161 lines
11 KiB
C++
161 lines
11 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "AnimBoneCompressionCodec_ACLDatabase.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeAnimBoneCompressionCodec_ACLDatabase() {}
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// ********** Begin Cross Module References ********************************************************
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ACLPLUGIN_API UClass* Z_Construct_UClass_UAnimationCompressionLibraryDatabase_NoRegister();
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ACLPLUGIN_API UClass* Z_Construct_UClass_UAnimBoneCompressionCodec_ACLBase();
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ACLPLUGIN_API UClass* Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase();
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ACLPLUGIN_API UClass* Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_USkeletalMesh_NoRegister();
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UPackage* Z_Construct_UPackage__Script_ACLPlugin();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class UAnimBoneCompressionCodec_ACLDatabase ************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_UAnimBoneCompressionCodec_ACLDatabase;
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UClass* UAnimBoneCompressionCodec_ACLDatabase::GetPrivateStaticClass()
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{
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using TClass = UAnimBoneCompressionCodec_ACLDatabase;
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if (!Z_Registration_Info_UClass_UAnimBoneCompressionCodec_ACLDatabase.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("AnimBoneCompressionCodec_ACLDatabase"),
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Z_Registration_Info_UClass_UAnimBoneCompressionCodec_ACLDatabase.InnerSingleton,
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StaticRegisterNativesUAnimBoneCompressionCodec_ACLDatabase,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_UAnimBoneCompressionCodec_ACLDatabase.InnerSingleton;
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}
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UClass* Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_NoRegister()
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{
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return UAnimBoneCompressionCodec_ACLDatabase::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "Comment", "/**\n * Uses the open source Animation Compression Library with default settings and database support.\n * The referenced database can be used to strip the least important keyframes on a per platform basis\n * or they can be streamed in/out on demand through Blueprint or C++.\n */" },
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{ "DisplayName", "Anim Compress ACL Database" },
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{ "HideCategories", "Object" },
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{ "IncludePath", "AnimBoneCompressionCodec_ACLDatabase.h" },
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{ "ModuleRelativePath", "Classes/AnimBoneCompressionCodec_ACLDatabase.h" },
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{ "ToolTip", "Uses the open source Animation Compression Library with default settings and database support.\nThe referenced database can be used to strip the least important keyframes on a per platform basis\nor they can be streamed in/out on demand through Blueprint or C++." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DatabaseAsset_MetaData[] = {
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{ "Category", "ACL Options" },
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{ "Comment", "/** The database asset that will hold the compressed animation data. */" },
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{ "ModuleRelativePath", "Classes/AnimBoneCompressionCodec_ACLDatabase.h" },
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{ "ToolTip", "The database asset that will hold the compressed animation data." },
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};
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#if WITH_EDITORONLY_DATA
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OptimizationTargets_MetaData[] = {
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{ "Category", "ACL Options" },
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{ "Comment", "/** The skeletal meshes used to estimate the skinning deformation during compression. */" },
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{ "ModuleRelativePath", "Classes/AnimBoneCompressionCodec_ACLDatabase.h" },
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{ "ToolTip", "The skeletal meshes used to estimate the skinning deformation during compression." },
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};
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#endif // WITH_EDITORONLY_DATA
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#endif // WITH_METADATA
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// ********** Begin Class UAnimBoneCompressionCodec_ACLDatabase constinit property declarations ****
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static const UECodeGen_Private::FObjectPropertyParams NewProp_DatabaseAsset;
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#if WITH_EDITORONLY_DATA
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static const UECodeGen_Private::FObjectPropertyParams NewProp_OptimizationTargets_Inner;
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static const UECodeGen_Private::FArrayPropertyParams NewProp_OptimizationTargets;
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#endif // WITH_EDITORONLY_DATA
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class UAnimBoneCompressionCodec_ACLDatabase constinit property declarations ******
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<UAnimBoneCompressionCodec_ACLDatabase>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_Statics
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// ********** Begin Class UAnimBoneCompressionCodec_ACLDatabase Property Definitions ***************
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_Statics::NewProp_DatabaseAsset = { "DatabaseAsset", nullptr, (EPropertyFlags)0x0114000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimBoneCompressionCodec_ACLDatabase, DatabaseAsset), Z_Construct_UClass_UAnimationCompressionLibraryDatabase_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DatabaseAsset_MetaData), NewProp_DatabaseAsset_MetaData) };
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#if WITH_EDITORONLY_DATA
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_Statics::NewProp_OptimizationTargets_Inner = { "OptimizationTargets", nullptr, (EPropertyFlags)0x0104000800000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_USkeletalMesh_NoRegister, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_Statics::NewProp_OptimizationTargets = { "OptimizationTargets", nullptr, (EPropertyFlags)0x0114000800000001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimBoneCompressionCodec_ACLDatabase, OptimizationTargets), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OptimizationTargets_MetaData), NewProp_OptimizationTargets_MetaData) };
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#endif // WITH_EDITORONLY_DATA
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_Statics::NewProp_DatabaseAsset,
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#if WITH_EDITORONLY_DATA
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_Statics::NewProp_OptimizationTargets_Inner,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_Statics::NewProp_OptimizationTargets,
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#endif // WITH_EDITORONLY_DATA
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_Statics::PropPointers) < 2048);
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// ********** End Class UAnimBoneCompressionCodec_ACLDatabase Property Definitions *****************
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UObject* (*const Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UAnimBoneCompressionCodec_ACLBase,
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(UObject* (*)())Z_Construct_UPackage__Script_ACLPlugin,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_Statics::ClassParams = {
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&UAnimBoneCompressionCodec_ACLDatabase::StaticClass,
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"Engine",
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_Statics::PropPointers,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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UE_ARRAY_COUNT(Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_Statics::PropPointers),
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0,
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0x000810A0u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_Statics::Class_MetaDataParams), Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_Statics::Class_MetaDataParams)
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};
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void UAnimBoneCompressionCodec_ACLDatabase::StaticRegisterNativesUAnimBoneCompressionCodec_ACLDatabase()
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{
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}
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UClass* Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase()
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{
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if (!Z_Registration_Info_UClass_UAnimBoneCompressionCodec_ACLDatabase.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAnimBoneCompressionCodec_ACLDatabase.OuterSingleton, Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_UAnimBoneCompressionCodec_ACLDatabase.OuterSingleton;
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}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAnimBoneCompressionCodec_ACLDatabase);
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UAnimBoneCompressionCodec_ACLDatabase::~UAnimBoneCompressionCodec_ACLDatabase() {}
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// ********** End Class UAnimBoneCompressionCodec_ACLDatabase **************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimBoneCompressionCodec_ACLDatabase_h__Script_ACLPlugin_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase, UAnimBoneCompressionCodec_ACLDatabase::StaticClass, TEXT("UAnimBoneCompressionCodec_ACLDatabase"), &Z_Registration_Info_UClass_UAnimBoneCompressionCodec_ACLDatabase, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAnimBoneCompressionCodec_ACLDatabase), 1761481569U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimBoneCompressionCodec_ACLDatabase_h__Script_ACLPlugin_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimBoneCompressionCodec_ACLDatabase_h__Script_ACLPlugin_275018668{
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TEXT("/Script/ACLPlugin"),
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Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimBoneCompressionCodec_ACLDatabase_h__Script_ACLPlugin_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimBoneCompressionCodec_ACLDatabase_h__Script_ACLPlugin_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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