// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Perception/AISense_Blueprint.h" #ifdef AIMODULE_AISense_Blueprint_generated_h #error "AISense_Blueprint.generated.h already included, missing '#pragma once' in AISense_Blueprint.h" #endif #define AIMODULE_AISense_Blueprint_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class AActor; class APawn; class UAIPerceptionComponent; class UAISenseEvent; // ********** Begin Class UAISense_Blueprint ******************************************************* #define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Blueprint_h_20_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execGetAllListenerComponents); \ DECLARE_FUNCTION(execGetAllListenerActors); #define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Blueprint_h_20_CALLBACK_WRAPPERS struct Z_Construct_UClass_UAISense_Blueprint_Statics; AIMODULE_API UClass* Z_Construct_UClass_UAISense_Blueprint_NoRegister(); #define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Blueprint_h_20_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUAISense_Blueprint(); \ friend struct ::Z_Construct_UClass_UAISense_Blueprint_Statics; \ static UClass* GetPrivateStaticClass(); \ friend AIMODULE_API UClass* ::Z_Construct_UClass_UAISense_Blueprint_NoRegister(); \ public: \ DECLARE_CLASS2(UAISense_Blueprint, UAISense, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Config), CASTCLASS_None, TEXT("/Script/AIModule"), Z_Construct_UClass_UAISense_Blueprint_NoRegister) \ DECLARE_SERIALIZER(UAISense_Blueprint) #define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Blueprint_h_20_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UAISense_Blueprint(UAISense_Blueprint&&) = delete; \ UAISense_Blueprint(const UAISense_Blueprint&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(AIMODULE_API, UAISense_Blueprint); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAISense_Blueprint); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAISense_Blueprint) \ AIMODULE_API virtual ~UAISense_Blueprint(); #define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Blueprint_h_17_PROLOG #define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Blueprint_h_20_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Blueprint_h_20_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Blueprint_h_20_CALLBACK_WRAPPERS \ FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Blueprint_h_20_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Blueprint_h_20_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAISense_Blueprint; // ********** End Class UAISense_Blueprint ********************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Blueprint_h PRAGMA_ENABLE_DEPRECATION_WARNINGS