// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Subsystems/CollectionManagerScriptingSubsystem.h" #ifdef UNREALED_CollectionManagerScriptingSubsystem_generated_h #error "CollectionManagerScriptingSubsystem.generated.h already included, missing '#pragma once' in CollectionManagerScriptingSubsystem.h" #endif #define UNREALED_CollectionManagerScriptingSubsystem_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UObject; enum class ECollectionScriptingShareType : uint8; struct FAssetData; struct FCollectionScriptingContainerSource; struct FCollectionScriptingRef; struct FSoftObjectPath; // ********** Begin ScriptStruct FCollectionScriptingContainerSource ******************************* struct Z_Construct_UScriptStruct_FCollectionScriptingContainerSource_Statics; #define FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_CollectionManagerScriptingSubsystem_h_16_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FCollectionScriptingContainerSource_Statics; \ UNREALED_API static class UScriptStruct* StaticStruct(); struct FCollectionScriptingContainerSource; // ********** End ScriptStruct FCollectionScriptingContainerSource ********************************* // ********** Begin ScriptStruct FCollectionScriptingRef ******************************************* struct Z_Construct_UScriptStruct_FCollectionScriptingRef_Statics; #define FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_CollectionManagerScriptingSubsystem_h_30_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FCollectionScriptingRef_Statics; \ UNREALED_API static class UScriptStruct* StaticStruct(); struct FCollectionScriptingRef; // ********** End ScriptStruct FCollectionScriptingRef ********************************************* // ********** Begin Class UCollectionManagerScriptingSubsystem ************************************* #define FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_CollectionManagerScriptingSubsystem_h_48_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execGetBaseGameCollectionContainer); \ DECLARE_FUNCTION(execGetCollectionsContainingAssetPtr); \ DECLARE_FUNCTION(execGetCollectionsContainingAssetData); \ DECLARE_FUNCTION(execGetCollectionsContainingAsset); \ DECLARE_FUNCTION(execGetAssetsInCollection); \ DECLARE_FUNCTION(execGetCollectionsByName); \ DECLARE_FUNCTION(execCollectionExists); \ DECLARE_FUNCTION(execRemoveAssetPtrsFromCollection); \ DECLARE_FUNCTION(execRemoveAssetDatasFromCollection); \ DECLARE_FUNCTION(execRemoveAssetsFromCollection); \ DECLARE_FUNCTION(execRemoveAssetPtrFromCollection); \ DECLARE_FUNCTION(execRemoveAssetDataFromCollection); \ DECLARE_FUNCTION(execRemoveAssetFromCollection); \ DECLARE_FUNCTION(execAddAssetPtrsToCollection); \ DECLARE_FUNCTION(execAddAssetDatasToCollection); \ DECLARE_FUNCTION(execAddAssetsToCollection); \ DECLARE_FUNCTION(execAddAssetPtrToCollection); \ DECLARE_FUNCTION(execAddAssetDataToCollection); \ DECLARE_FUNCTION(execAddAssetToCollection); \ DECLARE_FUNCTION(execEmptyCollection); \ DECLARE_FUNCTION(execReparentCollection); \ DECLARE_FUNCTION(execRenameCollection); \ DECLARE_FUNCTION(execDestroyCollection); \ DECLARE_FUNCTION(execGetCollections); \ DECLARE_FUNCTION(execCreateOrEmptyCollection); \ DECLARE_FUNCTION(execCreateCollection); \ DECLARE_FUNCTION(execGetCollectionContainers); struct Z_Construct_UClass_UCollectionManagerScriptingSubsystem_Statics; UNREALED_API UClass* Z_Construct_UClass_UCollectionManagerScriptingSubsystem_NoRegister(); #define FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_CollectionManagerScriptingSubsystem_h_48_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUCollectionManagerScriptingSubsystem(); \ friend struct ::Z_Construct_UClass_UCollectionManagerScriptingSubsystem_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UNREALED_API UClass* ::Z_Construct_UClass_UCollectionManagerScriptingSubsystem_NoRegister(); \ public: \ DECLARE_CLASS2(UCollectionManagerScriptingSubsystem, UEditorSubsystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UCollectionManagerScriptingSubsystem_NoRegister) \ DECLARE_SERIALIZER(UCollectionManagerScriptingSubsystem) #define FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_CollectionManagerScriptingSubsystem_h_48_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ UNREALED_API UCollectionManagerScriptingSubsystem(); \ /** Deleted move- and copy-constructors, should never be used */ \ UCollectionManagerScriptingSubsystem(UCollectionManagerScriptingSubsystem&&) = delete; \ UCollectionManagerScriptingSubsystem(const UCollectionManagerScriptingSubsystem&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UCollectionManagerScriptingSubsystem); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCollectionManagerScriptingSubsystem); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UCollectionManagerScriptingSubsystem) \ UNREALED_API virtual ~UCollectionManagerScriptingSubsystem(); #define FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_CollectionManagerScriptingSubsystem_h_45_PROLOG #define FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_CollectionManagerScriptingSubsystem_h_48_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_CollectionManagerScriptingSubsystem_h_48_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_CollectionManagerScriptingSubsystem_h_48_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_CollectionManagerScriptingSubsystem_h_48_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UCollectionManagerScriptingSubsystem; // ********** End Class UCollectionManagerScriptingSubsystem *************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_CollectionManagerScriptingSubsystem_h PRAGMA_ENABLE_DEPRECATION_WARNINGS