// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AnimNodes/AnimNode_RefPose.h" #ifdef ANIMGRAPHRUNTIME_AnimNode_RefPose_generated_h #error "AnimNode_RefPose.generated.h already included, missing '#pragma once' in AnimNode_RefPose.h" #endif #define ANIMGRAPHRUNTIME_AnimNode_RefPose_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FAnimNode_RefPose ************************************************* struct Z_Construct_UScriptStruct_FAnimNode_RefPose_Statics; #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimNodes_AnimNode_RefPose_h_21_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimNode_RefPose_Statics; \ ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct(); \ typedef FAnimNode_Base Super; struct FAnimNode_RefPose; // ********** End ScriptStruct FAnimNode_RefPose *************************************************** // ********** Begin ScriptStruct FAnimNode_MeshSpaceRefPose **************************************** struct Z_Construct_UScriptStruct_FAnimNode_MeshSpaceRefPose_Statics; #define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimNodes_AnimNode_RefPose_h_47_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimNode_MeshSpaceRefPose_Statics; \ ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct(); \ typedef FAnimNode_Base Super; struct FAnimNode_MeshSpaceRefPose; // ********** End ScriptStruct FAnimNode_MeshSpaceRefPose ****************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimNodes_AnimNode_RefPose_h // ********** Begin Enum ERefPoseType ************************************************************** #define FOREACH_ENUM_EREFPOSETYPE(op) \ op(EIT_LocalSpace) \ op(EIT_Additive) enum ERefPoseType : int; template<> ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ERefPoseType **************************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS