74 lines
3.4 KiB
C++
74 lines
3.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Perception/AISense_Blueprint.h"
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#ifdef AIMODULE_AISense_Blueprint_generated_h
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#error "AISense_Blueprint.generated.h already included, missing '#pragma once' in AISense_Blueprint.h"
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#endif
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#define AIMODULE_AISense_Blueprint_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class AActor;
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class APawn;
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class UAIPerceptionComponent;
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class UAISenseEvent;
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// ********** Begin Class UAISense_Blueprint *******************************************************
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#define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Blueprint_h_20_RPC_WRAPPERS_NO_PURE_DECLS \
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DECLARE_FUNCTION(execGetAllListenerComponents); \
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DECLARE_FUNCTION(execGetAllListenerActors);
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#define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Blueprint_h_20_CALLBACK_WRAPPERS
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struct Z_Construct_UClass_UAISense_Blueprint_Statics;
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AIMODULE_API UClass* Z_Construct_UClass_UAISense_Blueprint_NoRegister();
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#define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Blueprint_h_20_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUAISense_Blueprint(); \
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friend struct ::Z_Construct_UClass_UAISense_Blueprint_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend AIMODULE_API UClass* ::Z_Construct_UClass_UAISense_Blueprint_NoRegister(); \
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public: \
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DECLARE_CLASS2(UAISense_Blueprint, UAISense, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Config), CASTCLASS_None, TEXT("/Script/AIModule"), Z_Construct_UClass_UAISense_Blueprint_NoRegister) \
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DECLARE_SERIALIZER(UAISense_Blueprint)
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#define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Blueprint_h_20_ENHANCED_CONSTRUCTORS \
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/** Deleted move- and copy-constructors, should never be used */ \
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UAISense_Blueprint(UAISense_Blueprint&&) = delete; \
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UAISense_Blueprint(const UAISense_Blueprint&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(AIMODULE_API, UAISense_Blueprint); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAISense_Blueprint); \
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DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAISense_Blueprint) \
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AIMODULE_API virtual ~UAISense_Blueprint();
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#define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Blueprint_h_17_PROLOG
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#define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Blueprint_h_20_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Blueprint_h_20_RPC_WRAPPERS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Blueprint_h_20_CALLBACK_WRAPPERS \
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FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Blueprint_h_20_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Blueprint_h_20_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UAISense_Blueprint;
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// ********** End Class UAISense_Blueprint *********************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Blueprint_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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