Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Landscape/UHT/MaterialExpressionLandscapeLayerSwitch.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

69 lines
3.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Materials/MaterialExpressionLandscapeLayerSwitch.h"
#ifdef LANDSCAPE_MaterialExpressionLandscapeLayerSwitch_generated_h
#error "MaterialExpressionLandscapeLayerSwitch.generated.h already included, missing '#pragma once' in MaterialExpressionLandscapeLayerSwitch.h"
#endif
#define LANDSCAPE_MaterialExpressionLandscapeLayerSwitch_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UMaterialExpressionLandscapeLayerSwitch **********************************
#define FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapeLayerSwitch_h_20_ARCHIVESERIALIZER \
DECLARE_FARCHIVE_SERIALIZER(UMaterialExpressionLandscapeLayerSwitch, LANDSCAPE_API)
struct Z_Construct_UClass_UMaterialExpressionLandscapeLayerSwitch_Statics;
LANDSCAPE_API UClass* Z_Construct_UClass_UMaterialExpressionLandscapeLayerSwitch_NoRegister();
#define FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapeLayerSwitch_h_20_INCLASS \
private: \
static void StaticRegisterNativesUMaterialExpressionLandscapeLayerSwitch(); \
friend struct ::Z_Construct_UClass_UMaterialExpressionLandscapeLayerSwitch_Statics; \
static UClass* GetPrivateStaticClass(); \
friend LANDSCAPE_API UClass* ::Z_Construct_UClass_UMaterialExpressionLandscapeLayerSwitch_NoRegister(); \
public: \
DECLARE_CLASS2(UMaterialExpressionLandscapeLayerSwitch, UMaterialExpression, COMPILED_IN_FLAGS(0 | CLASS_Optional | CLASS_Config), CASTCLASS_None, TEXT("/Script/Landscape"), Z_Construct_UClass_UMaterialExpressionLandscapeLayerSwitch_NoRegister) \
DECLARE_SERIALIZER(UMaterialExpressionLandscapeLayerSwitch) \
FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapeLayerSwitch_h_20_ARCHIVESERIALIZER
#define FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapeLayerSwitch_h_20_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
LANDSCAPE_API UMaterialExpressionLandscapeLayerSwitch(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMaterialExpressionLandscapeLayerSwitch) \
DECLARE_VTABLE_PTR_HELPER_CTOR(LANDSCAPE_API, UMaterialExpressionLandscapeLayerSwitch); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialExpressionLandscapeLayerSwitch); \
/** Deleted move- and copy-constructors, should never be used */ \
UMaterialExpressionLandscapeLayerSwitch(UMaterialExpressionLandscapeLayerSwitch&&) = delete; \
UMaterialExpressionLandscapeLayerSwitch(const UMaterialExpressionLandscapeLayerSwitch&) = delete; \
LANDSCAPE_API virtual ~UMaterialExpressionLandscapeLayerSwitch();
#define FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapeLayerSwitch_h_17_PROLOG
#define FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapeLayerSwitch_h_20_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapeLayerSwitch_h_20_INCLASS \
FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapeLayerSwitch_h_20_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UMaterialExpressionLandscapeLayerSwitch;
// ********** End Class UMaterialExpressionLandscapeLayerSwitch ************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapeLayerSwitch_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS