// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Materials/MaterialExpressionLandscapeLayerSwitch.h" #ifdef LANDSCAPE_MaterialExpressionLandscapeLayerSwitch_generated_h #error "MaterialExpressionLandscapeLayerSwitch.generated.h already included, missing '#pragma once' in MaterialExpressionLandscapeLayerSwitch.h" #endif #define LANDSCAPE_MaterialExpressionLandscapeLayerSwitch_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMaterialExpressionLandscapeLayerSwitch ********************************** #define FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapeLayerSwitch_h_20_ARCHIVESERIALIZER \ DECLARE_FARCHIVE_SERIALIZER(UMaterialExpressionLandscapeLayerSwitch, LANDSCAPE_API) struct Z_Construct_UClass_UMaterialExpressionLandscapeLayerSwitch_Statics; LANDSCAPE_API UClass* Z_Construct_UClass_UMaterialExpressionLandscapeLayerSwitch_NoRegister(); #define FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapeLayerSwitch_h_20_INCLASS \ private: \ static void StaticRegisterNativesUMaterialExpressionLandscapeLayerSwitch(); \ friend struct ::Z_Construct_UClass_UMaterialExpressionLandscapeLayerSwitch_Statics; \ static UClass* GetPrivateStaticClass(); \ friend LANDSCAPE_API UClass* ::Z_Construct_UClass_UMaterialExpressionLandscapeLayerSwitch_NoRegister(); \ public: \ DECLARE_CLASS2(UMaterialExpressionLandscapeLayerSwitch, UMaterialExpression, COMPILED_IN_FLAGS(0 | CLASS_Optional | CLASS_Config), CASTCLASS_None, TEXT("/Script/Landscape"), Z_Construct_UClass_UMaterialExpressionLandscapeLayerSwitch_NoRegister) \ DECLARE_SERIALIZER(UMaterialExpressionLandscapeLayerSwitch) \ FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapeLayerSwitch_h_20_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapeLayerSwitch_h_20_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ LANDSCAPE_API UMaterialExpressionLandscapeLayerSwitch(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMaterialExpressionLandscapeLayerSwitch) \ DECLARE_VTABLE_PTR_HELPER_CTOR(LANDSCAPE_API, UMaterialExpressionLandscapeLayerSwitch); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialExpressionLandscapeLayerSwitch); \ /** Deleted move- and copy-constructors, should never be used */ \ UMaterialExpressionLandscapeLayerSwitch(UMaterialExpressionLandscapeLayerSwitch&&) = delete; \ UMaterialExpressionLandscapeLayerSwitch(const UMaterialExpressionLandscapeLayerSwitch&) = delete; \ LANDSCAPE_API virtual ~UMaterialExpressionLandscapeLayerSwitch(); #define FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapeLayerSwitch_h_17_PROLOG #define FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapeLayerSwitch_h_20_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapeLayerSwitch_h_20_INCLASS \ FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapeLayerSwitch_h_20_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMaterialExpressionLandscapeLayerSwitch; // ********** End Class UMaterialExpressionLandscapeLayerSwitch ************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapeLayerSwitch_h PRAGMA_ENABLE_DEPRECATION_WARNINGS