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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/AnimGraphRuntime/UHT/AnimNode_Slot.gen.cpp

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AnimNodes/AnimNode_Slot.h"
#include "Animation/AnimNodeBase.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAnimNode_Slot() {}
// ********** Begin Cross Module References ********************************************************
ANIMGRAPHRUNTIME_API UScriptStruct* Z_Construct_UScriptStruct_FAnimNode_Slot();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FAnimNode_Base();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FPoseLink();
UPackage* Z_Construct_UPackage__Script_AnimGraphRuntime();
// ********** End Cross Module References **********************************************************
// ********** Begin ScriptStruct FAnimNode_Slot ****************************************************
struct Z_Construct_UScriptStruct_FAnimNode_Slot_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FAnimNode_Slot); }
static inline consteval int16 GetStructAlignment() { return alignof(FAnimNode_Slot); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "BlueprintInternalUseOnly", "true" },
{ "BlueprintType", "true" },
{ "Comment", "// An animation slot node normally acts as a passthru, but a montage or PlaySlotAnimation call from\n// game code can cause an animation to blend in and be played on the slot temporarily, overriding the\n// Source input.\n" },
{ "ModuleRelativePath", "Public/AnimNodes/AnimNode_Slot.h" },
{ "ToolTip", "An animation slot node normally acts as a passthru, but a montage or PlaySlotAnimation call from\ngame code can cause an animation to blend in and be played on the slot temporarily, overriding the\nSource input." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Source_MetaData[] = {
{ "Category", "Links" },
{ "Comment", "// The source input, passed thru to the output unless a montage or slot animation is currently playing\n" },
{ "ModuleRelativePath", "Public/AnimNodes/AnimNode_Slot.h" },
{ "ToolTip", "The source input, passed thru to the output unless a montage or slot animation is currently playing" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SlotName_MetaData[] = {
{ "Category", "Settings" },
{ "Comment", "// The name of this slot, exposed to gameplay code, etc...\n" },
{ "CustomizeProperty", "" },
{ "ModuleRelativePath", "Public/AnimNodes/AnimNode_Slot.h" },
{ "ToolTip", "The name of this slot, exposed to gameplay code, etc..." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bAlwaysUpdateSourcePose_MetaData[] = {
{ "Category", "Settings" },
{ "Comment", "//Whether we should continue to update the source pose regardless of whether it would be used.\n" },
{ "ModuleRelativePath", "Public/AnimNodes/AnimNode_Slot.h" },
{ "ToolTip", "Whether we should continue to update the source pose regardless of whether it would be used." },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FAnimNode_Slot constinit property declarations ********************
static const UECodeGen_Private::FStructPropertyParams NewProp_Source;
static const UECodeGen_Private::FNamePropertyParams NewProp_SlotName;
static void NewProp_bAlwaysUpdateSourcePose_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bAlwaysUpdateSourcePose;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FAnimNode_Slot constinit property declarations **********************
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FAnimNode_Slot>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FAnimNode_Slot_Statics
static_assert(std::is_polymorphic<FAnimNode_Slot>() == std::is_polymorphic<FAnimNode_Base>(), "USTRUCT FAnimNode_Slot cannot be polymorphic unless super FAnimNode_Base is polymorphic");
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FAnimNode_Slot;
class UScriptStruct* FAnimNode_Slot::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FAnimNode_Slot.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FAnimNode_Slot.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FAnimNode_Slot, (UObject*)Z_Construct_UPackage__Script_AnimGraphRuntime(), TEXT("AnimNode_Slot"));
}
return Z_Registration_Info_UScriptStruct_FAnimNode_Slot.OuterSingleton;
}
// ********** Begin ScriptStruct FAnimNode_Slot Property Definitions *******************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FAnimNode_Slot_Statics::NewProp_Source = { "Source", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAnimNode_Slot, Source), Z_Construct_UScriptStruct_FPoseLink, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Source_MetaData), NewProp_Source_MetaData) }; // 2890301526
const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FAnimNode_Slot_Statics::NewProp_SlotName = { "SlotName", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAnimNode_Slot, SlotName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SlotName_MetaData), NewProp_SlotName_MetaData) };
void Z_Construct_UScriptStruct_FAnimNode_Slot_Statics::NewProp_bAlwaysUpdateSourcePose_SetBit(void* Obj)
{
((FAnimNode_Slot*)Obj)->bAlwaysUpdateSourcePose = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FAnimNode_Slot_Statics::NewProp_bAlwaysUpdateSourcePose = { "bAlwaysUpdateSourcePose", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FAnimNode_Slot), &Z_Construct_UScriptStruct_FAnimNode_Slot_Statics::NewProp_bAlwaysUpdateSourcePose_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bAlwaysUpdateSourcePose_MetaData), NewProp_bAlwaysUpdateSourcePose_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FAnimNode_Slot_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimNode_Slot_Statics::NewProp_Source,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimNode_Slot_Statics::NewProp_SlotName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimNode_Slot_Statics::NewProp_bAlwaysUpdateSourcePose,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimNode_Slot_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FAnimNode_Slot Property Definitions *********************************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FAnimNode_Slot_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_AnimGraphRuntime,
Z_Construct_UScriptStruct_FAnimNode_Base,
&NewStructOps,
"AnimNode_Slot",
Z_Construct_UScriptStruct_FAnimNode_Slot_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimNode_Slot_Statics::PropPointers),
sizeof(FAnimNode_Slot),
alignof(FAnimNode_Slot),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimNode_Slot_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FAnimNode_Slot_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FAnimNode_Slot()
{
if (!Z_Registration_Info_UScriptStruct_FAnimNode_Slot.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FAnimNode_Slot.InnerSingleton, Z_Construct_UScriptStruct_FAnimNode_Slot_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FAnimNode_Slot.InnerSingleton);
}
// ********** End ScriptStruct FAnimNode_Slot ******************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimNodes_AnimNode_Slot_h__Script_AnimGraphRuntime_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FAnimNode_Slot::StaticStruct, Z_Construct_UScriptStruct_FAnimNode_Slot_Statics::NewStructOps, TEXT("AnimNode_Slot"),&Z_Registration_Info_UScriptStruct_FAnimNode_Slot, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FAnimNode_Slot), 216580570U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimNodes_AnimNode_Slot_h__Script_AnimGraphRuntime_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimNodes_AnimNode_Slot_h__Script_AnimGraphRuntime_2628340537{
TEXT("/Script/AnimGraphRuntime"),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimNodes_AnimNode_Slot_h__Script_AnimGraphRuntime_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimNodes_AnimNode_Slot_h__Script_AnimGraphRuntime_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS