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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/CollectionManagerScriptingSubsystem.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

121 lines
6.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Subsystems/CollectionManagerScriptingSubsystem.h"
#ifdef UNREALED_CollectionManagerScriptingSubsystem_generated_h
#error "CollectionManagerScriptingSubsystem.generated.h already included, missing '#pragma once' in CollectionManagerScriptingSubsystem.h"
#endif
#define UNREALED_CollectionManagerScriptingSubsystem_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class UObject;
enum class ECollectionScriptingShareType : uint8;
struct FAssetData;
struct FCollectionScriptingContainerSource;
struct FCollectionScriptingRef;
struct FSoftObjectPath;
// ********** Begin ScriptStruct FCollectionScriptingContainerSource *******************************
struct Z_Construct_UScriptStruct_FCollectionScriptingContainerSource_Statics;
#define FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_CollectionManagerScriptingSubsystem_h_16_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCollectionScriptingContainerSource_Statics; \
UNREALED_API static class UScriptStruct* StaticStruct();
struct FCollectionScriptingContainerSource;
// ********** End ScriptStruct FCollectionScriptingContainerSource *********************************
// ********** Begin ScriptStruct FCollectionScriptingRef *******************************************
struct Z_Construct_UScriptStruct_FCollectionScriptingRef_Statics;
#define FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_CollectionManagerScriptingSubsystem_h_30_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCollectionScriptingRef_Statics; \
UNREALED_API static class UScriptStruct* StaticStruct();
struct FCollectionScriptingRef;
// ********** End ScriptStruct FCollectionScriptingRef *********************************************
// ********** Begin Class UCollectionManagerScriptingSubsystem *************************************
#define FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_CollectionManagerScriptingSubsystem_h_48_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execGetBaseGameCollectionContainer); \
DECLARE_FUNCTION(execGetCollectionsContainingAssetPtr); \
DECLARE_FUNCTION(execGetCollectionsContainingAssetData); \
DECLARE_FUNCTION(execGetCollectionsContainingAsset); \
DECLARE_FUNCTION(execGetAssetsInCollection); \
DECLARE_FUNCTION(execGetCollectionsByName); \
DECLARE_FUNCTION(execCollectionExists); \
DECLARE_FUNCTION(execRemoveAssetPtrsFromCollection); \
DECLARE_FUNCTION(execRemoveAssetDatasFromCollection); \
DECLARE_FUNCTION(execRemoveAssetsFromCollection); \
DECLARE_FUNCTION(execRemoveAssetPtrFromCollection); \
DECLARE_FUNCTION(execRemoveAssetDataFromCollection); \
DECLARE_FUNCTION(execRemoveAssetFromCollection); \
DECLARE_FUNCTION(execAddAssetPtrsToCollection); \
DECLARE_FUNCTION(execAddAssetDatasToCollection); \
DECLARE_FUNCTION(execAddAssetsToCollection); \
DECLARE_FUNCTION(execAddAssetPtrToCollection); \
DECLARE_FUNCTION(execAddAssetDataToCollection); \
DECLARE_FUNCTION(execAddAssetToCollection); \
DECLARE_FUNCTION(execEmptyCollection); \
DECLARE_FUNCTION(execReparentCollection); \
DECLARE_FUNCTION(execRenameCollection); \
DECLARE_FUNCTION(execDestroyCollection); \
DECLARE_FUNCTION(execGetCollections); \
DECLARE_FUNCTION(execCreateOrEmptyCollection); \
DECLARE_FUNCTION(execCreateCollection); \
DECLARE_FUNCTION(execGetCollectionContainers);
struct Z_Construct_UClass_UCollectionManagerScriptingSubsystem_Statics;
UNREALED_API UClass* Z_Construct_UClass_UCollectionManagerScriptingSubsystem_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_CollectionManagerScriptingSubsystem_h_48_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCollectionManagerScriptingSubsystem(); \
friend struct ::Z_Construct_UClass_UCollectionManagerScriptingSubsystem_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UCollectionManagerScriptingSubsystem_NoRegister(); \
public: \
DECLARE_CLASS2(UCollectionManagerScriptingSubsystem, UEditorSubsystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UCollectionManagerScriptingSubsystem_NoRegister) \
DECLARE_SERIALIZER(UCollectionManagerScriptingSubsystem)
#define FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_CollectionManagerScriptingSubsystem_h_48_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UNREALED_API UCollectionManagerScriptingSubsystem(); \
/** Deleted move- and copy-constructors, should never be used */ \
UCollectionManagerScriptingSubsystem(UCollectionManagerScriptingSubsystem&&) = delete; \
UCollectionManagerScriptingSubsystem(const UCollectionManagerScriptingSubsystem&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UCollectionManagerScriptingSubsystem); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCollectionManagerScriptingSubsystem); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UCollectionManagerScriptingSubsystem) \
UNREALED_API virtual ~UCollectionManagerScriptingSubsystem();
#define FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_CollectionManagerScriptingSubsystem_h_45_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_CollectionManagerScriptingSubsystem_h_48_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_CollectionManagerScriptingSubsystem_h_48_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_CollectionManagerScriptingSubsystem_h_48_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_CollectionManagerScriptingSubsystem_h_48_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCollectionManagerScriptingSubsystem;
// ********** End Class UCollectionManagerScriptingSubsystem ***************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_CollectionManagerScriptingSubsystem_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS