>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FSequencePlayerReference_Statics
static_assert(std::is_polymorphic<FSequencePlayerReference>() == std::is_polymorphic<FAnimNodeReference>(), "USTRUCT FSequencePlayerReference cannot be polymorphic unless super FAnimNodeReference is polymorphic");
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FSequencePlayerReference;
class UScriptStruct* FSequencePlayerReference::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FSequencePlayerReference.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FSequencePlayerReference.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FSequencePlayerReference, (UObject*)Z_Construct_UPackage__Script_AnimGraphRuntime(), TEXT("SequencePlayerReference"));
}
return Z_Registration_Info_UScriptStruct_FSequencePlayerReference.OuterSingleton;
}
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FSequencePlayerReference_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_AnimGraphRuntime,
Z_Construct_UScriptStruct_FAnimNodeReference,
&NewStructOps,
"SequencePlayerReference",
nullptr,
0,
sizeof(FSequencePlayerReference),
alignof(FSequencePlayerReference),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FSequencePlayerReference_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FSequencePlayerReference_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FSequencePlayerReference()
{
if (!Z_Registration_Info_UScriptStruct_FSequencePlayerReference.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FSequencePlayerReference.InnerSingleton, Z_Construct_UScriptStruct_FSequencePlayerReference_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FSequencePlayerReference.InnerSingleton);
}
// ********** End ScriptStruct FSequencePlayerReference ********************************************
// ********** Begin Class USequencePlayerLibrary Function ComputePlayRateFromDuration **************
struct Z_Construct_UFunction_USequencePlayerLibrary_ComputePlayRateFromDuration_Statics
{
struct SequencePlayerLibrary_eventComputePlayRateFromDuration_Parms
{
FSequencePlayerReference SequencePlayer;
float Duration;
float ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "BlueprintThreadSafe", "" },
{ "Category", "Animation|Sequences" },
{ "Comment", "/** Returns the Play Rate to provide when playing this animation if a specific animation duration is desired */" },
{ "CPP_Default_Duration", "1.000000" },
{ "ModuleRelativePath", "Public/SequencePlayerLibrary.h" },
{ "ToolTip", "Returns the Play Rate to provide when playing this animation if a specific animation duration is desired" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SequencePlayer_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function ComputePlayRateFromDuration constinit property declarations ***********
static const UECodeGen_Private::FStructPropertyParams NewProp_SequencePlayer;
static const UECodeGen_Private::FFloatPropertyParams NewProp_Duration;
static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function ComputePlayRateFromDuration constinit property declarations *************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function ComputePlayRateFromDuration Property Definitions **********************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_ComputePlayRateFromDuration_Statics::NewProp_SequencePlayer = { "SequencePlayer", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventComputePlayRateFromDuration_Parms, SequencePlayer), Z_Construct_UScriptStruct_FSequencePlayerReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SequencePlayer_MetaData), NewProp_SequencePlayer_MetaData) }; // 1398859022
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_ComputePlayRateFromDuration_Statics::NewProp_Duration = { "Duration", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventComputePlayRateFromDuration_Parms, Duration), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_ComputePlayRateFromDuration_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventComputePlayRateFromDuration_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USequencePlayerLibrary_ComputePlayRateFromDuration_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_ComputePlayRateFromDuration_Statics::NewProp_SequencePlayer,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_ComputePlayRateFromDuration_Statics::NewProp_Duration,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_ComputePlayRateFromDuration_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_ComputePlayRateFromDuration_Statics::PropPointers) < 2048);
// ********** End Function ComputePlayRateFromDuration Property Definitions ************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USequencePlayerLibrary_ComputePlayRateFromDuration_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_USequencePlayerLibrary, nullptr, "ComputePlayRateFromDuration", Z_Construct_UFunction_USequencePlayerLibrary_ComputePlayRateFromDuration_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_ComputePlayRateFromDuration_Statics::PropPointers),
sizeof(Z_Construct_UFunction_USequencePlayerLibrary_ComputePlayRateFromDuration_Statics::SequencePlayerLibrary_eventComputePlayRateFromDuration_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_ComputePlayRateFromDuration_Statics::Function_MetaDataParams), Z_Construct_UFunction_USequencePlayerLibrary_ComputePlayRateFromDuration_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_USequencePlayerLibrary_ComputePlayRateFromDuration_Statics::SequencePlayerLibrary_eventComputePlayRateFromDuration_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_USequencePlayerLibrary_ComputePlayRateFromDuration()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USequencePlayerLibrary_ComputePlayRateFromDuration_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(USequencePlayerLibrary::execComputePlayRateFromDuration)
{
P_GET_STRUCT_REF(FSequencePlayerReference,Z_Param_Out_SequencePlayer);
P_GET_PROPERTY(FFloatProperty,Z_Param_Duration);
P_FINISH;
P_NATIVE_BEGIN;
*(float*)Z_Param__Result=USequencePlayerLibrary::ComputePlayRateFromDuration(Z_Param_Out_SequencePlayer,Z_Param_Duration);
P_NATIVE_END;
}
// ********** End Class USequencePlayerLibrary Function ComputePlayRateFromDuration ****************
// ********** Begin Class USequencePlayerLibrary Function ConvertToSequencePlayer ******************
struct Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayer_Statics
{
struct SequencePlayerLibrary_eventConvertToSequencePlayer_Parms
{
FAnimNodeReference Node;
EAnimNodeReferenceConversionResult Result;
FSequencePlayerReference ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "BlueprintThreadSafe", "" },
{ "Category", "Animation|Sequences" },
{ "Comment", "/** Get a sequence player context from an anim node context */" },
{ "ExpandEnumAsExecs", "Result" },
{ "ModuleRelativePath", "Public/SequencePlayerLibrary.h" },
{ "ToolTip", "Get a sequence player context from an anim node context" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Node_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function ConvertToSequencePlayer constinit property declarations ***************
static const UECodeGen_Private::FStructPropertyParams NewProp_Node;
static const UECodeGen_Private::FBytePropertyParams NewProp_Result_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_Result;
static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function ConvertToSequencePlayer constinit property declarations *****************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function ConvertToSequencePlayer Property Definitions **************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayer_Statics::NewProp_Node = { "Node", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventConvertToSequencePlayer_Parms, Node), Z_Construct_UScriptStruct_FAnimNodeReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Node_MetaData), NewProp_Node_MetaData) }; // 508147072
const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayer_Statics::NewProp_Result_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayer_Statics::NewProp_Result = { "Result", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventConvertToSequencePlayer_Parms, Result), Z_Construct_UEnum_Engine_EAnimNodeReferenceConversionResult, METADATA_PARAMS(0, nullptr) }; // 981738679
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayer_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventConvertToSequencePlayer_Parms, ReturnValue), Z_Construct_UScriptStruct_FSequencePlayerReference, METADATA_PARAMS(0, nullptr) }; // 1398859022
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayer_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayer_Statics::NewProp_Node,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayer_Statics::NewProp_Result_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayer_Statics::NewProp_Result,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayer_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayer_Statics::PropPointers) < 2048);
// ********** End Function ConvertToSequencePlayer Property Definitions ****************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayer_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_USequencePlayerLibrary, nullptr, "ConvertToSequencePlayer", Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayer_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayer_Statics::PropPointers),
sizeof(Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayer_Statics::SequencePlayerLibrary_eventConvertToSequencePlayer_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayer_Statics::Function_MetaDataParams), Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayer_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayer_Statics::SequencePlayerLibrary_eventConvertToSequencePlayer_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayer()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayer_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(USequencePlayerLibrary::execConvertToSequencePlayer)
{
P_GET_STRUCT_REF(FAnimNodeReference,Z_Param_Out_Node);
P_GET_ENUM_REF(EAnimNodeReferenceConversionResult,Z_Param_Out_Result);
P_FINISH;
P_NATIVE_BEGIN;
*(FSequencePlayerReference*)Z_Param__Result=USequencePlayerLibrary::ConvertToSequencePlayer(Z_Param_Out_Node,(EAnimNodeReferenceConversionResult&)(Z_Param_Out_Result));
P_NATIVE_END;
}
// ********** End Class USequencePlayerLibrary Function ConvertToSequencePlayer ********************
// ********** Begin Class USequencePlayerLibrary Function ConvertToSequencePlayerPure **************
struct Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayerPure_Statics
{
struct SequencePlayerLibrary_eventConvertToSequencePlayerPure_Parms
{
FAnimNodeReference Node;
FSequencePlayerReference SequencePlayer;
bool Result;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "BlueprintThreadSafe", "" },
{ "Category", "Animation|Sequences" },
{ "Comment", "/** Get a sequence player context from an anim node context (pure) */" },
{ "DisplayName", "Convert to Sequence Player" },
{ "ModuleRelativePath", "Public/SequencePlayerLibrary.h" },
{ "ToolTip", "Get a sequence player context from an anim node context (pure)" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Node_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function ConvertToSequencePlayerPure constinit property declarations ***********
static const UECodeGen_Private::FStructPropertyParams NewProp_Node;
static const UECodeGen_Private::FStructPropertyParams NewProp_SequencePlayer;
static void NewProp_Result_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_Result;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function ConvertToSequencePlayerPure constinit property declarations *************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function ConvertToSequencePlayerPure Property Definitions **********************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayerPure_Statics::NewProp_Node = { "Node", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventConvertToSequencePlayerPure_Parms, Node), Z_Construct_UScriptStruct_FAnimNodeReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Node_MetaData), NewProp_Node_MetaData) }; // 508147072
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayerPure_Statics::NewProp_SequencePlayer = { "SequencePlayer", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventConvertToSequencePlayerPure_Parms, SequencePlayer), Z_Construct_UScriptStruct_FSequencePlayerReference, METADATA_PARAMS(0, nullptr) }; // 1398859022
void Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayerPure_Statics::NewProp_Result_SetBit(void* Obj)
{
((SequencePlayerLibrary_eventConvertToSequencePlayerPure_Parms*)Obj)->Result = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayerPure_Statics::NewProp_Result = { "Result", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(SequencePlayerLibrary_eventConvertToSequencePlayerPure_Parms), &Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayerPure_Statics::NewProp_Result_SetBit, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayerPure_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayerPure_Statics::NewProp_Node,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayerPure_Statics::NewProp_SequencePlayer,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayerPure_Statics::NewProp_Result,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayerPure_Statics::PropPointers) < 2048);
// ********** End Function ConvertToSequencePlayerPure Property Definitions ************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayerPure_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_USequencePlayerLibrary, nullptr, "ConvertToSequencePlayerPure", Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayerPure_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayerPure_Statics::PropPointers),
sizeof(Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayerPure_Statics::SequencePlayerLibrary_eventConvertToSequencePlayerPure_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayerPure_Statics::Function_MetaDataParams), Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayerPure_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayerPure_Statics::SequencePlayerLibrary_eventConvertToSequencePlayerPure_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayerPure()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayerPure_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(USequencePlayerLibrary::execConvertToSequencePlayerPure)
{
P_GET_STRUCT_REF(FAnimNodeReference,Z_Param_Out_Node);
P_GET_STRUCT_REF(FSequencePlayerReference,Z_Param_Out_SequencePlayer);
P_GET_UBOOL_REF(Z_Param_Out_Result);
P_FINISH;
P_NATIVE_BEGIN;
USequencePlayerLibrary::ConvertToSequencePlayerPure(Z_Param_Out_Node,Z_Param_Out_SequencePlayer,Z_Param_Out_Result);
P_NATIVE_END;
}
// ********** End Class USequencePlayerLibrary Function ConvertToSequencePlayerPure ****************
// ********** Begin Class USequencePlayerLibrary Function GetAccumulatedTime ***********************
struct Z_Construct_UFunction_USequencePlayerLibrary_GetAccumulatedTime_Statics
{
struct SequencePlayerLibrary_eventGetAccumulatedTime_Parms
{
FSequencePlayerReference SequencePlayer;
float ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "BlueprintThreadSafe", "" },
{ "Category", "Animation|Sequences" },
{ "Comment", "/** Gets the current accumulated time of the sequence player */" },
{ "ModuleRelativePath", "Public/SequencePlayerLibrary.h" },
{ "ToolTip", "Gets the current accumulated time of the sequence player" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SequencePlayer_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function GetAccumulatedTime constinit property declarations ********************
static const UECodeGen_Private::FStructPropertyParams NewProp_SequencePlayer;
static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetAccumulatedTime constinit property declarations **********************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetAccumulatedTime Property Definitions *******************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_GetAccumulatedTime_Statics::NewProp_SequencePlayer = { "SequencePlayer", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventGetAccumulatedTime_Parms, SequencePlayer), Z_Construct_UScriptStruct_FSequencePlayerReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SequencePlayer_MetaData), NewProp_SequencePlayer_MetaData) }; // 1398859022
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_GetAccumulatedTime_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventGetAccumulatedTime_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USequencePlayerLibrary_GetAccumulatedTime_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_GetAccumulatedTime_Statics::NewProp_SequencePlayer,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_GetAccumulatedTime_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_GetAccumulatedTime_Statics::PropPointers) < 2048);
// ********** End Function GetAccumulatedTime Property Definitions *********************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USequencePlayerLibrary_GetAccumulatedTime_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_USequencePlayerLibrary, nullptr, "GetAccumulatedTime", Z_Construct_UFunction_USequencePlayerLibrary_GetAccumulatedTime_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_GetAccumulatedTime_Statics::PropPointers),
sizeof(Z_Construct_UFunction_USequencePlayerLibrary_GetAccumulatedTime_Statics::SequencePlayerLibrary_eventGetAccumulatedTime_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_GetAccumulatedTime_Statics::Function_MetaDataParams), Z_Construct_UFunction_USequencePlayerLibrary_GetAccumulatedTime_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_USequencePlayerLibrary_GetAccumulatedTime_Statics::SequencePlayerLibrary_eventGetAccumulatedTime_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_USequencePlayerLibrary_GetAccumulatedTime()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USequencePlayerLibrary_GetAccumulatedTime_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(USequencePlayerLibrary::execGetAccumulatedTime)
{
P_GET_STRUCT_REF(FSequencePlayerReference,Z_Param_Out_SequencePlayer);
P_FINISH;
P_NATIVE_BEGIN;
*(float*)Z_Param__Result=USequencePlayerLibrary::GetAccumulatedTime(Z_Param_Out_SequencePlayer);
P_NATIVE_END;
}
// ********** End Class USequencePlayerLibrary Function GetAccumulatedTime *************************
// ********** Begin Class USequencePlayerLibrary Function GetLoopAnimation *************************
struct Z_Construct_UFunction_USequencePlayerLibrary_GetLoopAnimation_Statics
{
struct SequencePlayerLibrary_eventGetLoopAnimation_Parms
{
FSequencePlayerReference SequencePlayer;
bool ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "BlueprintThreadSafe", "" },
{ "Category", "Animation|Sequences" },
{ "Comment", "/** Get the looping state of the sequence player */" },
{ "ModuleRelativePath", "Public/SequencePlayerLibrary.h" },
{ "ToolTip", "Get the looping state of the sequence player" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SequencePlayer_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function GetLoopAnimation constinit property declarations **********************
static const UECodeGen_Private::FStructPropertyParams NewProp_SequencePlayer;
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetLoopAnimation constinit property declarations ************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetLoopAnimation Property Definitions *********************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_GetLoopAnimation_Statics::NewProp_SequencePlayer = { "SequencePlayer", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventGetLoopAnimation_Parms, SequencePlayer), Z_Construct_UScriptStruct_FSequencePlayerReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SequencePlayer_MetaData), NewProp_SequencePlayer_MetaData) }; // 1398859022
void Z_Construct_UFunction_USequencePlayerLibrary_GetLoopAnimation_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((SequencePlayerLibrary_eventGetLoopAnimation_Parms*)Obj)->ReturnValue = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_GetLoopAnimation_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(SequencePlayerLibrary_eventGetLoopAnimation_Parms), &Z_Construct_UFunction_USequencePlayerLibrary_GetLoopAnimation_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USequencePlayerLibrary_GetLoopAnimation_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_GetLoopAnimation_Statics::NewProp_SequencePlayer,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_GetLoopAnimation_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_GetLoopAnimation_Statics::PropPointers) < 2048);
// ********** End Function GetLoopAnimation Property Definitions ***********************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USequencePlayerLibrary_GetLoopAnimation_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_USequencePlayerLibrary, nullptr, "GetLoopAnimation", Z_Construct_UFunction_USequencePlayerLibrary_GetLoopAnimation_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_GetLoopAnimation_Statics::PropPointers),
sizeof(Z_Construct_UFunction_USequencePlayerLibrary_GetLoopAnimation_Statics::SequencePlayerLibrary_eventGetLoopAnimation_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_GetLoopAnimation_Statics::Function_MetaDataParams), Z_Construct_UFunction_USequencePlayerLibrary_GetLoopAnimation_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_USequencePlayerLibrary_GetLoopAnimation_Statics::SequencePlayerLibrary_eventGetLoopAnimation_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_USequencePlayerLibrary_GetLoopAnimation()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USequencePlayerLibrary_GetLoopAnimation_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(USequencePlayerLibrary::execGetLoopAnimation)
{
P_GET_STRUCT_REF(FSequencePlayerReference,Z_Param_Out_SequencePlayer);
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=USequencePlayerLibrary::GetLoopAnimation(Z_Param_Out_SequencePlayer);
P_NATIVE_END;
}
// ********** End Class USequencePlayerLibrary Function GetLoopAnimation ***************************
// ********** Begin Class USequencePlayerLibrary Function GetPlayRate ******************************
struct Z_Construct_UFunction_USequencePlayerLibrary_GetPlayRate_Statics
{
struct SequencePlayerLibrary_eventGetPlayRate_Parms
{
FSequencePlayerReference SequencePlayer;
float ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "BlueprintThreadSafe", "" },
{ "Category", "Animation|Sequences" },
{ "Comment", "/** Get the play rate of the sequence player */" },
{ "ModuleRelativePath", "Public/SequencePlayerLibrary.h" },
{ "ToolTip", "Get the play rate of the sequence player" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SequencePlayer_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function GetPlayRate constinit property declarations ***************************
static const UECodeGen_Private::FStructPropertyParams NewProp_SequencePlayer;
static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetPlayRate constinit property declarations *****************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetPlayRate Property Definitions **************************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_GetPlayRate_Statics::NewProp_SequencePlayer = { "SequencePlayer", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventGetPlayRate_Parms, SequencePlayer), Z_Construct_UScriptStruct_FSequencePlayerReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SequencePlayer_MetaData), NewProp_SequencePlayer_MetaData) }; // 1398859022
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_GetPlayRate_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventGetPlayRate_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USequencePlayerLibrary_GetPlayRate_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_GetPlayRate_Statics::NewProp_SequencePlayer,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_GetPlayRate_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_GetPlayRate_Statics::PropPointers) < 2048);
// ********** End Function GetPlayRate Property Definitions ****************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USequencePlayerLibrary_GetPlayRate_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_USequencePlayerLibrary, nullptr, "GetPlayRate", Z_Construct_UFunction_USequencePlayerLibrary_GetPlayRate_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_GetPlayRate_Statics::PropPointers),
sizeof(Z_Construct_UFunction_USequencePlayerLibrary_GetPlayRate_Statics::SequencePlayerLibrary_eventGetPlayRate_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_GetPlayRate_Statics::Function_MetaDataParams), Z_Construct_UFunction_USequencePlayerLibrary_GetPlayRate_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_USequencePlayerLibrary_GetPlayRate_Statics::SequencePlayerLibrary_eventGetPlayRate_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_USequencePlayerLibrary_GetPlayRate()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USequencePlayerLibrary_GetPlayRate_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(USequencePlayerLibrary::execGetPlayRate)
{
P_GET_STRUCT_REF(FSequencePlayerReference,Z_Param_Out_SequencePlayer);
P_FINISH;
P_NATIVE_BEGIN;
*(float*)Z_Param__Result=USequencePlayerLibrary::GetPlayRate(Z_Param_Out_SequencePlayer);
P_NATIVE_END;
}
// ********** End Class USequencePlayerLibrary Function GetPlayRate ********************************
// ********** Begin Class USequencePlayerLibrary Function GetSequence ******************************
struct Z_Construct_UFunction_USequencePlayerLibrary_GetSequence_Statics
{
struct SequencePlayerLibrary_eventGetSequence_Parms
{
FSequencePlayerReference SequencePlayer;
UAnimSequenceBase* SequenceBase;
FSequencePlayerReference ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "BlueprintThreadSafe", "" },
{ "Category", "Animation|Sequences" },
{ "Comment", "/** Get the current sequence of the sequence player - DEPRECATED, please use pure version */" },
{ "DeprecatedFunction", "" },
{ "ModuleRelativePath", "Public/SequencePlayerLibrary.h" },
{ "ToolTip", "Get the current sequence of the sequence player - DEPRECATED, please use pure version" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SequencePlayer_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function GetSequence constinit property declarations ***************************
static const UECodeGen_Private::FStructPropertyParams NewProp_SequencePlayer;
static const UECodeGen_Private::FObjectPropertyParams NewProp_SequenceBase;
static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetSequence constinit property declarations *****************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetSequence Property Definitions **************************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_GetSequence_Statics::NewProp_SequencePlayer = { "SequencePlayer", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventGetSequence_Parms, SequencePlayer), Z_Construct_UScriptStruct_FSequencePlayerReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SequencePlayer_MetaData), NewProp_SequencePlayer_MetaData) }; // 1398859022
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_GetSequence_Statics::NewProp_SequenceBase = { "SequenceBase", nullptr, (EPropertyFlags)0x0010000008000180, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventGetSequence_Parms, SequenceBase), Z_Construct_UClass_UAnimSequenceBase_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_GetSequence_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventGetSequence_Parms, ReturnValue), Z_Construct_UScriptStruct_FSequencePlayerReference, METADATA_PARAMS(0, nullptr) }; // 1398859022
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USequencePlayerLibrary_GetSequence_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_GetSequence_Statics::NewProp_SequencePlayer,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_GetSequence_Statics::NewProp_SequenceBase,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_GetSequence_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_GetSequence_Statics::PropPointers) < 2048);
// ********** End Function GetSequence Property Definitions ****************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USequencePlayerLibrary_GetSequence_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_USequencePlayerLibrary, nullptr, "GetSequence", Z_Construct_UFunction_USequencePlayerLibrary_GetSequence_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_GetSequence_Statics::PropPointers),
sizeof(Z_Construct_UFunction_USequencePlayerLibrary_GetSequence_Statics::SequencePlayerLibrary_eventGetSequence_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_GetSequence_Statics::Function_MetaDataParams), Z_Construct_UFunction_USequencePlayerLibrary_GetSequence_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_USequencePlayerLibrary_GetSequence_Statics::SequencePlayerLibrary_eventGetSequence_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_USequencePlayerLibrary_GetSequence()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USequencePlayerLibrary_GetSequence_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(USequencePlayerLibrary::execGetSequence)
{
P_GET_STRUCT_REF(FSequencePlayerReference,Z_Param_Out_SequencePlayer);
P_GET_OBJECT_REF(UAnimSequenceBase,Z_Param_Out_SequenceBase);
P_FINISH;
P_NATIVE_BEGIN;
*(FSequencePlayerReference*)Z_Param__Result=USequencePlayerLibrary::GetSequence(Z_Param_Out_SequencePlayer,P_ARG_GC_BARRIER(Z_Param_Out_SequenceBase));
P_NATIVE_END;
}
// ********** End Class USequencePlayerLibrary Function GetSequence ********************************
// ********** Begin Class USequencePlayerLibrary Function GetSequencePure **************************
struct Z_Construct_UFunction_USequencePlayerLibrary_GetSequencePure_Statics
{
struct SequencePlayerLibrary_eventGetSequencePure_Parms
{
FSequencePlayerReference SequencePlayer;
UAnimSequenceBase* ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "BlueprintThreadSafe", "" },
{ "Category", "Animation|Sequences" },
{ "Comment", "/** Get the current sequence of the sequence player */" },
{ "DisplayName", "Get Sequence" },
{ "ModuleRelativePath", "Public/SequencePlayerLibrary.h" },
{ "ToolTip", "Get the current sequence of the sequence player" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SequencePlayer_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function GetSequencePure constinit property declarations ***********************
static const UECodeGen_Private::FStructPropertyParams NewProp_SequencePlayer;
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetSequencePure constinit property declarations *************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetSequencePure Property Definitions **********************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_GetSequencePure_Statics::NewProp_SequencePlayer = { "SequencePlayer", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventGetSequencePure_Parms, SequencePlayer), Z_Construct_UScriptStruct_FSequencePlayerReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SequencePlayer_MetaData), NewProp_SequencePlayer_MetaData) }; // 1398859022
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_GetSequencePure_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventGetSequencePure_Parms, ReturnValue), Z_Construct_UClass_UAnimSequenceBase_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USequencePlayerLibrary_GetSequencePure_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_GetSequencePure_Statics::NewProp_SequencePlayer,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_GetSequencePure_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_GetSequencePure_Statics::PropPointers) < 2048);
// ********** End Function GetSequencePure Property Definitions ************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USequencePlayerLibrary_GetSequencePure_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_USequencePlayerLibrary, nullptr, "GetSequencePure", Z_Construct_UFunction_USequencePlayerLibrary_GetSequencePure_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_GetSequencePure_Statics::PropPointers),
sizeof(Z_Construct_UFunction_USequencePlayerLibrary_GetSequencePure_Statics::SequencePlayerLibrary_eventGetSequencePure_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_GetSequencePure_Statics::Function_MetaDataParams), Z_Construct_UFunction_USequencePlayerLibrary_GetSequencePure_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_USequencePlayerLibrary_GetSequencePure_Statics::SequencePlayerLibrary_eventGetSequencePure_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_USequencePlayerLibrary_GetSequencePure()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USequencePlayerLibrary_GetSequencePure_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(USequencePlayerLibrary::execGetSequencePure)
{
P_GET_STRUCT_REF(FSequencePlayerReference,Z_Param_Out_SequencePlayer);
P_FINISH;
P_NATIVE_BEGIN;
*(UAnimSequenceBase**)Z_Param__Result=USequencePlayerLibrary::GetSequencePure(Z_Param_Out_SequencePlayer);
P_NATIVE_END;
}
// ********** End Class USequencePlayerLibrary Function GetSequencePure ****************************
// ********** Begin Class USequencePlayerLibrary Function GetStartPosition *************************
struct Z_Construct_UFunction_USequencePlayerLibrary_GetStartPosition_Statics
{
struct SequencePlayerLibrary_eventGetStartPosition_Parms
{
FSequencePlayerReference SequencePlayer;
float ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "BlueprintThreadSafe", "" },
{ "Category", "Animation|Sequences" },
{ "Comment", "/** Get the start position of the sequence player */" },
{ "ModuleRelativePath", "Public/SequencePlayerLibrary.h" },
{ "ToolTip", "Get the start position of the sequence player" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SequencePlayer_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function GetStartPosition constinit property declarations **********************
static const UECodeGen_Private::FStructPropertyParams NewProp_SequencePlayer;
static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetStartPosition constinit property declarations ************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetStartPosition Property Definitions *********************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_GetStartPosition_Statics::NewProp_SequencePlayer = { "SequencePlayer", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventGetStartPosition_Parms, SequencePlayer), Z_Construct_UScriptStruct_FSequencePlayerReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SequencePlayer_MetaData), NewProp_SequencePlayer_MetaData) }; // 1398859022
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_GetStartPosition_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventGetStartPosition_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USequencePlayerLibrary_GetStartPosition_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_GetStartPosition_Statics::NewProp_SequencePlayer,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_GetStartPosition_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_GetStartPosition_Statics::PropPointers) < 2048);
// ********** End Function GetStartPosition Property Definitions ***********************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USequencePlayerLibrary_GetStartPosition_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_USequencePlayerLibrary, nullptr, "GetStartPosition", Z_Construct_UFunction_USequencePlayerLibrary_GetStartPosition_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_GetStartPosition_Statics::PropPointers),
sizeof(Z_Construct_UFunction_USequencePlayerLibrary_GetStartPosition_Statics::SequencePlayerLibrary_eventGetStartPosition_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_GetStartPosition_Statics::Function_MetaDataParams), Z_Construct_UFunction_USequencePlayerLibrary_GetStartPosition_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_USequencePlayerLibrary_GetStartPosition_Statics::SequencePlayerLibrary_eventGetStartPosition_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_USequencePlayerLibrary_GetStartPosition()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USequencePlayerLibrary_GetStartPosition_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(USequencePlayerLibrary::execGetStartPosition)
{
P_GET_STRUCT_REF(FSequencePlayerReference,Z_Param_Out_SequencePlayer);
P_FINISH;
P_NATIVE_BEGIN;
*(float*)Z_Param__Result=USequencePlayerLibrary::GetStartPosition(Z_Param_Out_SequencePlayer);
P_NATIVE_END;
}
// ********** End Class USequencePlayerLibrary Function GetStartPosition ***************************
// ********** Begin Class USequencePlayerLibrary Function SetAccumulatedTime ***********************
struct Z_Construct_UFunction_USequencePlayerLibrary_SetAccumulatedTime_Statics
{
struct SequencePlayerLibrary_eventSetAccumulatedTime_Parms
{
FSequencePlayerReference SequencePlayer;
float Time;
FSequencePlayerReference ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "BlueprintThreadSafe", "" },
{ "Category", "Animation|Sequences" },
{ "Comment", "/** Set the current accumulated time of the sequence player */" },
{ "ModuleRelativePath", "Public/SequencePlayerLibrary.h" },
{ "ToolTip", "Set the current accumulated time of the sequence player" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SequencePlayer_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function SetAccumulatedTime constinit property declarations ********************
static const UECodeGen_Private::FStructPropertyParams NewProp_SequencePlayer;
static const UECodeGen_Private::FFloatPropertyParams NewProp_Time;
static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function SetAccumulatedTime constinit property declarations **********************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function SetAccumulatedTime Property Definitions *******************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_SetAccumulatedTime_Statics::NewProp_SequencePlayer = { "SequencePlayer", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventSetAccumulatedTime_Parms, SequencePlayer), Z_Construct_UScriptStruct_FSequencePlayerReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SequencePlayer_MetaData), NewProp_SequencePlayer_MetaData) }; // 1398859022
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_SetAccumulatedTime_Statics::NewProp_Time = { "Time", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventSetAccumulatedTime_Parms, Time), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_SetAccumulatedTime_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventSetAccumulatedTime_Parms, ReturnValue), Z_Construct_UScriptStruct_FSequencePlayerReference, METADATA_PARAMS(0, nullptr) }; // 1398859022
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USequencePlayerLibrary_SetAccumulatedTime_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_SetAccumulatedTime_Statics::NewProp_SequencePlayer,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_SetAccumulatedTime_Statics::NewProp_Time,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_SetAccumulatedTime_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_SetAccumulatedTime_Statics::PropPointers) < 2048);
// ********** End Function SetAccumulatedTime Property Definitions *********************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USequencePlayerLibrary_SetAccumulatedTime_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_USequencePlayerLibrary, nullptr, "SetAccumulatedTime", Z_Construct_UFunction_USequencePlayerLibrary_SetAccumulatedTime_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_SetAccumulatedTime_Statics::PropPointers),
sizeof(Z_Construct_UFunction_USequencePlayerLibrary_SetAccumulatedTime_Statics::SequencePlayerLibrary_eventSetAccumulatedTime_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_SetAccumulatedTime_Statics::Function_MetaDataParams), Z_Construct_UFunction_USequencePlayerLibrary_SetAccumulatedTime_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_USequencePlayerLibrary_SetAccumulatedTime_Statics::SequencePlayerLibrary_eventSetAccumulatedTime_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_USequencePlayerLibrary_SetAccumulatedTime()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USequencePlayerLibrary_SetAccumulatedTime_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(USequencePlayerLibrary::execSetAccumulatedTime)
{
P_GET_STRUCT_REF(FSequencePlayerReference,Z_Param_Out_SequencePlayer);
P_GET_PROPERTY(FFloatProperty,Z_Param_Time);
P_FINISH;
P_NATIVE_BEGIN;
*(FSequencePlayerReference*)Z_Param__Result=USequencePlayerLibrary::SetAccumulatedTime(Z_Param_Out_SequencePlayer,Z_Param_Time);
P_NATIVE_END;
}
// ********** End Class USequencePlayerLibrary Function SetAccumulatedTime *************************
// ********** Begin Class USequencePlayerLibrary Function SetPlayRate ******************************
struct Z_Construct_UFunction_USequencePlayerLibrary_SetPlayRate_Statics
{
struct SequencePlayerLibrary_eventSetPlayRate_Parms
{
FSequencePlayerReference SequencePlayer;
float PlayRate;
FSequencePlayerReference ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "BlueprintThreadSafe", "" },
{ "Category", "Animation|Sequences" },
{ "Comment", "/** Set the play rate of the sequence player */" },
{ "ModuleRelativePath", "Public/SequencePlayerLibrary.h" },
{ "ToolTip", "Set the play rate of the sequence player" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SequencePlayer_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function SetPlayRate constinit property declarations ***************************
static const UECodeGen_Private::FStructPropertyParams NewProp_SequencePlayer;
static const UECodeGen_Private::FFloatPropertyParams NewProp_PlayRate;
static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function SetPlayRate constinit property declarations *****************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function SetPlayRate Property Definitions **************************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_SetPlayRate_Statics::NewProp_SequencePlayer = { "SequencePlayer", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventSetPlayRate_Parms, SequencePlayer), Z_Construct_UScriptStruct_FSequencePlayerReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SequencePlayer_MetaData), NewProp_SequencePlayer_MetaData) }; // 1398859022
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_SetPlayRate_Statics::NewProp_PlayRate = { "PlayRate", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventSetPlayRate_Parms, PlayRate), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_SetPlayRate_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventSetPlayRate_Parms, ReturnValue), Z_Construct_UScriptStruct_FSequencePlayerReference, METADATA_PARAMS(0, nullptr) }; // 1398859022
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USequencePlayerLibrary_SetPlayRate_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_SetPlayRate_Statics::NewProp_SequencePlayer,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_SetPlayRate_Statics::NewProp_PlayRate,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_SetPlayRate_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_SetPlayRate_Statics::PropPointers) < 2048);
// ********** End Function SetPlayRate Property Definitions ****************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USequencePlayerLibrary_SetPlayRate_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_USequencePlayerLibrary, nullptr, "SetPlayRate", Z_Construct_UFunction_USequencePlayerLibrary_SetPlayRate_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_SetPlayRate_Statics::PropPointers),
sizeof(Z_Construct_UFunction_USequencePlayerLibrary_SetPlayRate_Statics::SequencePlayerLibrary_eventSetPlayRate_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_SetPlayRate_Statics::Function_MetaDataParams), Z_Construct_UFunction_USequencePlayerLibrary_SetPlayRate_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_USequencePlayerLibrary_SetPlayRate_Statics::SequencePlayerLibrary_eventSetPlayRate_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_USequencePlayerLibrary_SetPlayRate()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USequencePlayerLibrary_SetPlayRate_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(USequencePlayerLibrary::execSetPlayRate)
{
P_GET_STRUCT_REF(FSequencePlayerReference,Z_Param_Out_SequencePlayer);
P_GET_PROPERTY(FFloatProperty,Z_Param_PlayRate);
P_FINISH;
P_NATIVE_BEGIN;
*(FSequencePlayerReference*)Z_Param__Result=USequencePlayerLibrary::SetPlayRate(Z_Param_Out_SequencePlayer,Z_Param_PlayRate);
P_NATIVE_END;
}
// ********** End Class USequencePlayerLibrary Function SetPlayRate ********************************
// ********** Begin Class USequencePlayerLibrary Function SetSequence ******************************
struct Z_Construct_UFunction_USequencePlayerLibrary_SetSequence_Statics
{
struct SequencePlayerLibrary_eventSetSequence_Parms
{
FSequencePlayerReference SequencePlayer;
UAnimSequenceBase* Sequence;
FSequencePlayerReference ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "BlueprintThreadSafe", "" },
{ "Category", "Animation|Sequences" },
{ "Comment", "/** Set the current sequence of the sequence player */" },
{ "ModuleRelativePath", "Public/SequencePlayerLibrary.h" },
{ "ToolTip", "Set the current sequence of the sequence player" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SequencePlayer_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function SetSequence constinit property declarations ***************************
static const UECodeGen_Private::FStructPropertyParams NewProp_SequencePlayer;
static const UECodeGen_Private::FObjectPropertyParams NewProp_Sequence;
static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function SetSequence constinit property declarations *****************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function SetSequence Property Definitions **************************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_SetSequence_Statics::NewProp_SequencePlayer = { "SequencePlayer", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventSetSequence_Parms, SequencePlayer), Z_Construct_UScriptStruct_FSequencePlayerReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SequencePlayer_MetaData), NewProp_SequencePlayer_MetaData) }; // 1398859022
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_SetSequence_Statics::NewProp_Sequence = { "Sequence", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventSetSequence_Parms, Sequence), Z_Construct_UClass_UAnimSequenceBase_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_SetSequence_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventSetSequence_Parms, ReturnValue), Z_Construct_UScriptStruct_FSequencePlayerReference, METADATA_PARAMS(0, nullptr) }; // 1398859022
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USequencePlayerLibrary_SetSequence_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_SetSequence_Statics::NewProp_SequencePlayer,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_SetSequence_Statics::NewProp_Sequence,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_SetSequence_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_SetSequence_Statics::PropPointers) < 2048);
// ********** End Function SetSequence Property Definitions ****************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USequencePlayerLibrary_SetSequence_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_USequencePlayerLibrary, nullptr, "SetSequence", Z_Construct_UFunction_USequencePlayerLibrary_SetSequence_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_SetSequence_Statics::PropPointers),
sizeof(Z_Construct_UFunction_USequencePlayerLibrary_SetSequence_Statics::SequencePlayerLibrary_eventSetSequence_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_SetSequence_Statics::Function_MetaDataParams), Z_Construct_UFunction_USequencePlayerLibrary_SetSequence_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_USequencePlayerLibrary_SetSequence_Statics::SequencePlayerLibrary_eventSetSequence_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_USequencePlayerLibrary_SetSequence()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USequencePlayerLibrary_SetSequence_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(USequencePlayerLibrary::execSetSequence)
{
P_GET_STRUCT_REF(FSequencePlayerReference,Z_Param_Out_SequencePlayer);
P_GET_OBJECT(UAnimSequenceBase,Z_Param_Sequence);
P_FINISH;
P_NATIVE_BEGIN;
*(FSequencePlayerReference*)Z_Param__Result=USequencePlayerLibrary::SetSequence(Z_Param_Out_SequencePlayer,Z_Param_Sequence);
P_NATIVE_END;
}
// ********** End Class USequencePlayerLibrary Function SetSequence ********************************
// ********** Begin Class USequencePlayerLibrary Function SetSequenceWithInertialBlending **********
struct Z_Construct_UFunction_USequencePlayerLibrary_SetSequenceWithInertialBlending_Statics
{
struct SequencePlayerLibrary_eventSetSequenceWithInertialBlending_Parms
{
FAnimUpdateContext UpdateContext;
FSequencePlayerReference SequencePlayer;
UAnimSequenceBase* Sequence;
float BlendTime;
FSequencePlayerReference ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "BlueprintThreadSafe", "" },
{ "Category", "Animation|Sequences" },
{ "Comment", "/** Set the current sequence of the sequence player with an inertial blend time */" },
{ "CPP_Default_BlendTime", "0.200000" },
{ "ModuleRelativePath", "Public/SequencePlayerLibrary.h" },
{ "ToolTip", "Set the current sequence of the sequence player with an inertial blend time" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_UpdateContext_MetaData[] = {
{ "NativeConst", "" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SequencePlayer_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function SetSequenceWithInertialBlending constinit property declarations *******
static const UECodeGen_Private::FStructPropertyParams NewProp_UpdateContext;
static const UECodeGen_Private::FStructPropertyParams NewProp_SequencePlayer;
static const UECodeGen_Private::FObjectPropertyParams NewProp_Sequence;
static const UECodeGen_Private::FFloatPropertyParams NewProp_BlendTime;
static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function SetSequenceWithInertialBlending constinit property declarations *********
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function SetSequenceWithInertialBlending Property Definitions ******************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_SetSequenceWithInertialBlending_Statics::NewProp_UpdateContext = { "UpdateContext", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventSetSequenceWithInertialBlending_Parms, UpdateContext), Z_Construct_UScriptStruct_FAnimUpdateContext, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_UpdateContext_MetaData), NewProp_UpdateContext_MetaData) }; // 2269866161
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_SetSequenceWithInertialBlending_Statics::NewProp_SequencePlayer = { "SequencePlayer", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventSetSequenceWithInertialBlending_Parms, SequencePlayer), Z_Construct_UScriptStruct_FSequencePlayerReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SequencePlayer_MetaData), NewProp_SequencePlayer_MetaData) }; // 1398859022
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_SetSequenceWithInertialBlending_Statics::NewProp_Sequence = { "Sequence", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventSetSequenceWithInertialBlending_Parms, Sequence), Z_Construct_UClass_UAnimSequenceBase_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_SetSequenceWithInertialBlending_Statics::NewProp_BlendTime = { "BlendTime", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventSetSequenceWithInertialBlending_Parms, BlendTime), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_SetSequenceWithInertialBlending_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventSetSequenceWithInertialBlending_Parms, ReturnValue), Z_Construct_UScriptStruct_FSequencePlayerReference, METADATA_PARAMS(0, nullptr) }; // 1398859022
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USequencePlayerLibrary_SetSequenceWithInertialBlending_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_SetSequenceWithInertialBlending_Statics::NewProp_UpdateContext,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_SetSequenceWithInertialBlending_Statics::NewProp_SequencePlayer,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_SetSequenceWithInertialBlending_Statics::NewProp_Sequence,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_SetSequenceWithInertialBlending_Statics::NewProp_BlendTime,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_SetSequenceWithInertialBlending_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_SetSequenceWithInertialBlending_Statics::PropPointers) < 2048);
// ********** End Function SetSequenceWithInertialBlending Property Definitions ********************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USequencePlayerLibrary_SetSequenceWithInertialBlending_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_USequencePlayerLibrary, nullptr, "SetSequenceWithInertialBlending", Z_Construct_UFunction_USequencePlayerLibrary_SetSequenceWithInertialBlending_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_SetSequenceWithInertialBlending_Statics::PropPointers),
sizeof(Z_Construct_UFunction_USequencePlayerLibrary_SetSequenceWithInertialBlending_Statics::SequencePlayerLibrary_eventSetSequenceWithInertialBlending_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_SetSequenceWithInertialBlending_Statics::Function_MetaDataParams), Z_Construct_UFunction_USequencePlayerLibrary_SetSequenceWithInertialBlending_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_USequencePlayerLibrary_SetSequenceWithInertialBlending_Statics::SequencePlayerLibrary_eventSetSequenceWithInertialBlending_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_USequencePlayerLibrary_SetSequenceWithInertialBlending()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USequencePlayerLibrary_SetSequenceWithInertialBlending_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(USequencePlayerLibrary::execSetSequenceWithInertialBlending)
{
P_GET_STRUCT_REF(FAnimUpdateContext,Z_Param_Out_UpdateContext);
P_GET_STRUCT_REF(FSequencePlayerReference,Z_Param_Out_SequencePlayer);
P_GET_OBJECT(UAnimSequenceBase,Z_Param_Sequence);
P_GET_PROPERTY(FFloatProperty,Z_Param_BlendTime);
P_FINISH;
P_NATIVE_BEGIN;
*(FSequencePlayerReference*)Z_Param__Result=USequencePlayerLibrary::SetSequenceWithInertialBlending(Z_Param_Out_UpdateContext,Z_Param_Out_SequencePlayer,Z_Param_Sequence,Z_Param_BlendTime);
P_NATIVE_END;
}
// ********** End Class USequencePlayerLibrary Function SetSequenceWithInertialBlending ************
// ********** Begin Class USequencePlayerLibrary Function SetStartPosition *************************
struct Z_Construct_UFunction_USequencePlayerLibrary_SetStartPosition_Statics
{
struct SequencePlayerLibrary_eventSetStartPosition_Parms
{
FSequencePlayerReference SequencePlayer;
float StartPosition;
FSequencePlayerReference ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "BlueprintThreadSafe", "" },
{ "Category", "Animation|Sequences" },
{ "Comment", "/** \n\x09 * Set the start position of the sequence player. \n\x09 * If this is called from On Become Relevant or On Initial Update then it should be accompanied by a call to\n\x09 * SetAccumulatedTime to achieve the desired effect of resetting the play time of a sequence player.\n\x09 */" },
{ "ModuleRelativePath", "Public/SequencePlayerLibrary.h" },
{ "ToolTip", "Set the start position of the sequence player.\nIf this is called from On Become Relevant or On Initial Update then it should be accompanied by a call to\nSetAccumulatedTime to achieve the desired effect of resetting the play time of a sequence player." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SequencePlayer_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function SetStartPosition constinit property declarations **********************
static const UECodeGen_Private::FStructPropertyParams NewProp_SequencePlayer;
static const UECodeGen_Private::FFloatPropertyParams NewProp_StartPosition;
static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function SetStartPosition constinit property declarations ************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function SetStartPosition Property Definitions *********************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_SetStartPosition_Statics::NewProp_SequencePlayer = { "SequencePlayer", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventSetStartPosition_Parms, SequencePlayer), Z_Construct_UScriptStruct_FSequencePlayerReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SequencePlayer_MetaData), NewProp_SequencePlayer_MetaData) }; // 1398859022
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_SetStartPosition_Statics::NewProp_StartPosition = { "StartPosition", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventSetStartPosition_Parms, StartPosition), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_SetStartPosition_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventSetStartPosition_Parms, ReturnValue), Z_Construct_UScriptStruct_FSequencePlayerReference, METADATA_PARAMS(0, nullptr) }; // 1398859022
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USequencePlayerLibrary_SetStartPosition_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_SetStartPosition_Statics::NewProp_SequencePlayer,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_SetStartPosition_Statics::NewProp_StartPosition,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_SetStartPosition_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_SetStartPosition_Statics::PropPointers) < 2048);
// ********** End Function SetStartPosition Property Definitions ***********************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USequencePlayerLibrary_SetStartPosition_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_USequencePlayerLibrary, nullptr, "SetStartPosition", Z_Construct_UFunction_USequencePlayerLibrary_SetStartPosition_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_SetStartPosition_Statics::PropPointers),
sizeof(Z_Construct_UFunction_USequencePlayerLibrary_SetStartPosition_Statics::SequencePlayerLibrary_eventSetStartPosition_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_SetStartPosition_Statics::Function_MetaDataParams), Z_Construct_UFunction_USequencePlayerLibrary_SetStartPosition_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_USequencePlayerLibrary_SetStartPosition_Statics::SequencePlayerLibrary_eventSetStartPosition_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_USequencePlayerLibrary_SetStartPosition()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USequencePlayerLibrary_SetStartPosition_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(USequencePlayerLibrary::execSetStartPosition)
{
P_GET_STRUCT_REF(FSequencePlayerReference,Z_Param_Out_SequencePlayer);
P_GET_PROPERTY(FFloatProperty,Z_Param_StartPosition);
P_FINISH;
P_NATIVE_BEGIN;
*(FSequencePlayerReference*)Z_Param__Result=USequencePlayerLibrary::SetStartPosition(Z_Param_Out_SequencePlayer,Z_Param_StartPosition);
P_NATIVE_END;
}
// ********** End Class USequencePlayerLibrary Function SetStartPosition ***************************
// ********** Begin Class USequencePlayerLibrary ***************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_USequencePlayerLibrary;
UClass* USequencePlayerLibrary::GetPrivateStaticClass()
{
using TClass = USequencePlayerLibrary;
if (!Z_Registration_Info_UClass_USequencePlayerLibrary.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("SequencePlayerLibrary"),
Z_Registration_Info_UClass_USequencePlayerLibrary.InnerSingleton,
StaticRegisterNativesUSequencePlayerLibrary,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_USequencePlayerLibrary.InnerSingleton;
}
UClass* Z_Construct_UClass_USequencePlayerLibrary_NoRegister()
{
return USequencePlayerLibrary::GetPrivateStaticClass();
}
struct Z_Construct_UClass_USequencePlayerLibrary_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "// Exposes operations to be performed on a sequence player anim node\n// Note: Experimental and subject to change!\n" },
{ "DevelopmentStatus", "Experimental" },
{ "IncludePath", "SequencePlayerLibrary.h" },
{ "ModuleRelativePath", "Public/SequencePlayerLibrary.h" },
{ "ToolTip", "Exposes operations to be performed on a sequence player anim node\nNote: Experimental and subject to change!" },
};
#endif // WITH_METADATA
// ********** Begin Class USequencePlayerLibrary constinit property declarations *******************
// ********** End Class USequencePlayerLibrary constinit property declarations *********************
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
{ .NameUTF8 = UTF8TEXT("ComputePlayRateFromDuration"), .Pointer = &USequencePlayerLibrary::execComputePlayRateFromDuration },
{ .NameUTF8 = UTF8TEXT("ConvertToSequencePlayer"), .Pointer = &USequencePlayerLibrary::execConvertToSequencePlayer },
{ .NameUTF8 = UTF8TEXT("ConvertToSequencePlayerPure"), .Pointer = &USequencePlayerLibrary::execConvertToSequencePlayerPure },
{ .NameUTF8 = UTF8TEXT("GetAccumulatedTime"), .Pointer = &USequencePlayerLibrary::execGetAccumulatedTime },
{ .NameUTF8 = UTF8TEXT("GetLoopAnimation"), .Pointer = &USequencePlayerLibrary::execGetLoopAnimation },
{ .NameUTF8 = UTF8TEXT("GetPlayRate"), .Pointer = &USequencePlayerLibrary::execGetPlayRate },
{ .NameUTF8 = UTF8TEXT("GetSequence"), .Pointer = &USequencePlayerLibrary::execGetSequence },
{ .NameUTF8 = UTF8TEXT("GetSequencePure"), .Pointer = &USequencePlayerLibrary::execGetSequencePure },
{ .NameUTF8 = UTF8TEXT("GetStartPosition"), .Pointer = &USequencePlayerLibrary::execGetStartPosition },
{ .NameUTF8 = UTF8TEXT("SetAccumulatedTime"), .Pointer = &USequencePlayerLibrary::execSetAccumulatedTime },
{ .NameUTF8 = UTF8TEXT("SetPlayRate"), .Pointer = &USequencePlayerLibrary::execSetPlayRate },
{ .NameUTF8 = UTF8TEXT("SetSequence"), .Pointer = &USequencePlayerLibrary::execSetSequence },
{ .NameUTF8 = UTF8TEXT("SetSequenceWithInertialBlending"), .Pointer = &USequencePlayerLibrary::execSetSequenceWithInertialBlending },
{ .NameUTF8 = UTF8TEXT("SetStartPosition"), .Pointer = &USequencePlayerLibrary::execSetStartPosition },
};
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_USequencePlayerLibrary_ComputePlayRateFromDuration, "ComputePlayRateFromDuration" }, // 930515110
{ &Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayer, "ConvertToSequencePlayer" }, // 1999677472
{ &Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayerPure, "ConvertToSequencePlayerPure" }, // 632377724
{ &Z_Construct_UFunction_USequencePlayerLibrary_GetAccumulatedTime, "GetAccumulatedTime" }, // 4002406386
{ &Z_Construct_UFunction_USequencePlayerLibrary_GetLoopAnimation, "GetLoopAnimation" }, // 1492318076
{ &Z_Construct_UFunction_USequencePlayerLibrary_GetPlayRate, "GetPlayRate" }, // 1923564007
{ &Z_Construct_UFunction_USequencePlayerLibrary_GetSequence, "GetSequence" }, // 4102085533
{ &Z_Construct_UFunction_USequencePlayerLibrary_GetSequencePure, "GetSequencePure" }, // 897892400
{ &Z_Construct_UFunction_USequencePlayerLibrary_GetStartPosition, "GetStartPosition" }, // 3690340959
{ &Z_Construct_UFunction_USequencePlayerLibrary_SetAccumulatedTime, "SetAccumulatedTime" }, // 2229585402
{ &Z_Construct_UFunction_USequencePlayerLibrary_SetPlayRate, "SetPlayRate" }, // 1110261465
{ &Z_Construct_UFunction_USequencePlayerLibrary_SetSequence, "SetSequence" }, // 783787119
{ &Z_Construct_UFunction_USequencePlayerLibrary_SetSequenceWithInertialBlending, "SetSequenceWithInertialBlending" }, // 253071413
{ &Z_Construct_UFunction_USequencePlayerLibrary_SetStartPosition, "SetStartPosition" }, // 3990985308
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USequencePlayerLibrary>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_USequencePlayerLibrary_Statics
UObject* (*const Z_Construct_UClass_USequencePlayerLibrary_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary,
(UObject* (*)())Z_Construct_UPackage__Script_AnimGraphRuntime,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USequencePlayerLibrary_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_USequencePlayerLibrary_Statics::ClassParams = {
&USequencePlayerLibrary::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USequencePlayerLibrary_Statics::Class_MetaDataParams), Z_Construct_UClass_USequencePlayerLibrary_Statics::Class_MetaDataParams)
};
void USequencePlayerLibrary::StaticRegisterNativesUSequencePlayerLibrary()
{
UClass* Class = USequencePlayerLibrary::StaticClass();
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_USequencePlayerLibrary_Statics::Funcs));
}
UClass* Z_Construct_UClass_USequencePlayerLibrary()
{
if (!Z_Registration_Info_UClass_USequencePlayerLibrary.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USequencePlayerLibrary.OuterSingleton, Z_Construct_UClass_USequencePlayerLibrary_Statics::ClassParams);
}
return Z_Registration_Info_UClass_USequencePlayerLibrary.OuterSingleton;
}
USequencePlayerLibrary::USequencePlayerLibrary(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USequencePlayerLibrary);
USequencePlayerLibrary::~USequencePlayerLibrary() {}
// ********** End Class USequencePlayerLibrary *****************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SequencePlayerLibrary_h__Script_AnimGraphRuntime_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FSequencePlayerReference::StaticStruct, Z_Construct_UScriptStruct_FSequencePlayerReference_Statics::NewStructOps, TEXT("SequencePlayerReference"),&Z_Registration_Info_UScriptStruct_FSequencePlayerReference, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FSequencePlayerReference), 1398859022U) },
};
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_USequencePlayerLibrary, USequencePlayerLibrary::StaticClass, TEXT("USequencePlayerLibrary"), &Z_Registration_Info_UClass_USequencePlayerLibrary, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USequencePlayerLibrary), 3709071708U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SequencePlayerLibrary_h__Script_AnimGraphRuntime_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SequencePlayerLibrary_h__Script_AnimGraphRuntime_1531512957{
TEXT("/Script/AnimGraphRuntime"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SequencePlayerLibrary_h__Script_AnimGraphRuntime_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SequencePlayerLibrary_h__Script_AnimGraphRuntime_Statics::ClassInfo),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SequencePlayerLibrary_h__Script_AnimGraphRuntime_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SequencePlayerLibrary_h__Script_AnimGraphRuntime_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS