// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Subsystems/PropertyVisibilityOverrideSubsystem.h" #ifdef UNREALED_PropertyVisibilityOverrideSubsystem_generated_h #error "PropertyVisibilityOverrideSubsystem.generated.h already included, missing '#pragma once' in PropertyVisibilityOverrideSubsystem.h" #endif #define UNREALED_PropertyVisibilityOverrideSubsystem_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UPropertyVisibilityOverrideSubsystem ************************************* struct Z_Construct_UClass_UPropertyVisibilityOverrideSubsystem_Statics; UNREALED_API UClass* Z_Construct_UClass_UPropertyVisibilityOverrideSubsystem_NoRegister(); #define FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_PropertyVisibilityOverrideSubsystem_h_23_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUPropertyVisibilityOverrideSubsystem(); \ friend struct ::Z_Construct_UClass_UPropertyVisibilityOverrideSubsystem_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UNREALED_API UClass* ::Z_Construct_UClass_UPropertyVisibilityOverrideSubsystem_NoRegister(); \ public: \ DECLARE_CLASS2(UPropertyVisibilityOverrideSubsystem, UEditorSubsystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UPropertyVisibilityOverrideSubsystem_NoRegister) \ DECLARE_SERIALIZER(UPropertyVisibilityOverrideSubsystem) #define FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_PropertyVisibilityOverrideSubsystem_h_23_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ UNREALED_API UPropertyVisibilityOverrideSubsystem(); \ /** Deleted move- and copy-constructors, should never be used */ \ UPropertyVisibilityOverrideSubsystem(UPropertyVisibilityOverrideSubsystem&&) = delete; \ UPropertyVisibilityOverrideSubsystem(const UPropertyVisibilityOverrideSubsystem&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UPropertyVisibilityOverrideSubsystem); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UPropertyVisibilityOverrideSubsystem); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UPropertyVisibilityOverrideSubsystem) \ UNREALED_API virtual ~UPropertyVisibilityOverrideSubsystem(); #define FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_PropertyVisibilityOverrideSubsystem_h_20_PROLOG #define FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_PropertyVisibilityOverrideSubsystem_h_23_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_PropertyVisibilityOverrideSubsystem_h_23_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_PropertyVisibilityOverrideSubsystem_h_23_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UPropertyVisibilityOverrideSubsystem; // ********** End Class UPropertyVisibilityOverrideSubsystem *************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_PropertyVisibilityOverrideSubsystem_h PRAGMA_ENABLE_DEPRECATION_WARNINGS