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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/AnimGraphRuntime/UHT/AnimNode_RefPose.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

54 lines
2.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AnimNodes/AnimNode_RefPose.h"
#ifdef ANIMGRAPHRUNTIME_AnimNode_RefPose_generated_h
#error "AnimNode_RefPose.generated.h already included, missing '#pragma once' in AnimNode_RefPose.h"
#endif
#define ANIMGRAPHRUNTIME_AnimNode_RefPose_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FAnimNode_RefPose *************************************************
struct Z_Construct_UScriptStruct_FAnimNode_RefPose_Statics;
#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimNodes_AnimNode_RefPose_h_21_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimNode_RefPose_Statics; \
ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct(); \
typedef FAnimNode_Base Super;
struct FAnimNode_RefPose;
// ********** End ScriptStruct FAnimNode_RefPose ***************************************************
// ********** Begin ScriptStruct FAnimNode_MeshSpaceRefPose ****************************************
struct Z_Construct_UScriptStruct_FAnimNode_MeshSpaceRefPose_Statics;
#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimNodes_AnimNode_RefPose_h_47_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimNode_MeshSpaceRefPose_Statics; \
ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct(); \
typedef FAnimNode_Base Super;
struct FAnimNode_MeshSpaceRefPose;
// ********** End ScriptStruct FAnimNode_MeshSpaceRefPose ******************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimNodes_AnimNode_RefPose_h
// ********** Begin Enum ERefPoseType **************************************************************
#define FOREACH_ENUM_EREFPOSETYPE(op) \
op(EIT_LocalSpace) \
op(EIT_Additive)
enum ERefPoseType : int;
template<> ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API UEnum* StaticEnum<ERefPoseType>();
// ********** End Enum ERefPoseType ****************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS