54 lines
2.4 KiB
C
54 lines
2.4 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "AnimNodes/AnimNode_RefPose.h"
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#ifdef ANIMGRAPHRUNTIME_AnimNode_RefPose_generated_h
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#error "AnimNode_RefPose.generated.h already included, missing '#pragma once' in AnimNode_RefPose.h"
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#endif
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#define ANIMGRAPHRUNTIME_AnimNode_RefPose_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FAnimNode_RefPose *************************************************
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struct Z_Construct_UScriptStruct_FAnimNode_RefPose_Statics;
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#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimNodes_AnimNode_RefPose_h_21_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAnimNode_RefPose_Statics; \
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ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct(); \
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typedef FAnimNode_Base Super;
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struct FAnimNode_RefPose;
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// ********** End ScriptStruct FAnimNode_RefPose ***************************************************
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// ********** Begin ScriptStruct FAnimNode_MeshSpaceRefPose ****************************************
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struct Z_Construct_UScriptStruct_FAnimNode_MeshSpaceRefPose_Statics;
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#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimNodes_AnimNode_RefPose_h_47_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAnimNode_MeshSpaceRefPose_Statics; \
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ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct(); \
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typedef FAnimNode_Base Super;
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struct FAnimNode_MeshSpaceRefPose;
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// ********** End ScriptStruct FAnimNode_MeshSpaceRefPose ******************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimNodes_AnimNode_RefPose_h
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// ********** Begin Enum ERefPoseType **************************************************************
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#define FOREACH_ENUM_EREFPOSETYPE(op) \
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op(EIT_LocalSpace) \
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op(EIT_Additive)
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enum ERefPoseType : int;
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template<> ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API UEnum* StaticEnum<ERefPoseType>();
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// ********** End Enum ERefPoseType ****************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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