// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Snapping/ModelingSceneSnappingManager.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeModelingSceneSnappingManager() {} // ********** Begin Cross Module References ******************************************************** INTERACTIVETOOLSFRAMEWORK_API UClass* Z_Construct_UClass_UInteractiveToolsContext_NoRegister(); INTERACTIVETOOLSFRAMEWORK_API UClass* Z_Construct_UClass_USceneSnappingManager(); MODELINGCOMPONENTS_API UClass* Z_Construct_UClass_UModelingSceneSnappingManager(); MODELINGCOMPONENTS_API UClass* Z_Construct_UClass_UModelingSceneSnappingManager_NoRegister(); UPackage* Z_Construct_UPackage__Script_ModelingComponents(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UModelingSceneSnappingManager ******************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UModelingSceneSnappingManager; UClass* UModelingSceneSnappingManager::GetPrivateStaticClass() { using TClass = UModelingSceneSnappingManager; if (!Z_Registration_Info_UClass_UModelingSceneSnappingManager.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("ModelingSceneSnappingManager"), Z_Registration_Info_UClass_UModelingSceneSnappingManager.InnerSingleton, StaticRegisterNativesUModelingSceneSnappingManager, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UModelingSceneSnappingManager.InnerSingleton; } UClass* Z_Construct_UClass_UModelingSceneSnappingManager_NoRegister() { return UModelingSceneSnappingManager::GetPrivateStaticClass(); } struct Z_Construct_UClass_UModelingSceneSnappingManager_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/**\n * UModelingSceneSnappingManager is an implementation of snapping suitable for use in\n * Modeling Tools/Gizmos (and potentially other places). \n * \n * Currently Supports:\n * - snap to position/rotation grid\n * - snap to mesh vertex position\n * - snap to mesh edge position\n * \n * Snapping to mesh vertex/edge positions currently works for Volume (BrushComponent), StaticMeshComponent, \n * and DynamicMeshComponent. \n * \n * Currently the StaticMesh vertex/edge snapping is dependent on the Physics\n * system, and may fail or return nonsense results in some cases, due to the physics\n * complex-collision mesh deviating from the source-model mesh.\n */" }, { "IncludePath", "Snapping/ModelingSceneSnappingManager.h" }, { "ModuleRelativePath", "Public/Snapping/ModelingSceneSnappingManager.h" }, { "ToolTip", "UModelingSceneSnappingManager is an implementation of snapping suitable for use in\nModeling Tools/Gizmos (and potentially other places).\n\nCurrently Supports:\n - snap to position/rotation grid\n - snap to mesh vertex position\n - snap to mesh edge position\n\nSnapping to mesh vertex/edge positions currently works for Volume (BrushComponent), StaticMeshComponent,\nand DynamicMeshComponent.\n\nCurrently the StaticMesh vertex/edge snapping is dependent on the Physics\nsystem, and may fail or return nonsense results in some cases, due to the physics\ncomplex-collision mesh deviating from the source-model mesh." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ParentContext_MetaData[] = { { "ModuleRelativePath", "Public/Snapping/ModelingSceneSnappingManager.h" }, }; #endif // WITH_METADATA // ********** Begin Class UModelingSceneSnappingManager constinit property declarations ************ static const UECodeGen_Private::FObjectPropertyParams NewProp_ParentContext; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UModelingSceneSnappingManager constinit property declarations ************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UModelingSceneSnappingManager_Statics // ********** Begin Class UModelingSceneSnappingManager Property Definitions *********************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UModelingSceneSnappingManager_Statics::NewProp_ParentContext = { "ParentContext", nullptr, (EPropertyFlags)0x0124080000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UModelingSceneSnappingManager, ParentContext), Z_Construct_UClass_UInteractiveToolsContext_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ParentContext_MetaData), NewProp_ParentContext_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UModelingSceneSnappingManager_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UModelingSceneSnappingManager_Statics::NewProp_ParentContext, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UModelingSceneSnappingManager_Statics::PropPointers) < 2048); // ********** End Class UModelingSceneSnappingManager Property Definitions ************************* UObject* (*const Z_Construct_UClass_UModelingSceneSnappingManager_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_USceneSnappingManager, (UObject* (*)())Z_Construct_UPackage__Script_ModelingComponents, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UModelingSceneSnappingManager_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UModelingSceneSnappingManager_Statics::ClassParams = { &UModelingSceneSnappingManager::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UModelingSceneSnappingManager_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UModelingSceneSnappingManager_Statics::PropPointers), 0, 0x000800A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UModelingSceneSnappingManager_Statics::Class_MetaDataParams), Z_Construct_UClass_UModelingSceneSnappingManager_Statics::Class_MetaDataParams) }; void UModelingSceneSnappingManager::StaticRegisterNativesUModelingSceneSnappingManager() { } UClass* Z_Construct_UClass_UModelingSceneSnappingManager() { if (!Z_Registration_Info_UClass_UModelingSceneSnappingManager.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UModelingSceneSnappingManager.OuterSingleton, Z_Construct_UClass_UModelingSceneSnappingManager_Statics::ClassParams); } return Z_Registration_Info_UClass_UModelingSceneSnappingManager.OuterSingleton; } UModelingSceneSnappingManager::UModelingSceneSnappingManager(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UModelingSceneSnappingManager); UModelingSceneSnappingManager::~UModelingSceneSnappingManager() {} // ********** End Class UModelingSceneSnappingManager ********************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Snapping_ModelingSceneSnappingManager_h__Script_ModelingComponents_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UModelingSceneSnappingManager, UModelingSceneSnappingManager::StaticClass, TEXT("UModelingSceneSnappingManager"), &Z_Registration_Info_UClass_UModelingSceneSnappingManager, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UModelingSceneSnappingManager), 1177522471U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Snapping_ModelingSceneSnappingManager_h__Script_ModelingComponents_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Snapping_ModelingSceneSnappingManager_h__Script_ModelingComponents_225570171{ TEXT("/Script/ModelingComponents"), Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Snapping_ModelingSceneSnappingManager_h__Script_ModelingComponents_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Snapping_ModelingSceneSnappingManager_h__Script_ModelingComponents_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS