// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "AnimBoneCompressionCodec_ACLDatabase.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeAnimBoneCompressionCodec_ACLDatabase() {} // ********** Begin Cross Module References ******************************************************** ACLPLUGIN_API UClass* Z_Construct_UClass_UAnimationCompressionLibraryDatabase_NoRegister(); ACLPLUGIN_API UClass* Z_Construct_UClass_UAnimBoneCompressionCodec_ACLBase(); ACLPLUGIN_API UClass* Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase(); ACLPLUGIN_API UClass* Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_USkeletalMesh_NoRegister(); UPackage* Z_Construct_UPackage__Script_ACLPlugin(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UAnimBoneCompressionCodec_ACLDatabase ************************************ FClassRegistrationInfo Z_Registration_Info_UClass_UAnimBoneCompressionCodec_ACLDatabase; UClass* UAnimBoneCompressionCodec_ACLDatabase::GetPrivateStaticClass() { using TClass = UAnimBoneCompressionCodec_ACLDatabase; if (!Z_Registration_Info_UClass_UAnimBoneCompressionCodec_ACLDatabase.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("AnimBoneCompressionCodec_ACLDatabase"), Z_Registration_Info_UClass_UAnimBoneCompressionCodec_ACLDatabase.InnerSingleton, StaticRegisterNativesUAnimBoneCompressionCodec_ACLDatabase, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UAnimBoneCompressionCodec_ACLDatabase.InnerSingleton; } UClass* Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_NoRegister() { return UAnimBoneCompressionCodec_ACLDatabase::GetPrivateStaticClass(); } struct Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/**\n * Uses the open source Animation Compression Library with default settings and database support.\n * The referenced database can be used to strip the least important keyframes on a per platform basis\n * or they can be streamed in/out on demand through Blueprint or C++.\n */" }, { "DisplayName", "Anim Compress ACL Database" }, { "HideCategories", "Object" }, { "IncludePath", "AnimBoneCompressionCodec_ACLDatabase.h" }, { "ModuleRelativePath", "Classes/AnimBoneCompressionCodec_ACLDatabase.h" }, { "ToolTip", "Uses the open source Animation Compression Library with default settings and database support.\nThe referenced database can be used to strip the least important keyframes on a per platform basis\nor they can be streamed in/out on demand through Blueprint or C++." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DatabaseAsset_MetaData[] = { { "Category", "ACL Options" }, { "Comment", "/** The database asset that will hold the compressed animation data. */" }, { "ModuleRelativePath", "Classes/AnimBoneCompressionCodec_ACLDatabase.h" }, { "ToolTip", "The database asset that will hold the compressed animation data." }, }; #if WITH_EDITORONLY_DATA static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OptimizationTargets_MetaData[] = { { "Category", "ACL Options" }, { "Comment", "/** The skeletal meshes used to estimate the skinning deformation during compression. */" }, { "ModuleRelativePath", "Classes/AnimBoneCompressionCodec_ACLDatabase.h" }, { "ToolTip", "The skeletal meshes used to estimate the skinning deformation during compression." }, }; #endif // WITH_EDITORONLY_DATA #endif // WITH_METADATA // ********** Begin Class UAnimBoneCompressionCodec_ACLDatabase constinit property declarations **** static const UECodeGen_Private::FObjectPropertyParams NewProp_DatabaseAsset; #if WITH_EDITORONLY_DATA static const UECodeGen_Private::FObjectPropertyParams NewProp_OptimizationTargets_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_OptimizationTargets; #endif // WITH_EDITORONLY_DATA static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UAnimBoneCompressionCodec_ACLDatabase constinit property declarations ****** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_Statics // ********** Begin Class UAnimBoneCompressionCodec_ACLDatabase Property Definitions *************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_Statics::NewProp_DatabaseAsset = { "DatabaseAsset", nullptr, (EPropertyFlags)0x0114000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimBoneCompressionCodec_ACLDatabase, DatabaseAsset), Z_Construct_UClass_UAnimationCompressionLibraryDatabase_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DatabaseAsset_MetaData), NewProp_DatabaseAsset_MetaData) }; #if WITH_EDITORONLY_DATA const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_Statics::NewProp_OptimizationTargets_Inner = { "OptimizationTargets", nullptr, (EPropertyFlags)0x0104000800000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_USkeletalMesh_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_Statics::NewProp_OptimizationTargets = { "OptimizationTargets", nullptr, (EPropertyFlags)0x0114000800000001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimBoneCompressionCodec_ACLDatabase, OptimizationTargets), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OptimizationTargets_MetaData), NewProp_OptimizationTargets_MetaData) }; #endif // WITH_EDITORONLY_DATA const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_Statics::NewProp_DatabaseAsset, #if WITH_EDITORONLY_DATA (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_Statics::NewProp_OptimizationTargets_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_Statics::NewProp_OptimizationTargets, #endif // WITH_EDITORONLY_DATA }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_Statics::PropPointers) < 2048); // ********** End Class UAnimBoneCompressionCodec_ACLDatabase Property Definitions ***************** UObject* (*const Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UAnimBoneCompressionCodec_ACLBase, (UObject* (*)())Z_Construct_UPackage__Script_ACLPlugin, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_Statics::ClassParams = { &UAnimBoneCompressionCodec_ACLDatabase::StaticClass, "Engine", &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_Statics::PropPointers), 0, 0x000810A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_Statics::Class_MetaDataParams), Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_Statics::Class_MetaDataParams) }; void UAnimBoneCompressionCodec_ACLDatabase::StaticRegisterNativesUAnimBoneCompressionCodec_ACLDatabase() { } UClass* Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase() { if (!Z_Registration_Info_UClass_UAnimBoneCompressionCodec_ACLDatabase.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAnimBoneCompressionCodec_ACLDatabase.OuterSingleton, Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_Statics::ClassParams); } return Z_Registration_Info_UClass_UAnimBoneCompressionCodec_ACLDatabase.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAnimBoneCompressionCodec_ACLDatabase); UAnimBoneCompressionCodec_ACLDatabase::~UAnimBoneCompressionCodec_ACLDatabase() {} // ********** End Class UAnimBoneCompressionCodec_ACLDatabase ************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimBoneCompressionCodec_ACLDatabase_h__Script_ACLPlugin_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase, UAnimBoneCompressionCodec_ACLDatabase::StaticClass, TEXT("UAnimBoneCompressionCodec_ACLDatabase"), &Z_Registration_Info_UClass_UAnimBoneCompressionCodec_ACLDatabase, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAnimBoneCompressionCodec_ACLDatabase), 1761481569U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimBoneCompressionCodec_ACLDatabase_h__Script_ACLPlugin_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimBoneCompressionCodec_ACLDatabase_h__Script_ACLPlugin_275018668{ TEXT("/Script/ACLPlugin"), Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimBoneCompressionCodec_ACLDatabase_h__Script_ACLPlugin_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimBoneCompressionCodec_ACLDatabase_h__Script_ACLPlugin_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS