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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Landscape/UHT/LandscapeSettings.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "LandscapeSettings.h"
#ifdef LANDSCAPE_LandscapeSettings_generated_h
#error "LandscapeSettings.generated.h already included, missing '#pragma once' in LandscapeSettings.h"
#endif
#define LANDSCAPE_LandscapeSettings_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class ULandscapeSettings *******************************************************
struct Z_Construct_UClass_ULandscapeSettings_Statics;
LANDSCAPE_API UClass* Z_Construct_UClass_ULandscapeSettings_NoRegister();
#define FID_Engine_Source_Runtime_Landscape_Public_LandscapeSettings_h_36_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesULandscapeSettings(); \
friend struct ::Z_Construct_UClass_ULandscapeSettings_Statics; \
static UClass* GetPrivateStaticClass(); \
friend LANDSCAPE_API UClass* ::Z_Construct_UClass_ULandscapeSettings_NoRegister(); \
public: \
DECLARE_CLASS2(ULandscapeSettings, UDeveloperSettings, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/Landscape"), Z_Construct_UClass_ULandscapeSettings_NoRegister) \
DECLARE_SERIALIZER(ULandscapeSettings) \
static constexpr const TCHAR* StaticConfigName() {return TEXT("Engine");} \
#define FID_Engine_Source_Runtime_Landscape_Public_LandscapeSettings_h_36_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
LANDSCAPE_API ULandscapeSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
ULandscapeSettings(ULandscapeSettings&&) = delete; \
ULandscapeSettings(const ULandscapeSettings&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(LANDSCAPE_API, ULandscapeSettings); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULandscapeSettings); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULandscapeSettings) \
LANDSCAPE_API virtual ~ULandscapeSettings();
#define FID_Engine_Source_Runtime_Landscape_Public_LandscapeSettings_h_33_PROLOG
#define FID_Engine_Source_Runtime_Landscape_Public_LandscapeSettings_h_36_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Landscape_Public_LandscapeSettings_h_36_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Landscape_Public_LandscapeSettings_h_36_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class ULandscapeSettings;
// ********** End Class ULandscapeSettings *********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Landscape_Public_LandscapeSettings_h
// ********** Begin Enum ELandscapeDirtyingMode ****************************************************
#define FOREACH_ENUM_ELANDSCAPEDIRTYINGMODE(op) \
op(ELandscapeDirtyingMode::Auto) \
op(ELandscapeDirtyingMode::InLandscapeModeOnly) \
op(ELandscapeDirtyingMode::InLandscapeModeAndUserTriggeredChanges)
enum class ELandscapeDirtyingMode : uint8;
template<> struct TIsUEnumClass<ELandscapeDirtyingMode> { enum { Value = true }; };
template<> LANDSCAPE_NON_ATTRIBUTED_API UEnum* StaticEnum<ELandscapeDirtyingMode>();
// ********** End Enum ELandscapeDirtyingMode ******************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS