33 lines
1.4 KiB
C
33 lines
1.4 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "CapturableProperty.h"
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#ifdef VARIANTMANAGER_CapturableProperty_generated_h
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#error "CapturableProperty.generated.h already included, missing '#pragma once' in CapturableProperty.h"
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#endif
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#define VARIANTMANAGER_CapturableProperty_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FCapturableProperty ***********************************************
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struct Z_Construct_UScriptStruct_FCapturableProperty_Statics;
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#define FID_Engine_Plugins_Enterprise_VariantManager_Source_VariantManager_Public_CapturableProperty_h_17_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FCapturableProperty_Statics; \
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VARIANTMANAGER_API static class UScriptStruct* StaticStruct();
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struct FCapturableProperty;
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// ********** End ScriptStruct FCapturableProperty *************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Enterprise_VariantManager_Source_VariantManager_Public_CapturableProperty_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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