64 lines
3.4 KiB
C++
64 lines
3.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Subsystems/PropertyVisibilityOverrideSubsystem.h"
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#ifdef UNREALED_PropertyVisibilityOverrideSubsystem_generated_h
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#error "PropertyVisibilityOverrideSubsystem.generated.h already included, missing '#pragma once' in PropertyVisibilityOverrideSubsystem.h"
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#endif
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#define UNREALED_PropertyVisibilityOverrideSubsystem_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UPropertyVisibilityOverrideSubsystem *************************************
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struct Z_Construct_UClass_UPropertyVisibilityOverrideSubsystem_Statics;
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UNREALED_API UClass* Z_Construct_UClass_UPropertyVisibilityOverrideSubsystem_NoRegister();
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#define FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_PropertyVisibilityOverrideSubsystem_h_23_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUPropertyVisibilityOverrideSubsystem(); \
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friend struct ::Z_Construct_UClass_UPropertyVisibilityOverrideSubsystem_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend UNREALED_API UClass* ::Z_Construct_UClass_UPropertyVisibilityOverrideSubsystem_NoRegister(); \
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public: \
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DECLARE_CLASS2(UPropertyVisibilityOverrideSubsystem, UEditorSubsystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UPropertyVisibilityOverrideSubsystem_NoRegister) \
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DECLARE_SERIALIZER(UPropertyVisibilityOverrideSubsystem)
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#define FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_PropertyVisibilityOverrideSubsystem_h_23_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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UNREALED_API UPropertyVisibilityOverrideSubsystem(); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UPropertyVisibilityOverrideSubsystem(UPropertyVisibilityOverrideSubsystem&&) = delete; \
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UPropertyVisibilityOverrideSubsystem(const UPropertyVisibilityOverrideSubsystem&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UPropertyVisibilityOverrideSubsystem); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UPropertyVisibilityOverrideSubsystem); \
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DEFINE_DEFAULT_CONSTRUCTOR_CALL(UPropertyVisibilityOverrideSubsystem) \
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UNREALED_API virtual ~UPropertyVisibilityOverrideSubsystem();
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#define FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_PropertyVisibilityOverrideSubsystem_h_20_PROLOG
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#define FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_PropertyVisibilityOverrideSubsystem_h_23_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_PropertyVisibilityOverrideSubsystem_h_23_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_PropertyVisibilityOverrideSubsystem_h_23_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UPropertyVisibilityOverrideSubsystem;
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// ********** End Class UPropertyVisibilityOverrideSubsystem ***************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_PropertyVisibilityOverrideSubsystem_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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