136 lines
9.5 KiB
C++
136 lines
9.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "Snapping/ModelingSceneSnappingManager.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeModelingSceneSnappingManager() {}
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// ********** Begin Cross Module References ********************************************************
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INTERACTIVETOOLSFRAMEWORK_API UClass* Z_Construct_UClass_UInteractiveToolsContext_NoRegister();
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INTERACTIVETOOLSFRAMEWORK_API UClass* Z_Construct_UClass_USceneSnappingManager();
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MODELINGCOMPONENTS_API UClass* Z_Construct_UClass_UModelingSceneSnappingManager();
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MODELINGCOMPONENTS_API UClass* Z_Construct_UClass_UModelingSceneSnappingManager_NoRegister();
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UPackage* Z_Construct_UPackage__Script_ModelingComponents();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class UModelingSceneSnappingManager ********************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_UModelingSceneSnappingManager;
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UClass* UModelingSceneSnappingManager::GetPrivateStaticClass()
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{
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using TClass = UModelingSceneSnappingManager;
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if (!Z_Registration_Info_UClass_UModelingSceneSnappingManager.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("ModelingSceneSnappingManager"),
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Z_Registration_Info_UClass_UModelingSceneSnappingManager.InnerSingleton,
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StaticRegisterNativesUModelingSceneSnappingManager,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_UModelingSceneSnappingManager.InnerSingleton;
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}
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UClass* Z_Construct_UClass_UModelingSceneSnappingManager_NoRegister()
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{
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return UModelingSceneSnappingManager::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_UModelingSceneSnappingManager_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "Comment", "/**\n * UModelingSceneSnappingManager is an implementation of snapping suitable for use in\n * Modeling Tools/Gizmos (and potentially other places). \n * \n * Currently Supports:\n * - snap to position/rotation grid\n * - snap to mesh vertex position\n * - snap to mesh edge position\n * \n * Snapping to mesh vertex/edge positions currently works for Volume (BrushComponent), StaticMeshComponent, \n * and DynamicMeshComponent. \n * \n * Currently the StaticMesh vertex/edge snapping is dependent on the Physics\n * system, and may fail or return nonsense results in some cases, due to the physics\n * complex-collision mesh deviating from the source-model mesh.\n */" },
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{ "IncludePath", "Snapping/ModelingSceneSnappingManager.h" },
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{ "ModuleRelativePath", "Public/Snapping/ModelingSceneSnappingManager.h" },
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{ "ToolTip", "UModelingSceneSnappingManager is an implementation of snapping suitable for use in\nModeling Tools/Gizmos (and potentially other places).\n\nCurrently Supports:\n - snap to position/rotation grid\n - snap to mesh vertex position\n - snap to mesh edge position\n\nSnapping to mesh vertex/edge positions currently works for Volume (BrushComponent), StaticMeshComponent,\nand DynamicMeshComponent.\n\nCurrently the StaticMesh vertex/edge snapping is dependent on the Physics\nsystem, and may fail or return nonsense results in some cases, due to the physics\ncomplex-collision mesh deviating from the source-model mesh." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ParentContext_MetaData[] = {
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{ "ModuleRelativePath", "Public/Snapping/ModelingSceneSnappingManager.h" },
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};
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#endif // WITH_METADATA
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// ********** Begin Class UModelingSceneSnappingManager constinit property declarations ************
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static const UECodeGen_Private::FObjectPropertyParams NewProp_ParentContext;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class UModelingSceneSnappingManager constinit property declarations **************
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<UModelingSceneSnappingManager>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_UModelingSceneSnappingManager_Statics
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// ********** Begin Class UModelingSceneSnappingManager Property Definitions ***********************
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UModelingSceneSnappingManager_Statics::NewProp_ParentContext = { "ParentContext", nullptr, (EPropertyFlags)0x0124080000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UModelingSceneSnappingManager, ParentContext), Z_Construct_UClass_UInteractiveToolsContext_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ParentContext_MetaData), NewProp_ParentContext_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UModelingSceneSnappingManager_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UModelingSceneSnappingManager_Statics::NewProp_ParentContext,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UModelingSceneSnappingManager_Statics::PropPointers) < 2048);
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// ********** End Class UModelingSceneSnappingManager Property Definitions *************************
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UObject* (*const Z_Construct_UClass_UModelingSceneSnappingManager_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_USceneSnappingManager,
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(UObject* (*)())Z_Construct_UPackage__Script_ModelingComponents,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UModelingSceneSnappingManager_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_UModelingSceneSnappingManager_Statics::ClassParams = {
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&UModelingSceneSnappingManager::StaticClass,
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nullptr,
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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Z_Construct_UClass_UModelingSceneSnappingManager_Statics::PropPointers,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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UE_ARRAY_COUNT(Z_Construct_UClass_UModelingSceneSnappingManager_Statics::PropPointers),
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0,
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0x000800A0u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UModelingSceneSnappingManager_Statics::Class_MetaDataParams), Z_Construct_UClass_UModelingSceneSnappingManager_Statics::Class_MetaDataParams)
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};
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void UModelingSceneSnappingManager::StaticRegisterNativesUModelingSceneSnappingManager()
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{
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}
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UClass* Z_Construct_UClass_UModelingSceneSnappingManager()
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{
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if (!Z_Registration_Info_UClass_UModelingSceneSnappingManager.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UModelingSceneSnappingManager.OuterSingleton, Z_Construct_UClass_UModelingSceneSnappingManager_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_UModelingSceneSnappingManager.OuterSingleton;
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}
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UModelingSceneSnappingManager::UModelingSceneSnappingManager(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UModelingSceneSnappingManager);
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UModelingSceneSnappingManager::~UModelingSceneSnappingManager() {}
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// ********** End Class UModelingSceneSnappingManager **********************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Snapping_ModelingSceneSnappingManager_h__Script_ModelingComponents_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_UModelingSceneSnappingManager, UModelingSceneSnappingManager::StaticClass, TEXT("UModelingSceneSnappingManager"), &Z_Registration_Info_UClass_UModelingSceneSnappingManager, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UModelingSceneSnappingManager), 1177522471U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Snapping_ModelingSceneSnappingManager_h__Script_ModelingComponents_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Snapping_ModelingSceneSnappingManager_h__Script_ModelingComponents_225570171{
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TEXT("/Script/ModelingComponents"),
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Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Snapping_ModelingSceneSnappingManager_h__Script_ModelingComponents_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Snapping_ModelingSceneSnappingManager_h__Script_ModelingComponents_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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