69 lines
3.9 KiB
C
69 lines
3.9 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Materials/MaterialExpressionLandscapeLayerSwitch.h"
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#ifdef LANDSCAPE_MaterialExpressionLandscapeLayerSwitch_generated_h
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#error "MaterialExpressionLandscapeLayerSwitch.generated.h already included, missing '#pragma once' in MaterialExpressionLandscapeLayerSwitch.h"
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#endif
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#define LANDSCAPE_MaterialExpressionLandscapeLayerSwitch_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UMaterialExpressionLandscapeLayerSwitch **********************************
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#define FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapeLayerSwitch_h_20_ARCHIVESERIALIZER \
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DECLARE_FARCHIVE_SERIALIZER(UMaterialExpressionLandscapeLayerSwitch, LANDSCAPE_API)
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struct Z_Construct_UClass_UMaterialExpressionLandscapeLayerSwitch_Statics;
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LANDSCAPE_API UClass* Z_Construct_UClass_UMaterialExpressionLandscapeLayerSwitch_NoRegister();
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#define FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapeLayerSwitch_h_20_INCLASS \
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private: \
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static void StaticRegisterNativesUMaterialExpressionLandscapeLayerSwitch(); \
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friend struct ::Z_Construct_UClass_UMaterialExpressionLandscapeLayerSwitch_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend LANDSCAPE_API UClass* ::Z_Construct_UClass_UMaterialExpressionLandscapeLayerSwitch_NoRegister(); \
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public: \
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DECLARE_CLASS2(UMaterialExpressionLandscapeLayerSwitch, UMaterialExpression, COMPILED_IN_FLAGS(0 | CLASS_Optional | CLASS_Config), CASTCLASS_None, TEXT("/Script/Landscape"), Z_Construct_UClass_UMaterialExpressionLandscapeLayerSwitch_NoRegister) \
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DECLARE_SERIALIZER(UMaterialExpressionLandscapeLayerSwitch) \
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FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapeLayerSwitch_h_20_ARCHIVESERIALIZER
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#define FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapeLayerSwitch_h_20_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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LANDSCAPE_API UMaterialExpressionLandscapeLayerSwitch(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMaterialExpressionLandscapeLayerSwitch) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(LANDSCAPE_API, UMaterialExpressionLandscapeLayerSwitch); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialExpressionLandscapeLayerSwitch); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UMaterialExpressionLandscapeLayerSwitch(UMaterialExpressionLandscapeLayerSwitch&&) = delete; \
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UMaterialExpressionLandscapeLayerSwitch(const UMaterialExpressionLandscapeLayerSwitch&) = delete; \
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LANDSCAPE_API virtual ~UMaterialExpressionLandscapeLayerSwitch();
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#define FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapeLayerSwitch_h_17_PROLOG
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#define FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapeLayerSwitch_h_20_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapeLayerSwitch_h_20_INCLASS \
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FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapeLayerSwitch_h_20_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UMaterialExpressionLandscapeLayerSwitch;
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// ********** End Class UMaterialExpressionLandscapeLayerSwitch ************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapeLayerSwitch_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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