// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "SequencePlayerLibrary.h" #include "Animation/AnimExecutionContext.h" #include "Animation/AnimNodeReference.h" #include "Animation/AnimSequenceBase.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeSequencePlayerLibrary() {} // ********** Begin Cross Module References ******************************************************** ANIMGRAPHRUNTIME_API UClass* Z_Construct_UClass_USequencePlayerLibrary(); ANIMGRAPHRUNTIME_API UClass* Z_Construct_UClass_USequencePlayerLibrary_NoRegister(); ANIMGRAPHRUNTIME_API UScriptStruct* Z_Construct_UScriptStruct_FSequencePlayerReference(); ENGINE_API UClass* Z_Construct_UClass_UAnimSequenceBase_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary(); ENGINE_API UEnum* Z_Construct_UEnum_Engine_EAnimNodeReferenceConversionResult(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FAnimNodeReference(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FAnimUpdateContext(); UPackage* Z_Construct_UPackage__Script_AnimGraphRuntime(); // ********** End Cross Module References ********************************************************** // ********** Begin ScriptStruct FSequencePlayerReference ****************************************** struct Z_Construct_UScriptStruct_FSequencePlayerReference_Statics { static inline consteval int32 GetStructSize() { return sizeof(FSequencePlayerReference); } static inline consteval int16 GetStructAlignment() { return alignof(FSequencePlayerReference); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "BlueprintType", "true" }, { "ModuleRelativePath", "Public/SequencePlayerLibrary.h" }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FSequencePlayerReference constinit property declarations ********** // ********** End ScriptStruct FSequencePlayerReference constinit property declarations ************ static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FSequencePlayerReference_Statics static_assert(std::is_polymorphic() == std::is_polymorphic(), "USTRUCT FSequencePlayerReference cannot be polymorphic unless super FAnimNodeReference is polymorphic"); static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FSequencePlayerReference; class UScriptStruct* FSequencePlayerReference::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FSequencePlayerReference.OuterSingleton) { Z_Registration_Info_UScriptStruct_FSequencePlayerReference.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FSequencePlayerReference, (UObject*)Z_Construct_UPackage__Script_AnimGraphRuntime(), TEXT("SequencePlayerReference")); } return Z_Registration_Info_UScriptStruct_FSequencePlayerReference.OuterSingleton; } const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FSequencePlayerReference_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_AnimGraphRuntime, Z_Construct_UScriptStruct_FAnimNodeReference, &NewStructOps, "SequencePlayerReference", nullptr, 0, sizeof(FSequencePlayerReference), alignof(FSequencePlayerReference), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FSequencePlayerReference_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FSequencePlayerReference_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FSequencePlayerReference() { if (!Z_Registration_Info_UScriptStruct_FSequencePlayerReference.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FSequencePlayerReference.InnerSingleton, Z_Construct_UScriptStruct_FSequencePlayerReference_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FSequencePlayerReference.InnerSingleton); } // ********** End ScriptStruct FSequencePlayerReference ******************************************** // ********** Begin Class USequencePlayerLibrary Function ComputePlayRateFromDuration ************** struct Z_Construct_UFunction_USequencePlayerLibrary_ComputePlayRateFromDuration_Statics { struct SequencePlayerLibrary_eventComputePlayRateFromDuration_Parms { FSequencePlayerReference SequencePlayer; float Duration; float ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "BlueprintThreadSafe", "" }, { "Category", "Animation|Sequences" }, { "Comment", "/** Returns the Play Rate to provide when playing this animation if a specific animation duration is desired */" }, { "CPP_Default_Duration", "1.000000" }, { "ModuleRelativePath", "Public/SequencePlayerLibrary.h" }, { "ToolTip", "Returns the Play Rate to provide when playing this animation if a specific animation duration is desired" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SequencePlayer_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function ComputePlayRateFromDuration constinit property declarations *********** static const UECodeGen_Private::FStructPropertyParams NewProp_SequencePlayer; static const UECodeGen_Private::FFloatPropertyParams NewProp_Duration; static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function ComputePlayRateFromDuration constinit property declarations ************* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function ComputePlayRateFromDuration Property Definitions ********************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_ComputePlayRateFromDuration_Statics::NewProp_SequencePlayer = { "SequencePlayer", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventComputePlayRateFromDuration_Parms, SequencePlayer), Z_Construct_UScriptStruct_FSequencePlayerReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SequencePlayer_MetaData), NewProp_SequencePlayer_MetaData) }; // 1398859022 const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_ComputePlayRateFromDuration_Statics::NewProp_Duration = { "Duration", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventComputePlayRateFromDuration_Parms, Duration), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_ComputePlayRateFromDuration_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventComputePlayRateFromDuration_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USequencePlayerLibrary_ComputePlayRateFromDuration_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_ComputePlayRateFromDuration_Statics::NewProp_SequencePlayer, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_ComputePlayRateFromDuration_Statics::NewProp_Duration, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_ComputePlayRateFromDuration_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_ComputePlayRateFromDuration_Statics::PropPointers) < 2048); // ********** End Function ComputePlayRateFromDuration Property Definitions ************************ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USequencePlayerLibrary_ComputePlayRateFromDuration_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_USequencePlayerLibrary, nullptr, "ComputePlayRateFromDuration", Z_Construct_UFunction_USequencePlayerLibrary_ComputePlayRateFromDuration_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_ComputePlayRateFromDuration_Statics::PropPointers), sizeof(Z_Construct_UFunction_USequencePlayerLibrary_ComputePlayRateFromDuration_Statics::SequencePlayerLibrary_eventComputePlayRateFromDuration_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_ComputePlayRateFromDuration_Statics::Function_MetaDataParams), Z_Construct_UFunction_USequencePlayerLibrary_ComputePlayRateFromDuration_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_USequencePlayerLibrary_ComputePlayRateFromDuration_Statics::SequencePlayerLibrary_eventComputePlayRateFromDuration_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_USequencePlayerLibrary_ComputePlayRateFromDuration() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USequencePlayerLibrary_ComputePlayRateFromDuration_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(USequencePlayerLibrary::execComputePlayRateFromDuration) { P_GET_STRUCT_REF(FSequencePlayerReference,Z_Param_Out_SequencePlayer); P_GET_PROPERTY(FFloatProperty,Z_Param_Duration); P_FINISH; P_NATIVE_BEGIN; *(float*)Z_Param__Result=USequencePlayerLibrary::ComputePlayRateFromDuration(Z_Param_Out_SequencePlayer,Z_Param_Duration); P_NATIVE_END; } // ********** End Class USequencePlayerLibrary Function ComputePlayRateFromDuration **************** // ********** Begin Class USequencePlayerLibrary Function ConvertToSequencePlayer ****************** struct Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayer_Statics { struct SequencePlayerLibrary_eventConvertToSequencePlayer_Parms { FAnimNodeReference Node; EAnimNodeReferenceConversionResult Result; FSequencePlayerReference ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "BlueprintThreadSafe", "" }, { "Category", "Animation|Sequences" }, { "Comment", "/** Get a sequence player context from an anim node context */" }, { "ExpandEnumAsExecs", "Result" }, { "ModuleRelativePath", "Public/SequencePlayerLibrary.h" }, { "ToolTip", "Get a sequence player context from an anim node context" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Node_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function ConvertToSequencePlayer constinit property declarations *************** static const UECodeGen_Private::FStructPropertyParams NewProp_Node; static const UECodeGen_Private::FBytePropertyParams NewProp_Result_Underlying; static const UECodeGen_Private::FEnumPropertyParams NewProp_Result; static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function ConvertToSequencePlayer constinit property declarations ***************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function ConvertToSequencePlayer Property Definitions ************************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayer_Statics::NewProp_Node = { "Node", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventConvertToSequencePlayer_Parms, Node), Z_Construct_UScriptStruct_FAnimNodeReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Node_MetaData), NewProp_Node_MetaData) }; // 508147072 const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayer_Statics::NewProp_Result_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayer_Statics::NewProp_Result = { "Result", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventConvertToSequencePlayer_Parms, Result), Z_Construct_UEnum_Engine_EAnimNodeReferenceConversionResult, METADATA_PARAMS(0, nullptr) }; // 981738679 const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayer_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventConvertToSequencePlayer_Parms, ReturnValue), Z_Construct_UScriptStruct_FSequencePlayerReference, METADATA_PARAMS(0, nullptr) }; // 1398859022 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayer_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayer_Statics::NewProp_Node, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayer_Statics::NewProp_Result_Underlying, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayer_Statics::NewProp_Result, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayer_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayer_Statics::PropPointers) < 2048); // ********** End Function ConvertToSequencePlayer Property Definitions **************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayer_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_USequencePlayerLibrary, nullptr, "ConvertToSequencePlayer", Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayer_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayer_Statics::PropPointers), sizeof(Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayer_Statics::SequencePlayerLibrary_eventConvertToSequencePlayer_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayer_Statics::Function_MetaDataParams), Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayer_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayer_Statics::SequencePlayerLibrary_eventConvertToSequencePlayer_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayer() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayer_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(USequencePlayerLibrary::execConvertToSequencePlayer) { P_GET_STRUCT_REF(FAnimNodeReference,Z_Param_Out_Node); P_GET_ENUM_REF(EAnimNodeReferenceConversionResult,Z_Param_Out_Result); P_FINISH; P_NATIVE_BEGIN; *(FSequencePlayerReference*)Z_Param__Result=USequencePlayerLibrary::ConvertToSequencePlayer(Z_Param_Out_Node,(EAnimNodeReferenceConversionResult&)(Z_Param_Out_Result)); P_NATIVE_END; } // ********** End Class USequencePlayerLibrary Function ConvertToSequencePlayer ******************** // ********** Begin Class USequencePlayerLibrary Function ConvertToSequencePlayerPure ************** struct Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayerPure_Statics { struct SequencePlayerLibrary_eventConvertToSequencePlayerPure_Parms { FAnimNodeReference Node; FSequencePlayerReference SequencePlayer; bool Result; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "BlueprintThreadSafe", "" }, { "Category", "Animation|Sequences" }, { "Comment", "/** Get a sequence player context from an anim node context (pure) */" }, { "DisplayName", "Convert to Sequence Player" }, { "ModuleRelativePath", "Public/SequencePlayerLibrary.h" }, { "ToolTip", "Get a sequence player context from an anim node context (pure)" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Node_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function ConvertToSequencePlayerPure constinit property declarations *********** static const UECodeGen_Private::FStructPropertyParams NewProp_Node; static const UECodeGen_Private::FStructPropertyParams NewProp_SequencePlayer; static void NewProp_Result_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_Result; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function ConvertToSequencePlayerPure constinit property declarations ************* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function ConvertToSequencePlayerPure Property Definitions ********************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayerPure_Statics::NewProp_Node = { "Node", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventConvertToSequencePlayerPure_Parms, Node), Z_Construct_UScriptStruct_FAnimNodeReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Node_MetaData), NewProp_Node_MetaData) }; // 508147072 const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayerPure_Statics::NewProp_SequencePlayer = { "SequencePlayer", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventConvertToSequencePlayerPure_Parms, SequencePlayer), Z_Construct_UScriptStruct_FSequencePlayerReference, METADATA_PARAMS(0, nullptr) }; // 1398859022 void Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayerPure_Statics::NewProp_Result_SetBit(void* Obj) { ((SequencePlayerLibrary_eventConvertToSequencePlayerPure_Parms*)Obj)->Result = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayerPure_Statics::NewProp_Result = { "Result", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(SequencePlayerLibrary_eventConvertToSequencePlayerPure_Parms), &Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayerPure_Statics::NewProp_Result_SetBit, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayerPure_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayerPure_Statics::NewProp_Node, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayerPure_Statics::NewProp_SequencePlayer, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayerPure_Statics::NewProp_Result, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayerPure_Statics::PropPointers) < 2048); // ********** End Function ConvertToSequencePlayerPure Property Definitions ************************ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayerPure_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_USequencePlayerLibrary, nullptr, "ConvertToSequencePlayerPure", Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayerPure_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayerPure_Statics::PropPointers), sizeof(Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayerPure_Statics::SequencePlayerLibrary_eventConvertToSequencePlayerPure_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayerPure_Statics::Function_MetaDataParams), Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayerPure_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayerPure_Statics::SequencePlayerLibrary_eventConvertToSequencePlayerPure_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayerPure() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayerPure_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(USequencePlayerLibrary::execConvertToSequencePlayerPure) { P_GET_STRUCT_REF(FAnimNodeReference,Z_Param_Out_Node); P_GET_STRUCT_REF(FSequencePlayerReference,Z_Param_Out_SequencePlayer); P_GET_UBOOL_REF(Z_Param_Out_Result); P_FINISH; P_NATIVE_BEGIN; USequencePlayerLibrary::ConvertToSequencePlayerPure(Z_Param_Out_Node,Z_Param_Out_SequencePlayer,Z_Param_Out_Result); P_NATIVE_END; } // ********** End Class USequencePlayerLibrary Function ConvertToSequencePlayerPure **************** // ********** Begin Class USequencePlayerLibrary Function GetAccumulatedTime *********************** struct Z_Construct_UFunction_USequencePlayerLibrary_GetAccumulatedTime_Statics { struct SequencePlayerLibrary_eventGetAccumulatedTime_Parms { FSequencePlayerReference SequencePlayer; float ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "BlueprintThreadSafe", "" }, { "Category", "Animation|Sequences" }, { "Comment", "/** Gets the current accumulated time of the sequence player */" }, { "ModuleRelativePath", "Public/SequencePlayerLibrary.h" }, { "ToolTip", "Gets the current accumulated time of the sequence player" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SequencePlayer_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function GetAccumulatedTime constinit property declarations ******************** static const UECodeGen_Private::FStructPropertyParams NewProp_SequencePlayer; static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetAccumulatedTime constinit property declarations ********************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetAccumulatedTime Property Definitions ******************************* const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_GetAccumulatedTime_Statics::NewProp_SequencePlayer = { "SequencePlayer", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventGetAccumulatedTime_Parms, SequencePlayer), Z_Construct_UScriptStruct_FSequencePlayerReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SequencePlayer_MetaData), NewProp_SequencePlayer_MetaData) }; // 1398859022 const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_GetAccumulatedTime_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventGetAccumulatedTime_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USequencePlayerLibrary_GetAccumulatedTime_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_GetAccumulatedTime_Statics::NewProp_SequencePlayer, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_GetAccumulatedTime_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_GetAccumulatedTime_Statics::PropPointers) < 2048); // ********** End Function GetAccumulatedTime Property Definitions ********************************* const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USequencePlayerLibrary_GetAccumulatedTime_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_USequencePlayerLibrary, nullptr, "GetAccumulatedTime", Z_Construct_UFunction_USequencePlayerLibrary_GetAccumulatedTime_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_GetAccumulatedTime_Statics::PropPointers), sizeof(Z_Construct_UFunction_USequencePlayerLibrary_GetAccumulatedTime_Statics::SequencePlayerLibrary_eventGetAccumulatedTime_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_GetAccumulatedTime_Statics::Function_MetaDataParams), Z_Construct_UFunction_USequencePlayerLibrary_GetAccumulatedTime_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_USequencePlayerLibrary_GetAccumulatedTime_Statics::SequencePlayerLibrary_eventGetAccumulatedTime_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_USequencePlayerLibrary_GetAccumulatedTime() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USequencePlayerLibrary_GetAccumulatedTime_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(USequencePlayerLibrary::execGetAccumulatedTime) { P_GET_STRUCT_REF(FSequencePlayerReference,Z_Param_Out_SequencePlayer); P_FINISH; P_NATIVE_BEGIN; *(float*)Z_Param__Result=USequencePlayerLibrary::GetAccumulatedTime(Z_Param_Out_SequencePlayer); P_NATIVE_END; } // ********** End Class USequencePlayerLibrary Function GetAccumulatedTime ************************* // ********** Begin Class USequencePlayerLibrary Function GetLoopAnimation ************************* struct Z_Construct_UFunction_USequencePlayerLibrary_GetLoopAnimation_Statics { struct SequencePlayerLibrary_eventGetLoopAnimation_Parms { FSequencePlayerReference SequencePlayer; bool ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "BlueprintThreadSafe", "" }, { "Category", "Animation|Sequences" }, { "Comment", "/** Get the looping state of the sequence player */" }, { "ModuleRelativePath", "Public/SequencePlayerLibrary.h" }, { "ToolTip", "Get the looping state of the sequence player" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SequencePlayer_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function GetLoopAnimation constinit property declarations ********************** static const UECodeGen_Private::FStructPropertyParams NewProp_SequencePlayer; static void NewProp_ReturnValue_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetLoopAnimation constinit property declarations ************************ static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetLoopAnimation Property Definitions ********************************* const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_GetLoopAnimation_Statics::NewProp_SequencePlayer = { "SequencePlayer", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventGetLoopAnimation_Parms, SequencePlayer), Z_Construct_UScriptStruct_FSequencePlayerReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SequencePlayer_MetaData), NewProp_SequencePlayer_MetaData) }; // 1398859022 void Z_Construct_UFunction_USequencePlayerLibrary_GetLoopAnimation_Statics::NewProp_ReturnValue_SetBit(void* Obj) { ((SequencePlayerLibrary_eventGetLoopAnimation_Parms*)Obj)->ReturnValue = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_GetLoopAnimation_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(SequencePlayerLibrary_eventGetLoopAnimation_Parms), &Z_Construct_UFunction_USequencePlayerLibrary_GetLoopAnimation_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USequencePlayerLibrary_GetLoopAnimation_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_GetLoopAnimation_Statics::NewProp_SequencePlayer, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_GetLoopAnimation_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_GetLoopAnimation_Statics::PropPointers) < 2048); // ********** End Function GetLoopAnimation Property Definitions *********************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USequencePlayerLibrary_GetLoopAnimation_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_USequencePlayerLibrary, nullptr, "GetLoopAnimation", Z_Construct_UFunction_USequencePlayerLibrary_GetLoopAnimation_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_GetLoopAnimation_Statics::PropPointers), sizeof(Z_Construct_UFunction_USequencePlayerLibrary_GetLoopAnimation_Statics::SequencePlayerLibrary_eventGetLoopAnimation_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_GetLoopAnimation_Statics::Function_MetaDataParams), Z_Construct_UFunction_USequencePlayerLibrary_GetLoopAnimation_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_USequencePlayerLibrary_GetLoopAnimation_Statics::SequencePlayerLibrary_eventGetLoopAnimation_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_USequencePlayerLibrary_GetLoopAnimation() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USequencePlayerLibrary_GetLoopAnimation_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(USequencePlayerLibrary::execGetLoopAnimation) { P_GET_STRUCT_REF(FSequencePlayerReference,Z_Param_Out_SequencePlayer); P_FINISH; P_NATIVE_BEGIN; *(bool*)Z_Param__Result=USequencePlayerLibrary::GetLoopAnimation(Z_Param_Out_SequencePlayer); P_NATIVE_END; } // ********** End Class USequencePlayerLibrary Function GetLoopAnimation *************************** // ********** Begin Class USequencePlayerLibrary Function GetPlayRate ****************************** struct Z_Construct_UFunction_USequencePlayerLibrary_GetPlayRate_Statics { struct SequencePlayerLibrary_eventGetPlayRate_Parms { FSequencePlayerReference SequencePlayer; float ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "BlueprintThreadSafe", "" }, { "Category", "Animation|Sequences" }, { "Comment", "/** Get the play rate of the sequence player */" }, { "ModuleRelativePath", "Public/SequencePlayerLibrary.h" }, { "ToolTip", "Get the play rate of the sequence player" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SequencePlayer_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function GetPlayRate constinit property declarations *************************** static const UECodeGen_Private::FStructPropertyParams NewProp_SequencePlayer; static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetPlayRate constinit property declarations ***************************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetPlayRate Property Definitions ************************************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_GetPlayRate_Statics::NewProp_SequencePlayer = { "SequencePlayer", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventGetPlayRate_Parms, SequencePlayer), Z_Construct_UScriptStruct_FSequencePlayerReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SequencePlayer_MetaData), NewProp_SequencePlayer_MetaData) }; // 1398859022 const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_GetPlayRate_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventGetPlayRate_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USequencePlayerLibrary_GetPlayRate_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_GetPlayRate_Statics::NewProp_SequencePlayer, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_GetPlayRate_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_GetPlayRate_Statics::PropPointers) < 2048); // ********** End Function GetPlayRate Property Definitions **************************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USequencePlayerLibrary_GetPlayRate_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_USequencePlayerLibrary, nullptr, "GetPlayRate", Z_Construct_UFunction_USequencePlayerLibrary_GetPlayRate_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_GetPlayRate_Statics::PropPointers), sizeof(Z_Construct_UFunction_USequencePlayerLibrary_GetPlayRate_Statics::SequencePlayerLibrary_eventGetPlayRate_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_GetPlayRate_Statics::Function_MetaDataParams), Z_Construct_UFunction_USequencePlayerLibrary_GetPlayRate_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_USequencePlayerLibrary_GetPlayRate_Statics::SequencePlayerLibrary_eventGetPlayRate_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_USequencePlayerLibrary_GetPlayRate() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USequencePlayerLibrary_GetPlayRate_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(USequencePlayerLibrary::execGetPlayRate) { P_GET_STRUCT_REF(FSequencePlayerReference,Z_Param_Out_SequencePlayer); P_FINISH; P_NATIVE_BEGIN; *(float*)Z_Param__Result=USequencePlayerLibrary::GetPlayRate(Z_Param_Out_SequencePlayer); P_NATIVE_END; } // ********** End Class USequencePlayerLibrary Function GetPlayRate ******************************** // ********** Begin Class USequencePlayerLibrary Function GetSequence ****************************** struct Z_Construct_UFunction_USequencePlayerLibrary_GetSequence_Statics { struct SequencePlayerLibrary_eventGetSequence_Parms { FSequencePlayerReference SequencePlayer; UAnimSequenceBase* SequenceBase; FSequencePlayerReference ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "BlueprintThreadSafe", "" }, { "Category", "Animation|Sequences" }, { "Comment", "/** Get the current sequence of the sequence player - DEPRECATED, please use pure version */" }, { "DeprecatedFunction", "" }, { "ModuleRelativePath", "Public/SequencePlayerLibrary.h" }, { "ToolTip", "Get the current sequence of the sequence player - DEPRECATED, please use pure version" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SequencePlayer_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function GetSequence constinit property declarations *************************** static const UECodeGen_Private::FStructPropertyParams NewProp_SequencePlayer; static const UECodeGen_Private::FObjectPropertyParams NewProp_SequenceBase; static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetSequence constinit property declarations ***************************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetSequence Property Definitions ************************************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_GetSequence_Statics::NewProp_SequencePlayer = { "SequencePlayer", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventGetSequence_Parms, SequencePlayer), Z_Construct_UScriptStruct_FSequencePlayerReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SequencePlayer_MetaData), NewProp_SequencePlayer_MetaData) }; // 1398859022 const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_GetSequence_Statics::NewProp_SequenceBase = { "SequenceBase", nullptr, (EPropertyFlags)0x0010000008000180, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventGetSequence_Parms, SequenceBase), Z_Construct_UClass_UAnimSequenceBase_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_GetSequence_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventGetSequence_Parms, ReturnValue), Z_Construct_UScriptStruct_FSequencePlayerReference, METADATA_PARAMS(0, nullptr) }; // 1398859022 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USequencePlayerLibrary_GetSequence_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_GetSequence_Statics::NewProp_SequencePlayer, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_GetSequence_Statics::NewProp_SequenceBase, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_GetSequence_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_GetSequence_Statics::PropPointers) < 2048); // ********** End Function GetSequence Property Definitions **************************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USequencePlayerLibrary_GetSequence_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_USequencePlayerLibrary, nullptr, "GetSequence", Z_Construct_UFunction_USequencePlayerLibrary_GetSequence_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_GetSequence_Statics::PropPointers), sizeof(Z_Construct_UFunction_USequencePlayerLibrary_GetSequence_Statics::SequencePlayerLibrary_eventGetSequence_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_GetSequence_Statics::Function_MetaDataParams), Z_Construct_UFunction_USequencePlayerLibrary_GetSequence_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_USequencePlayerLibrary_GetSequence_Statics::SequencePlayerLibrary_eventGetSequence_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_USequencePlayerLibrary_GetSequence() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USequencePlayerLibrary_GetSequence_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(USequencePlayerLibrary::execGetSequence) { P_GET_STRUCT_REF(FSequencePlayerReference,Z_Param_Out_SequencePlayer); P_GET_OBJECT_REF(UAnimSequenceBase,Z_Param_Out_SequenceBase); P_FINISH; P_NATIVE_BEGIN; *(FSequencePlayerReference*)Z_Param__Result=USequencePlayerLibrary::GetSequence(Z_Param_Out_SequencePlayer,P_ARG_GC_BARRIER(Z_Param_Out_SequenceBase)); P_NATIVE_END; } // ********** End Class USequencePlayerLibrary Function GetSequence ******************************** // ********** Begin Class USequencePlayerLibrary Function GetSequencePure ************************** struct Z_Construct_UFunction_USequencePlayerLibrary_GetSequencePure_Statics { struct SequencePlayerLibrary_eventGetSequencePure_Parms { FSequencePlayerReference SequencePlayer; UAnimSequenceBase* ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "BlueprintThreadSafe", "" }, { "Category", "Animation|Sequences" }, { "Comment", "/** Get the current sequence of the sequence player */" }, { "DisplayName", "Get Sequence" }, { "ModuleRelativePath", "Public/SequencePlayerLibrary.h" }, { "ToolTip", "Get the current sequence of the sequence player" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SequencePlayer_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function GetSequencePure constinit property declarations *********************** static const UECodeGen_Private::FStructPropertyParams NewProp_SequencePlayer; static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetSequencePure constinit property declarations ************************* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetSequencePure Property Definitions ********************************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_GetSequencePure_Statics::NewProp_SequencePlayer = { "SequencePlayer", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventGetSequencePure_Parms, SequencePlayer), Z_Construct_UScriptStruct_FSequencePlayerReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SequencePlayer_MetaData), NewProp_SequencePlayer_MetaData) }; // 1398859022 const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_GetSequencePure_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventGetSequencePure_Parms, ReturnValue), Z_Construct_UClass_UAnimSequenceBase_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USequencePlayerLibrary_GetSequencePure_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_GetSequencePure_Statics::NewProp_SequencePlayer, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_GetSequencePure_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_GetSequencePure_Statics::PropPointers) < 2048); // ********** End Function GetSequencePure Property Definitions ************************************ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USequencePlayerLibrary_GetSequencePure_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_USequencePlayerLibrary, nullptr, "GetSequencePure", Z_Construct_UFunction_USequencePlayerLibrary_GetSequencePure_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_GetSequencePure_Statics::PropPointers), sizeof(Z_Construct_UFunction_USequencePlayerLibrary_GetSequencePure_Statics::SequencePlayerLibrary_eventGetSequencePure_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_GetSequencePure_Statics::Function_MetaDataParams), Z_Construct_UFunction_USequencePlayerLibrary_GetSequencePure_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_USequencePlayerLibrary_GetSequencePure_Statics::SequencePlayerLibrary_eventGetSequencePure_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_USequencePlayerLibrary_GetSequencePure() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USequencePlayerLibrary_GetSequencePure_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(USequencePlayerLibrary::execGetSequencePure) { P_GET_STRUCT_REF(FSequencePlayerReference,Z_Param_Out_SequencePlayer); P_FINISH; P_NATIVE_BEGIN; *(UAnimSequenceBase**)Z_Param__Result=USequencePlayerLibrary::GetSequencePure(Z_Param_Out_SequencePlayer); P_NATIVE_END; } // ********** End Class USequencePlayerLibrary Function GetSequencePure **************************** // ********** Begin Class USequencePlayerLibrary Function GetStartPosition ************************* struct Z_Construct_UFunction_USequencePlayerLibrary_GetStartPosition_Statics { struct SequencePlayerLibrary_eventGetStartPosition_Parms { FSequencePlayerReference SequencePlayer; float ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "BlueprintThreadSafe", "" }, { "Category", "Animation|Sequences" }, { "Comment", "/** Get the start position of the sequence player */" }, { "ModuleRelativePath", "Public/SequencePlayerLibrary.h" }, { "ToolTip", "Get the start position of the sequence player" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SequencePlayer_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function GetStartPosition constinit property declarations ********************** static const UECodeGen_Private::FStructPropertyParams NewProp_SequencePlayer; static const UECodeGen_Private::FFloatPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetStartPosition constinit property declarations ************************ static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetStartPosition Property Definitions ********************************* const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_GetStartPosition_Statics::NewProp_SequencePlayer = { "SequencePlayer", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventGetStartPosition_Parms, SequencePlayer), Z_Construct_UScriptStruct_FSequencePlayerReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SequencePlayer_MetaData), NewProp_SequencePlayer_MetaData) }; // 1398859022 const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_GetStartPosition_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventGetStartPosition_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USequencePlayerLibrary_GetStartPosition_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_GetStartPosition_Statics::NewProp_SequencePlayer, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_GetStartPosition_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_GetStartPosition_Statics::PropPointers) < 2048); // ********** End Function GetStartPosition Property Definitions *********************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USequencePlayerLibrary_GetStartPosition_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_USequencePlayerLibrary, nullptr, "GetStartPosition", Z_Construct_UFunction_USequencePlayerLibrary_GetStartPosition_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_GetStartPosition_Statics::PropPointers), sizeof(Z_Construct_UFunction_USequencePlayerLibrary_GetStartPosition_Statics::SequencePlayerLibrary_eventGetStartPosition_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_GetStartPosition_Statics::Function_MetaDataParams), Z_Construct_UFunction_USequencePlayerLibrary_GetStartPosition_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_USequencePlayerLibrary_GetStartPosition_Statics::SequencePlayerLibrary_eventGetStartPosition_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_USequencePlayerLibrary_GetStartPosition() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USequencePlayerLibrary_GetStartPosition_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(USequencePlayerLibrary::execGetStartPosition) { P_GET_STRUCT_REF(FSequencePlayerReference,Z_Param_Out_SequencePlayer); P_FINISH; P_NATIVE_BEGIN; *(float*)Z_Param__Result=USequencePlayerLibrary::GetStartPosition(Z_Param_Out_SequencePlayer); P_NATIVE_END; } // ********** End Class USequencePlayerLibrary Function GetStartPosition *************************** // ********** Begin Class USequencePlayerLibrary Function SetAccumulatedTime *********************** struct Z_Construct_UFunction_USequencePlayerLibrary_SetAccumulatedTime_Statics { struct SequencePlayerLibrary_eventSetAccumulatedTime_Parms { FSequencePlayerReference SequencePlayer; float Time; FSequencePlayerReference ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "BlueprintThreadSafe", "" }, { "Category", "Animation|Sequences" }, { "Comment", "/** Set the current accumulated time of the sequence player */" }, { "ModuleRelativePath", "Public/SequencePlayerLibrary.h" }, { "ToolTip", "Set the current accumulated time of the sequence player" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SequencePlayer_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function SetAccumulatedTime constinit property declarations ******************** static const UECodeGen_Private::FStructPropertyParams NewProp_SequencePlayer; static const UECodeGen_Private::FFloatPropertyParams NewProp_Time; static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function SetAccumulatedTime constinit property declarations ********************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function SetAccumulatedTime Property Definitions ******************************* const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_SetAccumulatedTime_Statics::NewProp_SequencePlayer = { "SequencePlayer", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventSetAccumulatedTime_Parms, SequencePlayer), Z_Construct_UScriptStruct_FSequencePlayerReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SequencePlayer_MetaData), NewProp_SequencePlayer_MetaData) }; // 1398859022 const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_SetAccumulatedTime_Statics::NewProp_Time = { "Time", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventSetAccumulatedTime_Parms, Time), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_SetAccumulatedTime_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventSetAccumulatedTime_Parms, ReturnValue), Z_Construct_UScriptStruct_FSequencePlayerReference, METADATA_PARAMS(0, nullptr) }; // 1398859022 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USequencePlayerLibrary_SetAccumulatedTime_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_SetAccumulatedTime_Statics::NewProp_SequencePlayer, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_SetAccumulatedTime_Statics::NewProp_Time, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_SetAccumulatedTime_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_SetAccumulatedTime_Statics::PropPointers) < 2048); // ********** End Function SetAccumulatedTime Property Definitions ********************************* const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USequencePlayerLibrary_SetAccumulatedTime_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_USequencePlayerLibrary, nullptr, "SetAccumulatedTime", Z_Construct_UFunction_USequencePlayerLibrary_SetAccumulatedTime_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_SetAccumulatedTime_Statics::PropPointers), sizeof(Z_Construct_UFunction_USequencePlayerLibrary_SetAccumulatedTime_Statics::SequencePlayerLibrary_eventSetAccumulatedTime_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_SetAccumulatedTime_Statics::Function_MetaDataParams), Z_Construct_UFunction_USequencePlayerLibrary_SetAccumulatedTime_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_USequencePlayerLibrary_SetAccumulatedTime_Statics::SequencePlayerLibrary_eventSetAccumulatedTime_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_USequencePlayerLibrary_SetAccumulatedTime() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USequencePlayerLibrary_SetAccumulatedTime_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(USequencePlayerLibrary::execSetAccumulatedTime) { P_GET_STRUCT_REF(FSequencePlayerReference,Z_Param_Out_SequencePlayer); P_GET_PROPERTY(FFloatProperty,Z_Param_Time); P_FINISH; P_NATIVE_BEGIN; *(FSequencePlayerReference*)Z_Param__Result=USequencePlayerLibrary::SetAccumulatedTime(Z_Param_Out_SequencePlayer,Z_Param_Time); P_NATIVE_END; } // ********** End Class USequencePlayerLibrary Function SetAccumulatedTime ************************* // ********** Begin Class USequencePlayerLibrary Function SetPlayRate ****************************** struct Z_Construct_UFunction_USequencePlayerLibrary_SetPlayRate_Statics { struct SequencePlayerLibrary_eventSetPlayRate_Parms { FSequencePlayerReference SequencePlayer; float PlayRate; FSequencePlayerReference ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "BlueprintThreadSafe", "" }, { "Category", "Animation|Sequences" }, { "Comment", "/** Set the play rate of the sequence player */" }, { "ModuleRelativePath", "Public/SequencePlayerLibrary.h" }, { "ToolTip", "Set the play rate of the sequence player" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SequencePlayer_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function SetPlayRate constinit property declarations *************************** static const UECodeGen_Private::FStructPropertyParams NewProp_SequencePlayer; static const UECodeGen_Private::FFloatPropertyParams NewProp_PlayRate; static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function SetPlayRate constinit property declarations ***************************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function SetPlayRate Property Definitions ************************************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_SetPlayRate_Statics::NewProp_SequencePlayer = { "SequencePlayer", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventSetPlayRate_Parms, SequencePlayer), Z_Construct_UScriptStruct_FSequencePlayerReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SequencePlayer_MetaData), NewProp_SequencePlayer_MetaData) }; // 1398859022 const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_SetPlayRate_Statics::NewProp_PlayRate = { "PlayRate", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventSetPlayRate_Parms, PlayRate), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_SetPlayRate_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventSetPlayRate_Parms, ReturnValue), Z_Construct_UScriptStruct_FSequencePlayerReference, METADATA_PARAMS(0, nullptr) }; // 1398859022 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USequencePlayerLibrary_SetPlayRate_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_SetPlayRate_Statics::NewProp_SequencePlayer, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_SetPlayRate_Statics::NewProp_PlayRate, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_SetPlayRate_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_SetPlayRate_Statics::PropPointers) < 2048); // ********** End Function SetPlayRate Property Definitions **************************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USequencePlayerLibrary_SetPlayRate_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_USequencePlayerLibrary, nullptr, "SetPlayRate", Z_Construct_UFunction_USequencePlayerLibrary_SetPlayRate_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_SetPlayRate_Statics::PropPointers), sizeof(Z_Construct_UFunction_USequencePlayerLibrary_SetPlayRate_Statics::SequencePlayerLibrary_eventSetPlayRate_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_SetPlayRate_Statics::Function_MetaDataParams), Z_Construct_UFunction_USequencePlayerLibrary_SetPlayRate_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_USequencePlayerLibrary_SetPlayRate_Statics::SequencePlayerLibrary_eventSetPlayRate_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_USequencePlayerLibrary_SetPlayRate() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USequencePlayerLibrary_SetPlayRate_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(USequencePlayerLibrary::execSetPlayRate) { P_GET_STRUCT_REF(FSequencePlayerReference,Z_Param_Out_SequencePlayer); P_GET_PROPERTY(FFloatProperty,Z_Param_PlayRate); P_FINISH; P_NATIVE_BEGIN; *(FSequencePlayerReference*)Z_Param__Result=USequencePlayerLibrary::SetPlayRate(Z_Param_Out_SequencePlayer,Z_Param_PlayRate); P_NATIVE_END; } // ********** End Class USequencePlayerLibrary Function SetPlayRate ******************************** // ********** Begin Class USequencePlayerLibrary Function SetSequence ****************************** struct Z_Construct_UFunction_USequencePlayerLibrary_SetSequence_Statics { struct SequencePlayerLibrary_eventSetSequence_Parms { FSequencePlayerReference SequencePlayer; UAnimSequenceBase* Sequence; FSequencePlayerReference ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "BlueprintThreadSafe", "" }, { "Category", "Animation|Sequences" }, { "Comment", "/** Set the current sequence of the sequence player */" }, { "ModuleRelativePath", "Public/SequencePlayerLibrary.h" }, { "ToolTip", "Set the current sequence of the sequence player" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SequencePlayer_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function SetSequence constinit property declarations *************************** static const UECodeGen_Private::FStructPropertyParams NewProp_SequencePlayer; static const UECodeGen_Private::FObjectPropertyParams NewProp_Sequence; static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function SetSequence constinit property declarations ***************************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function SetSequence Property Definitions ************************************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_SetSequence_Statics::NewProp_SequencePlayer = { "SequencePlayer", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventSetSequence_Parms, SequencePlayer), Z_Construct_UScriptStruct_FSequencePlayerReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SequencePlayer_MetaData), NewProp_SequencePlayer_MetaData) }; // 1398859022 const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_SetSequence_Statics::NewProp_Sequence = { "Sequence", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventSetSequence_Parms, Sequence), Z_Construct_UClass_UAnimSequenceBase_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_SetSequence_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventSetSequence_Parms, ReturnValue), Z_Construct_UScriptStruct_FSequencePlayerReference, METADATA_PARAMS(0, nullptr) }; // 1398859022 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USequencePlayerLibrary_SetSequence_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_SetSequence_Statics::NewProp_SequencePlayer, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_SetSequence_Statics::NewProp_Sequence, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_SetSequence_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_SetSequence_Statics::PropPointers) < 2048); // ********** End Function SetSequence Property Definitions **************************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USequencePlayerLibrary_SetSequence_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_USequencePlayerLibrary, nullptr, "SetSequence", Z_Construct_UFunction_USequencePlayerLibrary_SetSequence_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_SetSequence_Statics::PropPointers), sizeof(Z_Construct_UFunction_USequencePlayerLibrary_SetSequence_Statics::SequencePlayerLibrary_eventSetSequence_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_SetSequence_Statics::Function_MetaDataParams), Z_Construct_UFunction_USequencePlayerLibrary_SetSequence_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_USequencePlayerLibrary_SetSequence_Statics::SequencePlayerLibrary_eventSetSequence_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_USequencePlayerLibrary_SetSequence() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USequencePlayerLibrary_SetSequence_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(USequencePlayerLibrary::execSetSequence) { P_GET_STRUCT_REF(FSequencePlayerReference,Z_Param_Out_SequencePlayer); P_GET_OBJECT(UAnimSequenceBase,Z_Param_Sequence); P_FINISH; P_NATIVE_BEGIN; *(FSequencePlayerReference*)Z_Param__Result=USequencePlayerLibrary::SetSequence(Z_Param_Out_SequencePlayer,Z_Param_Sequence); P_NATIVE_END; } // ********** End Class USequencePlayerLibrary Function SetSequence ******************************** // ********** Begin Class USequencePlayerLibrary Function SetSequenceWithInertialBlending ********** struct Z_Construct_UFunction_USequencePlayerLibrary_SetSequenceWithInertialBlending_Statics { struct SequencePlayerLibrary_eventSetSequenceWithInertialBlending_Parms { FAnimUpdateContext UpdateContext; FSequencePlayerReference SequencePlayer; UAnimSequenceBase* Sequence; float BlendTime; FSequencePlayerReference ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "BlueprintThreadSafe", "" }, { "Category", "Animation|Sequences" }, { "Comment", "/** Set the current sequence of the sequence player with an inertial blend time */" }, { "CPP_Default_BlendTime", "0.200000" }, { "ModuleRelativePath", "Public/SequencePlayerLibrary.h" }, { "ToolTip", "Set the current sequence of the sequence player with an inertial blend time" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_UpdateContext_MetaData[] = { { "NativeConst", "" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SequencePlayer_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function SetSequenceWithInertialBlending constinit property declarations ******* static const UECodeGen_Private::FStructPropertyParams NewProp_UpdateContext; static const UECodeGen_Private::FStructPropertyParams NewProp_SequencePlayer; static const UECodeGen_Private::FObjectPropertyParams NewProp_Sequence; static const UECodeGen_Private::FFloatPropertyParams NewProp_BlendTime; static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function SetSequenceWithInertialBlending constinit property declarations ********* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function SetSequenceWithInertialBlending Property Definitions ****************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_SetSequenceWithInertialBlending_Statics::NewProp_UpdateContext = { "UpdateContext", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventSetSequenceWithInertialBlending_Parms, UpdateContext), Z_Construct_UScriptStruct_FAnimUpdateContext, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_UpdateContext_MetaData), NewProp_UpdateContext_MetaData) }; // 2269866161 const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_SetSequenceWithInertialBlending_Statics::NewProp_SequencePlayer = { "SequencePlayer", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventSetSequenceWithInertialBlending_Parms, SequencePlayer), Z_Construct_UScriptStruct_FSequencePlayerReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SequencePlayer_MetaData), NewProp_SequencePlayer_MetaData) }; // 1398859022 const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_SetSequenceWithInertialBlending_Statics::NewProp_Sequence = { "Sequence", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventSetSequenceWithInertialBlending_Parms, Sequence), Z_Construct_UClass_UAnimSequenceBase_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_SetSequenceWithInertialBlending_Statics::NewProp_BlendTime = { "BlendTime", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventSetSequenceWithInertialBlending_Parms, BlendTime), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_SetSequenceWithInertialBlending_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventSetSequenceWithInertialBlending_Parms, ReturnValue), Z_Construct_UScriptStruct_FSequencePlayerReference, METADATA_PARAMS(0, nullptr) }; // 1398859022 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USequencePlayerLibrary_SetSequenceWithInertialBlending_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_SetSequenceWithInertialBlending_Statics::NewProp_UpdateContext, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_SetSequenceWithInertialBlending_Statics::NewProp_SequencePlayer, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_SetSequenceWithInertialBlending_Statics::NewProp_Sequence, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_SetSequenceWithInertialBlending_Statics::NewProp_BlendTime, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_SetSequenceWithInertialBlending_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_SetSequenceWithInertialBlending_Statics::PropPointers) < 2048); // ********** End Function SetSequenceWithInertialBlending Property Definitions ******************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USequencePlayerLibrary_SetSequenceWithInertialBlending_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_USequencePlayerLibrary, nullptr, "SetSequenceWithInertialBlending", Z_Construct_UFunction_USequencePlayerLibrary_SetSequenceWithInertialBlending_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_SetSequenceWithInertialBlending_Statics::PropPointers), sizeof(Z_Construct_UFunction_USequencePlayerLibrary_SetSequenceWithInertialBlending_Statics::SequencePlayerLibrary_eventSetSequenceWithInertialBlending_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_SetSequenceWithInertialBlending_Statics::Function_MetaDataParams), Z_Construct_UFunction_USequencePlayerLibrary_SetSequenceWithInertialBlending_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_USequencePlayerLibrary_SetSequenceWithInertialBlending_Statics::SequencePlayerLibrary_eventSetSequenceWithInertialBlending_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_USequencePlayerLibrary_SetSequenceWithInertialBlending() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USequencePlayerLibrary_SetSequenceWithInertialBlending_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(USequencePlayerLibrary::execSetSequenceWithInertialBlending) { P_GET_STRUCT_REF(FAnimUpdateContext,Z_Param_Out_UpdateContext); P_GET_STRUCT_REF(FSequencePlayerReference,Z_Param_Out_SequencePlayer); P_GET_OBJECT(UAnimSequenceBase,Z_Param_Sequence); P_GET_PROPERTY(FFloatProperty,Z_Param_BlendTime); P_FINISH; P_NATIVE_BEGIN; *(FSequencePlayerReference*)Z_Param__Result=USequencePlayerLibrary::SetSequenceWithInertialBlending(Z_Param_Out_UpdateContext,Z_Param_Out_SequencePlayer,Z_Param_Sequence,Z_Param_BlendTime); P_NATIVE_END; } // ********** End Class USequencePlayerLibrary Function SetSequenceWithInertialBlending ************ // ********** Begin Class USequencePlayerLibrary Function SetStartPosition ************************* struct Z_Construct_UFunction_USequencePlayerLibrary_SetStartPosition_Statics { struct SequencePlayerLibrary_eventSetStartPosition_Parms { FSequencePlayerReference SequencePlayer; float StartPosition; FSequencePlayerReference ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "BlueprintThreadSafe", "" }, { "Category", "Animation|Sequences" }, { "Comment", "/** \n\x09 * Set the start position of the sequence player. \n\x09 * If this is called from On Become Relevant or On Initial Update then it should be accompanied by a call to\n\x09 * SetAccumulatedTime to achieve the desired effect of resetting the play time of a sequence player.\n\x09 */" }, { "ModuleRelativePath", "Public/SequencePlayerLibrary.h" }, { "ToolTip", "Set the start position of the sequence player.\nIf this is called from On Become Relevant or On Initial Update then it should be accompanied by a call to\nSetAccumulatedTime to achieve the desired effect of resetting the play time of a sequence player." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SequencePlayer_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function SetStartPosition constinit property declarations ********************** static const UECodeGen_Private::FStructPropertyParams NewProp_SequencePlayer; static const UECodeGen_Private::FFloatPropertyParams NewProp_StartPosition; static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function SetStartPosition constinit property declarations ************************ static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function SetStartPosition Property Definitions ********************************* const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_SetStartPosition_Statics::NewProp_SequencePlayer = { "SequencePlayer", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventSetStartPosition_Parms, SequencePlayer), Z_Construct_UScriptStruct_FSequencePlayerReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SequencePlayer_MetaData), NewProp_SequencePlayer_MetaData) }; // 1398859022 const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_SetStartPosition_Statics::NewProp_StartPosition = { "StartPosition", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventSetStartPosition_Parms, StartPosition), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USequencePlayerLibrary_SetStartPosition_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SequencePlayerLibrary_eventSetStartPosition_Parms, ReturnValue), Z_Construct_UScriptStruct_FSequencePlayerReference, METADATA_PARAMS(0, nullptr) }; // 1398859022 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USequencePlayerLibrary_SetStartPosition_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_SetStartPosition_Statics::NewProp_SequencePlayer, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_SetStartPosition_Statics::NewProp_StartPosition, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USequencePlayerLibrary_SetStartPosition_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_SetStartPosition_Statics::PropPointers) < 2048); // ********** End Function SetStartPosition Property Definitions *********************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USequencePlayerLibrary_SetStartPosition_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_USequencePlayerLibrary, nullptr, "SetStartPosition", Z_Construct_UFunction_USequencePlayerLibrary_SetStartPosition_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_SetStartPosition_Statics::PropPointers), sizeof(Z_Construct_UFunction_USequencePlayerLibrary_SetStartPosition_Statics::SequencePlayerLibrary_eventSetStartPosition_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USequencePlayerLibrary_SetStartPosition_Statics::Function_MetaDataParams), Z_Construct_UFunction_USequencePlayerLibrary_SetStartPosition_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_USequencePlayerLibrary_SetStartPosition_Statics::SequencePlayerLibrary_eventSetStartPosition_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_USequencePlayerLibrary_SetStartPosition() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USequencePlayerLibrary_SetStartPosition_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(USequencePlayerLibrary::execSetStartPosition) { P_GET_STRUCT_REF(FSequencePlayerReference,Z_Param_Out_SequencePlayer); P_GET_PROPERTY(FFloatProperty,Z_Param_StartPosition); P_FINISH; P_NATIVE_BEGIN; *(FSequencePlayerReference*)Z_Param__Result=USequencePlayerLibrary::SetStartPosition(Z_Param_Out_SequencePlayer,Z_Param_StartPosition); P_NATIVE_END; } // ********** End Class USequencePlayerLibrary Function SetStartPosition *************************** // ********** Begin Class USequencePlayerLibrary *************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_USequencePlayerLibrary; UClass* USequencePlayerLibrary::GetPrivateStaticClass() { using TClass = USequencePlayerLibrary; if (!Z_Registration_Info_UClass_USequencePlayerLibrary.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("SequencePlayerLibrary"), Z_Registration_Info_UClass_USequencePlayerLibrary.InnerSingleton, StaticRegisterNativesUSequencePlayerLibrary, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_USequencePlayerLibrary.InnerSingleton; } UClass* Z_Construct_UClass_USequencePlayerLibrary_NoRegister() { return USequencePlayerLibrary::GetPrivateStaticClass(); } struct Z_Construct_UClass_USequencePlayerLibrary_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "// Exposes operations to be performed on a sequence player anim node\n// Note: Experimental and subject to change!\n" }, { "DevelopmentStatus", "Experimental" }, { "IncludePath", "SequencePlayerLibrary.h" }, { "ModuleRelativePath", "Public/SequencePlayerLibrary.h" }, { "ToolTip", "Exposes operations to be performed on a sequence player anim node\nNote: Experimental and subject to change!" }, }; #endif // WITH_METADATA // ********** Begin Class USequencePlayerLibrary constinit property declarations ******************* // ********** End Class USequencePlayerLibrary constinit property declarations ********************* static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = { { .NameUTF8 = UTF8TEXT("ComputePlayRateFromDuration"), .Pointer = &USequencePlayerLibrary::execComputePlayRateFromDuration }, { .NameUTF8 = UTF8TEXT("ConvertToSequencePlayer"), .Pointer = &USequencePlayerLibrary::execConvertToSequencePlayer }, { .NameUTF8 = UTF8TEXT("ConvertToSequencePlayerPure"), .Pointer = &USequencePlayerLibrary::execConvertToSequencePlayerPure }, { .NameUTF8 = UTF8TEXT("GetAccumulatedTime"), .Pointer = &USequencePlayerLibrary::execGetAccumulatedTime }, { .NameUTF8 = UTF8TEXT("GetLoopAnimation"), .Pointer = &USequencePlayerLibrary::execGetLoopAnimation }, { .NameUTF8 = UTF8TEXT("GetPlayRate"), .Pointer = &USequencePlayerLibrary::execGetPlayRate }, { .NameUTF8 = UTF8TEXT("GetSequence"), .Pointer = &USequencePlayerLibrary::execGetSequence }, { .NameUTF8 = UTF8TEXT("GetSequencePure"), .Pointer = &USequencePlayerLibrary::execGetSequencePure }, { .NameUTF8 = UTF8TEXT("GetStartPosition"), .Pointer = &USequencePlayerLibrary::execGetStartPosition }, { .NameUTF8 = UTF8TEXT("SetAccumulatedTime"), .Pointer = &USequencePlayerLibrary::execSetAccumulatedTime }, { .NameUTF8 = UTF8TEXT("SetPlayRate"), .Pointer = &USequencePlayerLibrary::execSetPlayRate }, { .NameUTF8 = UTF8TEXT("SetSequence"), .Pointer = &USequencePlayerLibrary::execSetSequence }, { .NameUTF8 = UTF8TEXT("SetSequenceWithInertialBlending"), .Pointer = &USequencePlayerLibrary::execSetSequenceWithInertialBlending }, { .NameUTF8 = UTF8TEXT("SetStartPosition"), .Pointer = &USequencePlayerLibrary::execSetStartPosition }, }; static UObject* (*const DependentSingletons[])(); static constexpr FClassFunctionLinkInfo FuncInfo[] = { { &Z_Construct_UFunction_USequencePlayerLibrary_ComputePlayRateFromDuration, "ComputePlayRateFromDuration" }, // 930515110 { &Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayer, "ConvertToSequencePlayer" }, // 1999677472 { &Z_Construct_UFunction_USequencePlayerLibrary_ConvertToSequencePlayerPure, "ConvertToSequencePlayerPure" }, // 632377724 { &Z_Construct_UFunction_USequencePlayerLibrary_GetAccumulatedTime, "GetAccumulatedTime" }, // 4002406386 { &Z_Construct_UFunction_USequencePlayerLibrary_GetLoopAnimation, "GetLoopAnimation" }, // 1492318076 { &Z_Construct_UFunction_USequencePlayerLibrary_GetPlayRate, "GetPlayRate" }, // 1923564007 { &Z_Construct_UFunction_USequencePlayerLibrary_GetSequence, "GetSequence" }, // 4102085533 { &Z_Construct_UFunction_USequencePlayerLibrary_GetSequencePure, "GetSequencePure" }, // 897892400 { &Z_Construct_UFunction_USequencePlayerLibrary_GetStartPosition, "GetStartPosition" }, // 3690340959 { &Z_Construct_UFunction_USequencePlayerLibrary_SetAccumulatedTime, "SetAccumulatedTime" }, // 2229585402 { &Z_Construct_UFunction_USequencePlayerLibrary_SetPlayRate, "SetPlayRate" }, // 1110261465 { &Z_Construct_UFunction_USequencePlayerLibrary_SetSequence, "SetSequence" }, // 783787119 { &Z_Construct_UFunction_USequencePlayerLibrary_SetSequenceWithInertialBlending, "SetSequenceWithInertialBlending" }, // 253071413 { &Z_Construct_UFunction_USequencePlayerLibrary_SetStartPosition, "SetStartPosition" }, // 3990985308 }; static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_USequencePlayerLibrary_Statics UObject* (*const Z_Construct_UClass_USequencePlayerLibrary_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary, (UObject* (*)())Z_Construct_UPackage__Script_AnimGraphRuntime, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USequencePlayerLibrary_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_USequencePlayerLibrary_Statics::ClassParams = { &USequencePlayerLibrary::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, FuncInfo, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), UE_ARRAY_COUNT(FuncInfo), 0, 0, 0x000800A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USequencePlayerLibrary_Statics::Class_MetaDataParams), Z_Construct_UClass_USequencePlayerLibrary_Statics::Class_MetaDataParams) }; void USequencePlayerLibrary::StaticRegisterNativesUSequencePlayerLibrary() { UClass* Class = USequencePlayerLibrary::StaticClass(); FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_USequencePlayerLibrary_Statics::Funcs)); } UClass* Z_Construct_UClass_USequencePlayerLibrary() { if (!Z_Registration_Info_UClass_USequencePlayerLibrary.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USequencePlayerLibrary.OuterSingleton, Z_Construct_UClass_USequencePlayerLibrary_Statics::ClassParams); } return Z_Registration_Info_UClass_USequencePlayerLibrary.OuterSingleton; } USequencePlayerLibrary::USequencePlayerLibrary(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USequencePlayerLibrary); USequencePlayerLibrary::~USequencePlayerLibrary() {} // ********** End Class USequencePlayerLibrary ***************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SequencePlayerLibrary_h__Script_AnimGraphRuntime_Statics { static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = { { FSequencePlayerReference::StaticStruct, Z_Construct_UScriptStruct_FSequencePlayerReference_Statics::NewStructOps, TEXT("SequencePlayerReference"),&Z_Registration_Info_UScriptStruct_FSequencePlayerReference, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FSequencePlayerReference), 1398859022U) }, }; static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_USequencePlayerLibrary, USequencePlayerLibrary::StaticClass, TEXT("USequencePlayerLibrary"), &Z_Registration_Info_UClass_USequencePlayerLibrary, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USequencePlayerLibrary), 3709071708U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SequencePlayerLibrary_h__Script_AnimGraphRuntime_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SequencePlayerLibrary_h__Script_AnimGraphRuntime_1531512957{ TEXT("/Script/AnimGraphRuntime"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SequencePlayerLibrary_h__Script_AnimGraphRuntime_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SequencePlayerLibrary_h__Script_AnimGraphRuntime_Statics::ClassInfo), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SequencePlayerLibrary_h__Script_AnimGraphRuntime_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AnimGraphRuntime_Public_SequencePlayerLibrary_h__Script_AnimGraphRuntime_Statics::ScriptStructInfo), nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS