Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Landscape/UHT/LandscapeEditResourcesSubsystem.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

101 lines
5.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "LandscapeEditResourcesSubsystem.h"
#ifdef LANDSCAPE_LandscapeEditResourcesSubsystem_generated_h
#error "LandscapeEditResourcesSubsystem.generated.h already included, missing '#pragma once' in LandscapeEditResourcesSubsystem.h"
#endif
#define LANDSCAPE_LandscapeEditResourcesSubsystem_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class ULandscapeScratchRenderTarget ********************************************
struct Z_Construct_UClass_ULandscapeScratchRenderTarget_Statics;
LANDSCAPE_API UClass* Z_Construct_UClass_ULandscapeScratchRenderTarget_NoRegister();
#define FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditResourcesSubsystem_h_84_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesULandscapeScratchRenderTarget(); \
friend struct ::Z_Construct_UClass_ULandscapeScratchRenderTarget_Statics; \
static UClass* GetPrivateStaticClass(); \
friend LANDSCAPE_API UClass* ::Z_Construct_UClass_ULandscapeScratchRenderTarget_NoRegister(); \
public: \
DECLARE_CLASS2(ULandscapeScratchRenderTarget, UObject, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/Landscape"), Z_Construct_UClass_ULandscapeScratchRenderTarget_NoRegister) \
DECLARE_SERIALIZER(ULandscapeScratchRenderTarget)
#define FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditResourcesSubsystem_h_84_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
ULandscapeScratchRenderTarget(ULandscapeScratchRenderTarget&&) = delete; \
ULandscapeScratchRenderTarget(const ULandscapeScratchRenderTarget&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, ULandscapeScratchRenderTarget); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULandscapeScratchRenderTarget); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(ULandscapeScratchRenderTarget) \
NO_API virtual ~ULandscapeScratchRenderTarget();
#define FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditResourcesSubsystem_h_81_PROLOG
#define FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditResourcesSubsystem_h_84_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditResourcesSubsystem_h_84_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditResourcesSubsystem_h_84_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class ULandscapeScratchRenderTarget;
// ********** End Class ULandscapeScratchRenderTarget **********************************************
// ********** Begin Class ULandscapeEditResourcesSubsystem *****************************************
struct Z_Construct_UClass_ULandscapeEditResourcesSubsystem_Statics;
LANDSCAPE_API UClass* Z_Construct_UClass_ULandscapeEditResourcesSubsystem_NoRegister();
#define FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditResourcesSubsystem_h_245_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesULandscapeEditResourcesSubsystem(); \
friend struct ::Z_Construct_UClass_ULandscapeEditResourcesSubsystem_Statics; \
static UClass* GetPrivateStaticClass(); \
friend LANDSCAPE_API UClass* ::Z_Construct_UClass_ULandscapeEditResourcesSubsystem_NoRegister(); \
public: \
DECLARE_CLASS2(ULandscapeEditResourcesSubsystem, UEngineSubsystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Landscape"), Z_Construct_UClass_ULandscapeEditResourcesSubsystem_NoRegister) \
DECLARE_SERIALIZER(ULandscapeEditResourcesSubsystem)
#define FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditResourcesSubsystem_h_245_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
ULandscapeEditResourcesSubsystem(ULandscapeEditResourcesSubsystem&&) = delete; \
ULandscapeEditResourcesSubsystem(const ULandscapeEditResourcesSubsystem&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, ULandscapeEditResourcesSubsystem); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULandscapeEditResourcesSubsystem); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(ULandscapeEditResourcesSubsystem) \
NO_API virtual ~ULandscapeEditResourcesSubsystem();
#define FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditResourcesSubsystem_h_242_PROLOG
#define FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditResourcesSubsystem_h_245_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditResourcesSubsystem_h_245_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditResourcesSubsystem_h_245_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class ULandscapeEditResourcesSubsystem;
// ********** End Class ULandscapeEditResourcesSubsystem *******************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditResourcesSubsystem_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS