Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/VariantManager/UHT/CapturableProperty.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

33 lines
1.4 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "CapturableProperty.h"
#ifdef VARIANTMANAGER_CapturableProperty_generated_h
#error "CapturableProperty.generated.h already included, missing '#pragma once' in CapturableProperty.h"
#endif
#define VARIANTMANAGER_CapturableProperty_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FCapturableProperty ***********************************************
struct Z_Construct_UScriptStruct_FCapturableProperty_Statics;
#define FID_Engine_Plugins_Enterprise_VariantManager_Source_VariantManager_Public_CapturableProperty_h_17_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCapturableProperty_Statics; \
VARIANTMANAGER_API static class UScriptStruct* StaticStruct();
struct FCapturableProperty;
// ********** End ScriptStruct FCapturableProperty *************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Enterprise_VariantManager_Source_VariantManager_Public_CapturableProperty_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS