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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/ACLPlugin/UHT/AnimBoneCompressionCodec_ACLDatabase.gen.cpp

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AnimBoneCompressionCodec_ACLDatabase.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAnimBoneCompressionCodec_ACLDatabase() {}
// ********** Begin Cross Module References ********************************************************
ACLPLUGIN_API UClass* Z_Construct_UClass_UAnimationCompressionLibraryDatabase_NoRegister();
ACLPLUGIN_API UClass* Z_Construct_UClass_UAnimBoneCompressionCodec_ACLBase();
ACLPLUGIN_API UClass* Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase();
ACLPLUGIN_API UClass* Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_USkeletalMesh_NoRegister();
UPackage* Z_Construct_UPackage__Script_ACLPlugin();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAnimBoneCompressionCodec_ACLDatabase ************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAnimBoneCompressionCodec_ACLDatabase;
UClass* UAnimBoneCompressionCodec_ACLDatabase::GetPrivateStaticClass()
{
using TClass = UAnimBoneCompressionCodec_ACLDatabase;
if (!Z_Registration_Info_UClass_UAnimBoneCompressionCodec_ACLDatabase.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AnimBoneCompressionCodec_ACLDatabase"),
Z_Registration_Info_UClass_UAnimBoneCompressionCodec_ACLDatabase.InnerSingleton,
StaticRegisterNativesUAnimBoneCompressionCodec_ACLDatabase,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAnimBoneCompressionCodec_ACLDatabase.InnerSingleton;
}
UClass* Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_NoRegister()
{
return UAnimBoneCompressionCodec_ACLDatabase::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * Uses the open source Animation Compression Library with default settings and database support.\n * The referenced database can be used to strip the least important keyframes on a per platform basis\n * or they can be streamed in/out on demand through Blueprint or C++.\n */" },
{ "DisplayName", "Anim Compress ACL Database" },
{ "HideCategories", "Object" },
{ "IncludePath", "AnimBoneCompressionCodec_ACLDatabase.h" },
{ "ModuleRelativePath", "Classes/AnimBoneCompressionCodec_ACLDatabase.h" },
{ "ToolTip", "Uses the open source Animation Compression Library with default settings and database support.\nThe referenced database can be used to strip the least important keyframes on a per platform basis\nor they can be streamed in/out on demand through Blueprint or C++." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DatabaseAsset_MetaData[] = {
{ "Category", "ACL Options" },
{ "Comment", "/** The database asset that will hold the compressed animation data. */" },
{ "ModuleRelativePath", "Classes/AnimBoneCompressionCodec_ACLDatabase.h" },
{ "ToolTip", "The database asset that will hold the compressed animation data." },
};
#if WITH_EDITORONLY_DATA
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OptimizationTargets_MetaData[] = {
{ "Category", "ACL Options" },
{ "Comment", "/** The skeletal meshes used to estimate the skinning deformation during compression. */" },
{ "ModuleRelativePath", "Classes/AnimBoneCompressionCodec_ACLDatabase.h" },
{ "ToolTip", "The skeletal meshes used to estimate the skinning deformation during compression." },
};
#endif // WITH_EDITORONLY_DATA
#endif // WITH_METADATA
// ********** Begin Class UAnimBoneCompressionCodec_ACLDatabase constinit property declarations ****
static const UECodeGen_Private::FObjectPropertyParams NewProp_DatabaseAsset;
#if WITH_EDITORONLY_DATA
static const UECodeGen_Private::FObjectPropertyParams NewProp_OptimizationTargets_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_OptimizationTargets;
#endif // WITH_EDITORONLY_DATA
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UAnimBoneCompressionCodec_ACLDatabase constinit property declarations ******
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAnimBoneCompressionCodec_ACLDatabase>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_Statics
// ********** Begin Class UAnimBoneCompressionCodec_ACLDatabase Property Definitions ***************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_Statics::NewProp_DatabaseAsset = { "DatabaseAsset", nullptr, (EPropertyFlags)0x0114000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimBoneCompressionCodec_ACLDatabase, DatabaseAsset), Z_Construct_UClass_UAnimationCompressionLibraryDatabase_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DatabaseAsset_MetaData), NewProp_DatabaseAsset_MetaData) };
#if WITH_EDITORONLY_DATA
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_Statics::NewProp_OptimizationTargets_Inner = { "OptimizationTargets", nullptr, (EPropertyFlags)0x0104000800000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_USkeletalMesh_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_Statics::NewProp_OptimizationTargets = { "OptimizationTargets", nullptr, (EPropertyFlags)0x0114000800000001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimBoneCompressionCodec_ACLDatabase, OptimizationTargets), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OptimizationTargets_MetaData), NewProp_OptimizationTargets_MetaData) };
#endif // WITH_EDITORONLY_DATA
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_Statics::NewProp_DatabaseAsset,
#if WITH_EDITORONLY_DATA
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_Statics::NewProp_OptimizationTargets_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_Statics::NewProp_OptimizationTargets,
#endif // WITH_EDITORONLY_DATA
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_Statics::PropPointers) < 2048);
// ********** End Class UAnimBoneCompressionCodec_ACLDatabase Property Definitions *****************
UObject* (*const Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAnimBoneCompressionCodec_ACLBase,
(UObject* (*)())Z_Construct_UPackage__Script_ACLPlugin,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_Statics::ClassParams = {
&UAnimBoneCompressionCodec_ACLDatabase::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_Statics::PropPointers),
0,
0x000810A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_Statics::Class_MetaDataParams), Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_Statics::Class_MetaDataParams)
};
void UAnimBoneCompressionCodec_ACLDatabase::StaticRegisterNativesUAnimBoneCompressionCodec_ACLDatabase()
{
}
UClass* Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase()
{
if (!Z_Registration_Info_UClass_UAnimBoneCompressionCodec_ACLDatabase.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAnimBoneCompressionCodec_ACLDatabase.OuterSingleton, Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAnimBoneCompressionCodec_ACLDatabase.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAnimBoneCompressionCodec_ACLDatabase);
UAnimBoneCompressionCodec_ACLDatabase::~UAnimBoneCompressionCodec_ACLDatabase() {}
// ********** End Class UAnimBoneCompressionCodec_ACLDatabase **************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimBoneCompressionCodec_ACLDatabase_h__Script_ACLPlugin_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAnimBoneCompressionCodec_ACLDatabase, UAnimBoneCompressionCodec_ACLDatabase::StaticClass, TEXT("UAnimBoneCompressionCodec_ACLDatabase"), &Z_Registration_Info_UClass_UAnimBoneCompressionCodec_ACLDatabase, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAnimBoneCompressionCodec_ACLDatabase), 1761481569U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimBoneCompressionCodec_ACLDatabase_h__Script_ACLPlugin_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimBoneCompressionCodec_ACLDatabase_h__Script_ACLPlugin_275018668{
TEXT("/Script/ACLPlugin"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimBoneCompressionCodec_ACLDatabase_h__Script_ACLPlugin_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ACLPlugin_Source_ACLPlugin_Classes_AnimBoneCompressionCodec_ACLDatabase_h__Script_ACLPlugin_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS