77 lines
3.6 KiB
C++
77 lines
3.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "LandscapeSettings.h"
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#ifdef LANDSCAPE_LandscapeSettings_generated_h
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#error "LandscapeSettings.generated.h already included, missing '#pragma once' in LandscapeSettings.h"
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#endif
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#define LANDSCAPE_LandscapeSettings_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class ULandscapeSettings *******************************************************
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struct Z_Construct_UClass_ULandscapeSettings_Statics;
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LANDSCAPE_API UClass* Z_Construct_UClass_ULandscapeSettings_NoRegister();
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#define FID_Engine_Source_Runtime_Landscape_Public_LandscapeSettings_h_36_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesULandscapeSettings(); \
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friend struct ::Z_Construct_UClass_ULandscapeSettings_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend LANDSCAPE_API UClass* ::Z_Construct_UClass_ULandscapeSettings_NoRegister(); \
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public: \
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DECLARE_CLASS2(ULandscapeSettings, UDeveloperSettings, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/Landscape"), Z_Construct_UClass_ULandscapeSettings_NoRegister) \
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DECLARE_SERIALIZER(ULandscapeSettings) \
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static constexpr const TCHAR* StaticConfigName() {return TEXT("Engine");} \
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#define FID_Engine_Source_Runtime_Landscape_Public_LandscapeSettings_h_36_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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LANDSCAPE_API ULandscapeSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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ULandscapeSettings(ULandscapeSettings&&) = delete; \
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ULandscapeSettings(const ULandscapeSettings&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(LANDSCAPE_API, ULandscapeSettings); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULandscapeSettings); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULandscapeSettings) \
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LANDSCAPE_API virtual ~ULandscapeSettings();
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#define FID_Engine_Source_Runtime_Landscape_Public_LandscapeSettings_h_33_PROLOG
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#define FID_Engine_Source_Runtime_Landscape_Public_LandscapeSettings_h_36_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Landscape_Public_LandscapeSettings_h_36_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_Landscape_Public_LandscapeSettings_h_36_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class ULandscapeSettings;
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// ********** End Class ULandscapeSettings *********************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Landscape_Public_LandscapeSettings_h
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// ********** Begin Enum ELandscapeDirtyingMode ****************************************************
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#define FOREACH_ENUM_ELANDSCAPEDIRTYINGMODE(op) \
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op(ELandscapeDirtyingMode::Auto) \
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op(ELandscapeDirtyingMode::InLandscapeModeOnly) \
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op(ELandscapeDirtyingMode::InLandscapeModeAndUserTriggeredChanges)
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enum class ELandscapeDirtyingMode : uint8;
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template<> struct TIsUEnumClass<ELandscapeDirtyingMode> { enum { Value = true }; };
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template<> LANDSCAPE_NON_ATTRIBUTED_API UEnum* StaticEnum<ELandscapeDirtyingMode>();
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// ********** End Enum ELandscapeDirtyingMode ******************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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