134 lines
9.7 KiB
C++
134 lines
9.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "AnimNodes/AnimNode_Slot.h"
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#include "Animation/AnimNodeBase.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeAnimNode_Slot() {}
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// ********** Begin Cross Module References ********************************************************
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ANIMGRAPHRUNTIME_API UScriptStruct* Z_Construct_UScriptStruct_FAnimNode_Slot();
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ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FAnimNode_Base();
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ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FPoseLink();
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UPackage* Z_Construct_UPackage__Script_AnimGraphRuntime();
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// ********** End Cross Module References **********************************************************
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// ********** Begin ScriptStruct FAnimNode_Slot ****************************************************
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struct Z_Construct_UScriptStruct_FAnimNode_Slot_Statics
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{
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static inline consteval int32 GetStructSize() { return sizeof(FAnimNode_Slot); }
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static inline consteval int16 GetStructAlignment() { return alignof(FAnimNode_Slot); }
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
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{ "BlueprintInternalUseOnly", "true" },
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{ "BlueprintType", "true" },
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{ "Comment", "// An animation slot node normally acts as a passthru, but a montage or PlaySlotAnimation call from\n// game code can cause an animation to blend in and be played on the slot temporarily, overriding the\n// Source input.\n" },
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{ "ModuleRelativePath", "Public/AnimNodes/AnimNode_Slot.h" },
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{ "ToolTip", "An animation slot node normally acts as a passthru, but a montage or PlaySlotAnimation call from\ngame code can cause an animation to blend in and be played on the slot temporarily, overriding the\nSource input." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Source_MetaData[] = {
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{ "Category", "Links" },
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{ "Comment", "// The source input, passed thru to the output unless a montage or slot animation is currently playing\n" },
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{ "ModuleRelativePath", "Public/AnimNodes/AnimNode_Slot.h" },
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{ "ToolTip", "The source input, passed thru to the output unless a montage or slot animation is currently playing" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SlotName_MetaData[] = {
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{ "Category", "Settings" },
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{ "Comment", "// The name of this slot, exposed to gameplay code, etc...\n" },
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{ "CustomizeProperty", "" },
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{ "ModuleRelativePath", "Public/AnimNodes/AnimNode_Slot.h" },
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{ "ToolTip", "The name of this slot, exposed to gameplay code, etc..." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bAlwaysUpdateSourcePose_MetaData[] = {
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{ "Category", "Settings" },
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{ "Comment", "//Whether we should continue to update the source pose regardless of whether it would be used.\n" },
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{ "ModuleRelativePath", "Public/AnimNodes/AnimNode_Slot.h" },
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{ "ToolTip", "Whether we should continue to update the source pose regardless of whether it would be used." },
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};
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#endif // WITH_METADATA
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// ********** Begin ScriptStruct FAnimNode_Slot constinit property declarations ********************
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static const UECodeGen_Private::FStructPropertyParams NewProp_Source;
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static const UECodeGen_Private::FNamePropertyParams NewProp_SlotName;
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static void NewProp_bAlwaysUpdateSourcePose_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_bAlwaysUpdateSourcePose;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End ScriptStruct FAnimNode_Slot constinit property declarations **********************
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static void* NewStructOps()
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{
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return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FAnimNode_Slot>();
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}
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static const UECodeGen_Private::FStructParams StructParams;
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}; // struct Z_Construct_UScriptStruct_FAnimNode_Slot_Statics
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static_assert(std::is_polymorphic<FAnimNode_Slot>() == std::is_polymorphic<FAnimNode_Base>(), "USTRUCT FAnimNode_Slot cannot be polymorphic unless super FAnimNode_Base is polymorphic");
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static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FAnimNode_Slot;
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class UScriptStruct* FAnimNode_Slot::StaticStruct()
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{
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if (!Z_Registration_Info_UScriptStruct_FAnimNode_Slot.OuterSingleton)
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{
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Z_Registration_Info_UScriptStruct_FAnimNode_Slot.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FAnimNode_Slot, (UObject*)Z_Construct_UPackage__Script_AnimGraphRuntime(), TEXT("AnimNode_Slot"));
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}
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return Z_Registration_Info_UScriptStruct_FAnimNode_Slot.OuterSingleton;
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}
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// ********** Begin ScriptStruct FAnimNode_Slot Property Definitions *******************************
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FAnimNode_Slot_Statics::NewProp_Source = { "Source", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAnimNode_Slot, Source), Z_Construct_UScriptStruct_FPoseLink, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Source_MetaData), NewProp_Source_MetaData) }; // 2890301526
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const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FAnimNode_Slot_Statics::NewProp_SlotName = { "SlotName", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAnimNode_Slot, SlotName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SlotName_MetaData), NewProp_SlotName_MetaData) };
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void Z_Construct_UScriptStruct_FAnimNode_Slot_Statics::NewProp_bAlwaysUpdateSourcePose_SetBit(void* Obj)
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{
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((FAnimNode_Slot*)Obj)->bAlwaysUpdateSourcePose = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FAnimNode_Slot_Statics::NewProp_bAlwaysUpdateSourcePose = { "bAlwaysUpdateSourcePose", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FAnimNode_Slot), &Z_Construct_UScriptStruct_FAnimNode_Slot_Statics::NewProp_bAlwaysUpdateSourcePose_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bAlwaysUpdateSourcePose_MetaData), NewProp_bAlwaysUpdateSourcePose_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FAnimNode_Slot_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimNode_Slot_Statics::NewProp_Source,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimNode_Slot_Statics::NewProp_SlotName,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimNode_Slot_Statics::NewProp_bAlwaysUpdateSourcePose,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimNode_Slot_Statics::PropPointers) < 2048);
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// ********** End ScriptStruct FAnimNode_Slot Property Definitions *********************************
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const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FAnimNode_Slot_Statics::StructParams = {
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(UObject* (*)())Z_Construct_UPackage__Script_AnimGraphRuntime,
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Z_Construct_UScriptStruct_FAnimNode_Base,
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&NewStructOps,
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"AnimNode_Slot",
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Z_Construct_UScriptStruct_FAnimNode_Slot_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimNode_Slot_Statics::PropPointers),
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sizeof(FAnimNode_Slot),
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alignof(FAnimNode_Slot),
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RF_Public|RF_Transient|RF_MarkAsNative,
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EStructFlags(0x00000001),
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimNode_Slot_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FAnimNode_Slot_Statics::Struct_MetaDataParams)
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};
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UScriptStruct* Z_Construct_UScriptStruct_FAnimNode_Slot()
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{
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if (!Z_Registration_Info_UScriptStruct_FAnimNode_Slot.InnerSingleton)
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{
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UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FAnimNode_Slot.InnerSingleton, Z_Construct_UScriptStruct_FAnimNode_Slot_Statics::StructParams);
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}
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return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FAnimNode_Slot.InnerSingleton);
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}
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// ********** End ScriptStruct FAnimNode_Slot ******************************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimNodes_AnimNode_Slot_h__Script_AnimGraphRuntime_Statics
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{
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static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
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{ FAnimNode_Slot::StaticStruct, Z_Construct_UScriptStruct_FAnimNode_Slot_Statics::NewStructOps, TEXT("AnimNode_Slot"),&Z_Registration_Info_UScriptStruct_FAnimNode_Slot, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FAnimNode_Slot), 216580570U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimNodes_AnimNode_Slot_h__Script_AnimGraphRuntime_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimNodes_AnimNode_Slot_h__Script_AnimGraphRuntime_2628340537{
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TEXT("/Script/AnimGraphRuntime"),
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nullptr, 0,
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Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimNodes_AnimNode_Slot_h__Script_AnimGraphRuntime_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimNodes_AnimNode_Slot_h__Script_AnimGraphRuntime_Statics::ScriptStructInfo),
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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