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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ModelingComponents/UHT/ModelingSceneSnappingManager.gen.cpp

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Snapping/ModelingSceneSnappingManager.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeModelingSceneSnappingManager() {}
// ********** Begin Cross Module References ********************************************************
INTERACTIVETOOLSFRAMEWORK_API UClass* Z_Construct_UClass_UInteractiveToolsContext_NoRegister();
INTERACTIVETOOLSFRAMEWORK_API UClass* Z_Construct_UClass_USceneSnappingManager();
MODELINGCOMPONENTS_API UClass* Z_Construct_UClass_UModelingSceneSnappingManager();
MODELINGCOMPONENTS_API UClass* Z_Construct_UClass_UModelingSceneSnappingManager_NoRegister();
UPackage* Z_Construct_UPackage__Script_ModelingComponents();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UModelingSceneSnappingManager ********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UModelingSceneSnappingManager;
UClass* UModelingSceneSnappingManager::GetPrivateStaticClass()
{
using TClass = UModelingSceneSnappingManager;
if (!Z_Registration_Info_UClass_UModelingSceneSnappingManager.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ModelingSceneSnappingManager"),
Z_Registration_Info_UClass_UModelingSceneSnappingManager.InnerSingleton,
StaticRegisterNativesUModelingSceneSnappingManager,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UModelingSceneSnappingManager.InnerSingleton;
}
UClass* Z_Construct_UClass_UModelingSceneSnappingManager_NoRegister()
{
return UModelingSceneSnappingManager::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UModelingSceneSnappingManager_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * UModelingSceneSnappingManager is an implementation of snapping suitable for use in\n * Modeling Tools/Gizmos (and potentially other places). \n * \n * Currently Supports:\n * - snap to position/rotation grid\n * - snap to mesh vertex position\n * - snap to mesh edge position\n * \n * Snapping to mesh vertex/edge positions currently works for Volume (BrushComponent), StaticMeshComponent, \n * and DynamicMeshComponent. \n * \n * Currently the StaticMesh vertex/edge snapping is dependent on the Physics\n * system, and may fail or return nonsense results in some cases, due to the physics\n * complex-collision mesh deviating from the source-model mesh.\n */" },
{ "IncludePath", "Snapping/ModelingSceneSnappingManager.h" },
{ "ModuleRelativePath", "Public/Snapping/ModelingSceneSnappingManager.h" },
{ "ToolTip", "UModelingSceneSnappingManager is an implementation of snapping suitable for use in\nModeling Tools/Gizmos (and potentially other places).\n\nCurrently Supports:\n - snap to position/rotation grid\n - snap to mesh vertex position\n - snap to mesh edge position\n\nSnapping to mesh vertex/edge positions currently works for Volume (BrushComponent), StaticMeshComponent,\nand DynamicMeshComponent.\n\nCurrently the StaticMesh vertex/edge snapping is dependent on the Physics\nsystem, and may fail or return nonsense results in some cases, due to the physics\ncomplex-collision mesh deviating from the source-model mesh." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ParentContext_MetaData[] = {
{ "ModuleRelativePath", "Public/Snapping/ModelingSceneSnappingManager.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UModelingSceneSnappingManager constinit property declarations ************
static const UECodeGen_Private::FObjectPropertyParams NewProp_ParentContext;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UModelingSceneSnappingManager constinit property declarations **************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UModelingSceneSnappingManager>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UModelingSceneSnappingManager_Statics
// ********** Begin Class UModelingSceneSnappingManager Property Definitions ***********************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UModelingSceneSnappingManager_Statics::NewProp_ParentContext = { "ParentContext", nullptr, (EPropertyFlags)0x0124080000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UModelingSceneSnappingManager, ParentContext), Z_Construct_UClass_UInteractiveToolsContext_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ParentContext_MetaData), NewProp_ParentContext_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UModelingSceneSnappingManager_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UModelingSceneSnappingManager_Statics::NewProp_ParentContext,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UModelingSceneSnappingManager_Statics::PropPointers) < 2048);
// ********** End Class UModelingSceneSnappingManager Property Definitions *************************
UObject* (*const Z_Construct_UClass_UModelingSceneSnappingManager_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_USceneSnappingManager,
(UObject* (*)())Z_Construct_UPackage__Script_ModelingComponents,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UModelingSceneSnappingManager_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UModelingSceneSnappingManager_Statics::ClassParams = {
&UModelingSceneSnappingManager::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UModelingSceneSnappingManager_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UModelingSceneSnappingManager_Statics::PropPointers),
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UModelingSceneSnappingManager_Statics::Class_MetaDataParams), Z_Construct_UClass_UModelingSceneSnappingManager_Statics::Class_MetaDataParams)
};
void UModelingSceneSnappingManager::StaticRegisterNativesUModelingSceneSnappingManager()
{
}
UClass* Z_Construct_UClass_UModelingSceneSnappingManager()
{
if (!Z_Registration_Info_UClass_UModelingSceneSnappingManager.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UModelingSceneSnappingManager.OuterSingleton, Z_Construct_UClass_UModelingSceneSnappingManager_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UModelingSceneSnappingManager.OuterSingleton;
}
UModelingSceneSnappingManager::UModelingSceneSnappingManager(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UModelingSceneSnappingManager);
UModelingSceneSnappingManager::~UModelingSceneSnappingManager() {}
// ********** End Class UModelingSceneSnappingManager **********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Snapping_ModelingSceneSnappingManager_h__Script_ModelingComponents_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UModelingSceneSnappingManager, UModelingSceneSnappingManager::StaticClass, TEXT("UModelingSceneSnappingManager"), &Z_Registration_Info_UClass_UModelingSceneSnappingManager, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UModelingSceneSnappingManager), 1177522471U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Snapping_ModelingSceneSnappingManager_h__Script_ModelingComponents_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Snapping_ModelingSceneSnappingManager_h__Script_ModelingComponents_225570171{
TEXT("/Script/ModelingComponents"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Snapping_ModelingSceneSnappingManager_h__Script_ModelingComponents_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Snapping_ModelingSceneSnappingManager_h__Script_ModelingComponents_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS