121 lines
6.3 KiB
C
121 lines
6.3 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Subsystems/CollectionManagerScriptingSubsystem.h"
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#ifdef UNREALED_CollectionManagerScriptingSubsystem_generated_h
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#error "CollectionManagerScriptingSubsystem.generated.h already included, missing '#pragma once' in CollectionManagerScriptingSubsystem.h"
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#endif
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#define UNREALED_CollectionManagerScriptingSubsystem_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class UObject;
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enum class ECollectionScriptingShareType : uint8;
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struct FAssetData;
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struct FCollectionScriptingContainerSource;
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struct FCollectionScriptingRef;
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struct FSoftObjectPath;
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// ********** Begin ScriptStruct FCollectionScriptingContainerSource *******************************
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struct Z_Construct_UScriptStruct_FCollectionScriptingContainerSource_Statics;
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#define FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_CollectionManagerScriptingSubsystem_h_16_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FCollectionScriptingContainerSource_Statics; \
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UNREALED_API static class UScriptStruct* StaticStruct();
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struct FCollectionScriptingContainerSource;
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// ********** End ScriptStruct FCollectionScriptingContainerSource *********************************
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// ********** Begin ScriptStruct FCollectionScriptingRef *******************************************
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struct Z_Construct_UScriptStruct_FCollectionScriptingRef_Statics;
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#define FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_CollectionManagerScriptingSubsystem_h_30_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FCollectionScriptingRef_Statics; \
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UNREALED_API static class UScriptStruct* StaticStruct();
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struct FCollectionScriptingRef;
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// ********** End ScriptStruct FCollectionScriptingRef *********************************************
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// ********** Begin Class UCollectionManagerScriptingSubsystem *************************************
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#define FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_CollectionManagerScriptingSubsystem_h_48_RPC_WRAPPERS_NO_PURE_DECLS \
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DECLARE_FUNCTION(execGetBaseGameCollectionContainer); \
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DECLARE_FUNCTION(execGetCollectionsContainingAssetPtr); \
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DECLARE_FUNCTION(execGetCollectionsContainingAssetData); \
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DECLARE_FUNCTION(execGetCollectionsContainingAsset); \
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DECLARE_FUNCTION(execGetAssetsInCollection); \
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DECLARE_FUNCTION(execGetCollectionsByName); \
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DECLARE_FUNCTION(execCollectionExists); \
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DECLARE_FUNCTION(execRemoveAssetPtrsFromCollection); \
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DECLARE_FUNCTION(execRemoveAssetDatasFromCollection); \
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DECLARE_FUNCTION(execRemoveAssetsFromCollection); \
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DECLARE_FUNCTION(execRemoveAssetPtrFromCollection); \
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DECLARE_FUNCTION(execRemoveAssetDataFromCollection); \
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DECLARE_FUNCTION(execRemoveAssetFromCollection); \
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DECLARE_FUNCTION(execAddAssetPtrsToCollection); \
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DECLARE_FUNCTION(execAddAssetDatasToCollection); \
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DECLARE_FUNCTION(execAddAssetsToCollection); \
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DECLARE_FUNCTION(execAddAssetPtrToCollection); \
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DECLARE_FUNCTION(execAddAssetDataToCollection); \
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DECLARE_FUNCTION(execAddAssetToCollection); \
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DECLARE_FUNCTION(execEmptyCollection); \
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DECLARE_FUNCTION(execReparentCollection); \
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DECLARE_FUNCTION(execRenameCollection); \
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DECLARE_FUNCTION(execDestroyCollection); \
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DECLARE_FUNCTION(execGetCollections); \
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DECLARE_FUNCTION(execCreateOrEmptyCollection); \
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DECLARE_FUNCTION(execCreateCollection); \
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DECLARE_FUNCTION(execGetCollectionContainers);
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struct Z_Construct_UClass_UCollectionManagerScriptingSubsystem_Statics;
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UNREALED_API UClass* Z_Construct_UClass_UCollectionManagerScriptingSubsystem_NoRegister();
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#define FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_CollectionManagerScriptingSubsystem_h_48_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUCollectionManagerScriptingSubsystem(); \
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friend struct ::Z_Construct_UClass_UCollectionManagerScriptingSubsystem_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend UNREALED_API UClass* ::Z_Construct_UClass_UCollectionManagerScriptingSubsystem_NoRegister(); \
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public: \
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DECLARE_CLASS2(UCollectionManagerScriptingSubsystem, UEditorSubsystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UCollectionManagerScriptingSubsystem_NoRegister) \
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DECLARE_SERIALIZER(UCollectionManagerScriptingSubsystem)
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#define FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_CollectionManagerScriptingSubsystem_h_48_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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UNREALED_API UCollectionManagerScriptingSubsystem(); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UCollectionManagerScriptingSubsystem(UCollectionManagerScriptingSubsystem&&) = delete; \
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UCollectionManagerScriptingSubsystem(const UCollectionManagerScriptingSubsystem&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UCollectionManagerScriptingSubsystem); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCollectionManagerScriptingSubsystem); \
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DEFINE_DEFAULT_CONSTRUCTOR_CALL(UCollectionManagerScriptingSubsystem) \
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UNREALED_API virtual ~UCollectionManagerScriptingSubsystem();
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#define FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_CollectionManagerScriptingSubsystem_h_45_PROLOG
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#define FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_CollectionManagerScriptingSubsystem_h_48_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_CollectionManagerScriptingSubsystem_h_48_RPC_WRAPPERS_NO_PURE_DECLS \
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FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_CollectionManagerScriptingSubsystem_h_48_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_CollectionManagerScriptingSubsystem_h_48_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UCollectionManagerScriptingSubsystem;
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// ********** End Class UCollectionManagerScriptingSubsystem ***************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_CollectionManagerScriptingSubsystem_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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