// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "AnimNodes/AnimNode_Slot.h" #include "Animation/AnimNodeBase.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeAnimNode_Slot() {} // ********** Begin Cross Module References ******************************************************** ANIMGRAPHRUNTIME_API UScriptStruct* Z_Construct_UScriptStruct_FAnimNode_Slot(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FAnimNode_Base(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FPoseLink(); UPackage* Z_Construct_UPackage__Script_AnimGraphRuntime(); // ********** End Cross Module References ********************************************************** // ********** Begin ScriptStruct FAnimNode_Slot **************************************************** struct Z_Construct_UScriptStruct_FAnimNode_Slot_Statics { static inline consteval int32 GetStructSize() { return sizeof(FAnimNode_Slot); } static inline consteval int16 GetStructAlignment() { return alignof(FAnimNode_Slot); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "BlueprintInternalUseOnly", "true" }, { "BlueprintType", "true" }, { "Comment", "// An animation slot node normally acts as a passthru, but a montage or PlaySlotAnimation call from\n// game code can cause an animation to blend in and be played on the slot temporarily, overriding the\n// Source input.\n" }, { "ModuleRelativePath", "Public/AnimNodes/AnimNode_Slot.h" }, { "ToolTip", "An animation slot node normally acts as a passthru, but a montage or PlaySlotAnimation call from\ngame code can cause an animation to blend in and be played on the slot temporarily, overriding the\nSource input." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Source_MetaData[] = { { "Category", "Links" }, { "Comment", "// The source input, passed thru to the output unless a montage or slot animation is currently playing\n" }, { "ModuleRelativePath", "Public/AnimNodes/AnimNode_Slot.h" }, { "ToolTip", "The source input, passed thru to the output unless a montage or slot animation is currently playing" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SlotName_MetaData[] = { { "Category", "Settings" }, { "Comment", "// The name of this slot, exposed to gameplay code, etc...\n" }, { "CustomizeProperty", "" }, { "ModuleRelativePath", "Public/AnimNodes/AnimNode_Slot.h" }, { "ToolTip", "The name of this slot, exposed to gameplay code, etc..." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bAlwaysUpdateSourcePose_MetaData[] = { { "Category", "Settings" }, { "Comment", "//Whether we should continue to update the source pose regardless of whether it would be used.\n" }, { "ModuleRelativePath", "Public/AnimNodes/AnimNode_Slot.h" }, { "ToolTip", "Whether we should continue to update the source pose regardless of whether it would be used." }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FAnimNode_Slot constinit property declarations ******************** static const UECodeGen_Private::FStructPropertyParams NewProp_Source; static const UECodeGen_Private::FNamePropertyParams NewProp_SlotName; static void NewProp_bAlwaysUpdateSourcePose_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bAlwaysUpdateSourcePose; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End ScriptStruct FAnimNode_Slot constinit property declarations ********************** static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FAnimNode_Slot_Statics static_assert(std::is_polymorphic() == std::is_polymorphic(), "USTRUCT FAnimNode_Slot cannot be polymorphic unless super FAnimNode_Base is polymorphic"); static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FAnimNode_Slot; class UScriptStruct* FAnimNode_Slot::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FAnimNode_Slot.OuterSingleton) { Z_Registration_Info_UScriptStruct_FAnimNode_Slot.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FAnimNode_Slot, (UObject*)Z_Construct_UPackage__Script_AnimGraphRuntime(), TEXT("AnimNode_Slot")); } return Z_Registration_Info_UScriptStruct_FAnimNode_Slot.OuterSingleton; } // ********** Begin ScriptStruct FAnimNode_Slot Property Definitions ******************************* const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FAnimNode_Slot_Statics::NewProp_Source = { "Source", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAnimNode_Slot, Source), Z_Construct_UScriptStruct_FPoseLink, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Source_MetaData), NewProp_Source_MetaData) }; // 2890301526 const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FAnimNode_Slot_Statics::NewProp_SlotName = { "SlotName", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAnimNode_Slot, SlotName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SlotName_MetaData), NewProp_SlotName_MetaData) }; void Z_Construct_UScriptStruct_FAnimNode_Slot_Statics::NewProp_bAlwaysUpdateSourcePose_SetBit(void* Obj) { ((FAnimNode_Slot*)Obj)->bAlwaysUpdateSourcePose = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FAnimNode_Slot_Statics::NewProp_bAlwaysUpdateSourcePose = { "bAlwaysUpdateSourcePose", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FAnimNode_Slot), &Z_Construct_UScriptStruct_FAnimNode_Slot_Statics::NewProp_bAlwaysUpdateSourcePose_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bAlwaysUpdateSourcePose_MetaData), NewProp_bAlwaysUpdateSourcePose_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FAnimNode_Slot_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimNode_Slot_Statics::NewProp_Source, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimNode_Slot_Statics::NewProp_SlotName, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimNode_Slot_Statics::NewProp_bAlwaysUpdateSourcePose, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimNode_Slot_Statics::PropPointers) < 2048); // ********** End ScriptStruct FAnimNode_Slot Property Definitions ********************************* const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FAnimNode_Slot_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_AnimGraphRuntime, Z_Construct_UScriptStruct_FAnimNode_Base, &NewStructOps, "AnimNode_Slot", Z_Construct_UScriptStruct_FAnimNode_Slot_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimNode_Slot_Statics::PropPointers), sizeof(FAnimNode_Slot), alignof(FAnimNode_Slot), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimNode_Slot_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FAnimNode_Slot_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FAnimNode_Slot() { if (!Z_Registration_Info_UScriptStruct_FAnimNode_Slot.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FAnimNode_Slot.InnerSingleton, Z_Construct_UScriptStruct_FAnimNode_Slot_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FAnimNode_Slot.InnerSingleton); } // ********** End ScriptStruct FAnimNode_Slot ****************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimNodes_AnimNode_Slot_h__Script_AnimGraphRuntime_Statics { static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = { { FAnimNode_Slot::StaticStruct, Z_Construct_UScriptStruct_FAnimNode_Slot_Statics::NewStructOps, TEXT("AnimNode_Slot"),&Z_Registration_Info_UScriptStruct_FAnimNode_Slot, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FAnimNode_Slot), 216580570U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimNodes_AnimNode_Slot_h__Script_AnimGraphRuntime_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimNodes_AnimNode_Slot_h__Script_AnimGraphRuntime_2628340537{ TEXT("/Script/AnimGraphRuntime"), nullptr, 0, Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimNodes_AnimNode_Slot_h__Script_AnimGraphRuntime_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimNodes_AnimNode_Slot_h__Script_AnimGraphRuntime_Statics::ScriptStructInfo), nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS