// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "LandscapeSettings.h" #ifdef LANDSCAPE_LandscapeSettings_generated_h #error "LandscapeSettings.generated.h already included, missing '#pragma once' in LandscapeSettings.h" #endif #define LANDSCAPE_LandscapeSettings_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class ULandscapeSettings ******************************************************* struct Z_Construct_UClass_ULandscapeSettings_Statics; LANDSCAPE_API UClass* Z_Construct_UClass_ULandscapeSettings_NoRegister(); #define FID_Engine_Source_Runtime_Landscape_Public_LandscapeSettings_h_36_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesULandscapeSettings(); \ friend struct ::Z_Construct_UClass_ULandscapeSettings_Statics; \ static UClass* GetPrivateStaticClass(); \ friend LANDSCAPE_API UClass* ::Z_Construct_UClass_ULandscapeSettings_NoRegister(); \ public: \ DECLARE_CLASS2(ULandscapeSettings, UDeveloperSettings, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/Landscape"), Z_Construct_UClass_ULandscapeSettings_NoRegister) \ DECLARE_SERIALIZER(ULandscapeSettings) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("Engine");} \ #define FID_Engine_Source_Runtime_Landscape_Public_LandscapeSettings_h_36_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ LANDSCAPE_API ULandscapeSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ ULandscapeSettings(ULandscapeSettings&&) = delete; \ ULandscapeSettings(const ULandscapeSettings&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(LANDSCAPE_API, ULandscapeSettings); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULandscapeSettings); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULandscapeSettings) \ LANDSCAPE_API virtual ~ULandscapeSettings(); #define FID_Engine_Source_Runtime_Landscape_Public_LandscapeSettings_h_33_PROLOG #define FID_Engine_Source_Runtime_Landscape_Public_LandscapeSettings_h_36_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Landscape_Public_LandscapeSettings_h_36_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Landscape_Public_LandscapeSettings_h_36_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ULandscapeSettings; // ********** End Class ULandscapeSettings ********************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Landscape_Public_LandscapeSettings_h // ********** Begin Enum ELandscapeDirtyingMode **************************************************** #define FOREACH_ENUM_ELANDSCAPEDIRTYINGMODE(op) \ op(ELandscapeDirtyingMode::Auto) \ op(ELandscapeDirtyingMode::InLandscapeModeOnly) \ op(ELandscapeDirtyingMode::InLandscapeModeAndUserTriggeredChanges) enum class ELandscapeDirtyingMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> LANDSCAPE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ELandscapeDirtyingMode ****************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS