// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Sections/MovieSceneParticleSection.h" #ifdef MOVIESCENETRACKS_MovieSceneParticleSection_generated_h #error "MovieSceneParticleSection.generated.h already included, missing '#pragma once' in MovieSceneParticleSection.h" #endif #define MOVIESCENETRACKS_MovieSceneParticleSection_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMovieSceneParticleChannel **************************************** struct Z_Construct_UScriptStruct_FMovieSceneParticleChannel_Statics; #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Sections_MovieSceneParticleSection_h_38_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneParticleChannel_Statics; \ MOVIESCENETRACKS_API static class UScriptStruct* StaticStruct(); \ typedef FMovieSceneByteChannel Super; struct FMovieSceneParticleChannel; // ********** End ScriptStruct FMovieSceneParticleChannel ****************************************** // ********** Begin Class UMovieSceneParticleSection *********************************************** struct Z_Construct_UClass_UMovieSceneParticleSection_Statics; MOVIESCENETRACKS_API UClass* Z_Construct_UClass_UMovieSceneParticleSection_NoRegister(); #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Sections_MovieSceneParticleSection_h_70_INCLASS \ private: \ static void StaticRegisterNativesUMovieSceneParticleSection(); \ friend struct ::Z_Construct_UClass_UMovieSceneParticleSection_Statics; \ static UClass* GetPrivateStaticClass(); \ friend MOVIESCENETRACKS_API UClass* ::Z_Construct_UClass_UMovieSceneParticleSection_NoRegister(); \ public: \ DECLARE_CLASS2(UMovieSceneParticleSection, UMovieSceneSection, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/MovieSceneTracks"), Z_Construct_UClass_UMovieSceneParticleSection_NoRegister) \ DECLARE_SERIALIZER(UMovieSceneParticleSection) #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Sections_MovieSceneParticleSection_h_70_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ MOVIESCENETRACKS_API UMovieSceneParticleSection(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMovieSceneParticleSection) \ DECLARE_VTABLE_PTR_HELPER_CTOR(MOVIESCENETRACKS_API, UMovieSceneParticleSection); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMovieSceneParticleSection); \ /** Deleted move- and copy-constructors, should never be used */ \ UMovieSceneParticleSection(UMovieSceneParticleSection&&) = delete; \ UMovieSceneParticleSection(const UMovieSceneParticleSection&) = delete; \ MOVIESCENETRACKS_API virtual ~UMovieSceneParticleSection(); #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Sections_MovieSceneParticleSection_h_66_PROLOG #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Sections_MovieSceneParticleSection_h_70_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_MovieSceneTracks_Public_Sections_MovieSceneParticleSection_h_70_INCLASS \ FID_Engine_Source_Runtime_MovieSceneTracks_Public_Sections_MovieSceneParticleSection_h_70_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMovieSceneParticleSection; // ********** End Class UMovieSceneParticleSection ************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieSceneTracks_Public_Sections_MovieSceneParticleSection_h // ********** Begin Enum EParticleKey ************************************************************** #define FOREACH_ENUM_EPARTICLEKEY(op) \ op(EParticleKey::Activate) \ op(EParticleKey::Deactivate) \ op(EParticleKey::Trigger) enum class EParticleKey : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> MOVIESCENETRACKS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EParticleKey **************************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS