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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/PropertyVisibilityOverrideSubsystem.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Subsystems/PropertyVisibilityOverrideSubsystem.h"
#ifdef UNREALED_PropertyVisibilityOverrideSubsystem_generated_h
#error "PropertyVisibilityOverrideSubsystem.generated.h already included, missing '#pragma once' in PropertyVisibilityOverrideSubsystem.h"
#endif
#define UNREALED_PropertyVisibilityOverrideSubsystem_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UPropertyVisibilityOverrideSubsystem *************************************
struct Z_Construct_UClass_UPropertyVisibilityOverrideSubsystem_Statics;
UNREALED_API UClass* Z_Construct_UClass_UPropertyVisibilityOverrideSubsystem_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_PropertyVisibilityOverrideSubsystem_h_23_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUPropertyVisibilityOverrideSubsystem(); \
friend struct ::Z_Construct_UClass_UPropertyVisibilityOverrideSubsystem_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UPropertyVisibilityOverrideSubsystem_NoRegister(); \
public: \
DECLARE_CLASS2(UPropertyVisibilityOverrideSubsystem, UEditorSubsystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UPropertyVisibilityOverrideSubsystem_NoRegister) \
DECLARE_SERIALIZER(UPropertyVisibilityOverrideSubsystem)
#define FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_PropertyVisibilityOverrideSubsystem_h_23_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UNREALED_API UPropertyVisibilityOverrideSubsystem(); \
/** Deleted move- and copy-constructors, should never be used */ \
UPropertyVisibilityOverrideSubsystem(UPropertyVisibilityOverrideSubsystem&&) = delete; \
UPropertyVisibilityOverrideSubsystem(const UPropertyVisibilityOverrideSubsystem&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UPropertyVisibilityOverrideSubsystem); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UPropertyVisibilityOverrideSubsystem); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UPropertyVisibilityOverrideSubsystem) \
UNREALED_API virtual ~UPropertyVisibilityOverrideSubsystem();
#define FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_PropertyVisibilityOverrideSubsystem_h_20_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_PropertyVisibilityOverrideSubsystem_h_23_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_PropertyVisibilityOverrideSubsystem_h_23_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_PropertyVisibilityOverrideSubsystem_h_23_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UPropertyVisibilityOverrideSubsystem;
// ********** End Class UPropertyVisibilityOverrideSubsystem ***************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_PropertyVisibilityOverrideSubsystem_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS