86 lines
4.4 KiB
C++
86 lines
4.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Sections/MovieSceneParticleSection.h"
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#ifdef MOVIESCENETRACKS_MovieSceneParticleSection_generated_h
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#error "MovieSceneParticleSection.generated.h already included, missing '#pragma once' in MovieSceneParticleSection.h"
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#endif
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#define MOVIESCENETRACKS_MovieSceneParticleSection_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FMovieSceneParticleChannel ****************************************
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struct Z_Construct_UScriptStruct_FMovieSceneParticleChannel_Statics;
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#define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Sections_MovieSceneParticleSection_h_38_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FMovieSceneParticleChannel_Statics; \
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MOVIESCENETRACKS_API static class UScriptStruct* StaticStruct(); \
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typedef FMovieSceneByteChannel Super;
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struct FMovieSceneParticleChannel;
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// ********** End ScriptStruct FMovieSceneParticleChannel ******************************************
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// ********** Begin Class UMovieSceneParticleSection ***********************************************
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struct Z_Construct_UClass_UMovieSceneParticleSection_Statics;
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MOVIESCENETRACKS_API UClass* Z_Construct_UClass_UMovieSceneParticleSection_NoRegister();
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#define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Sections_MovieSceneParticleSection_h_70_INCLASS \
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private: \
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static void StaticRegisterNativesUMovieSceneParticleSection(); \
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friend struct ::Z_Construct_UClass_UMovieSceneParticleSection_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend MOVIESCENETRACKS_API UClass* ::Z_Construct_UClass_UMovieSceneParticleSection_NoRegister(); \
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public: \
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DECLARE_CLASS2(UMovieSceneParticleSection, UMovieSceneSection, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/MovieSceneTracks"), Z_Construct_UClass_UMovieSceneParticleSection_NoRegister) \
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DECLARE_SERIALIZER(UMovieSceneParticleSection)
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#define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Sections_MovieSceneParticleSection_h_70_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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MOVIESCENETRACKS_API UMovieSceneParticleSection(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMovieSceneParticleSection) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(MOVIESCENETRACKS_API, UMovieSceneParticleSection); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMovieSceneParticleSection); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UMovieSceneParticleSection(UMovieSceneParticleSection&&) = delete; \
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UMovieSceneParticleSection(const UMovieSceneParticleSection&) = delete; \
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MOVIESCENETRACKS_API virtual ~UMovieSceneParticleSection();
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#define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Sections_MovieSceneParticleSection_h_66_PROLOG
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#define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Sections_MovieSceneParticleSection_h_70_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_MovieSceneTracks_Public_Sections_MovieSceneParticleSection_h_70_INCLASS \
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FID_Engine_Source_Runtime_MovieSceneTracks_Public_Sections_MovieSceneParticleSection_h_70_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UMovieSceneParticleSection;
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// ********** End Class UMovieSceneParticleSection *************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieSceneTracks_Public_Sections_MovieSceneParticleSection_h
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// ********** Begin Enum EParticleKey **************************************************************
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#define FOREACH_ENUM_EPARTICLEKEY(op) \
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op(EParticleKey::Activate) \
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op(EParticleKey::Deactivate) \
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op(EParticleKey::Trigger)
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enum class EParticleKey : uint8;
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template<> struct TIsUEnumClass<EParticleKey> { enum { Value = true }; };
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template<> MOVIESCENETRACKS_NON_ATTRIBUTED_API UEnum* StaticEnum<EParticleKey>();
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// ********** End Enum EParticleKey ****************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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