// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "CapturableProperty.h" #ifdef VARIANTMANAGER_CapturableProperty_generated_h #error "CapturableProperty.generated.h already included, missing '#pragma once' in CapturableProperty.h" #endif #define VARIANTMANAGER_CapturableProperty_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FCapturableProperty *********************************************** struct Z_Construct_UScriptStruct_FCapturableProperty_Statics; #define FID_Engine_Plugins_Enterprise_VariantManager_Source_VariantManager_Public_CapturableProperty_h_17_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FCapturableProperty_Statics; \ VARIANTMANAGER_API static class UScriptStruct* StaticStruct(); struct FCapturableProperty; // ********** End ScriptStruct FCapturableProperty ************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Enterprise_VariantManager_Source_VariantManager_Public_CapturableProperty_h PRAGMA_ENABLE_DEPRECATION_WARNINGS