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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/AIModule/UHT/AISense_Blueprint.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Perception/AISense_Blueprint.h"
#ifdef AIMODULE_AISense_Blueprint_generated_h
#error "AISense_Blueprint.generated.h already included, missing '#pragma once' in AISense_Blueprint.h"
#endif
#define AIMODULE_AISense_Blueprint_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class AActor;
class APawn;
class UAIPerceptionComponent;
class UAISenseEvent;
// ********** Begin Class UAISense_Blueprint *******************************************************
#define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Blueprint_h_20_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execGetAllListenerComponents); \
DECLARE_FUNCTION(execGetAllListenerActors);
#define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Blueprint_h_20_CALLBACK_WRAPPERS
struct Z_Construct_UClass_UAISense_Blueprint_Statics;
AIMODULE_API UClass* Z_Construct_UClass_UAISense_Blueprint_NoRegister();
#define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Blueprint_h_20_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAISense_Blueprint(); \
friend struct ::Z_Construct_UClass_UAISense_Blueprint_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AIMODULE_API UClass* ::Z_Construct_UClass_UAISense_Blueprint_NoRegister(); \
public: \
DECLARE_CLASS2(UAISense_Blueprint, UAISense, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Config), CASTCLASS_None, TEXT("/Script/AIModule"), Z_Construct_UClass_UAISense_Blueprint_NoRegister) \
DECLARE_SERIALIZER(UAISense_Blueprint)
#define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Blueprint_h_20_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UAISense_Blueprint(UAISense_Blueprint&&) = delete; \
UAISense_Blueprint(const UAISense_Blueprint&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(AIMODULE_API, UAISense_Blueprint); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAISense_Blueprint); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAISense_Blueprint) \
AIMODULE_API virtual ~UAISense_Blueprint();
#define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Blueprint_h_17_PROLOG
#define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Blueprint_h_20_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Blueprint_h_20_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Blueprint_h_20_CALLBACK_WRAPPERS \
FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Blueprint_h_20_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Blueprint_h_20_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAISense_Blueprint;
// ********** End Class UAISense_Blueprint *********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Blueprint_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS