101 lines
5.2 KiB
C
101 lines
5.2 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "LandscapeEditResourcesSubsystem.h"
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#ifdef LANDSCAPE_LandscapeEditResourcesSubsystem_generated_h
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#error "LandscapeEditResourcesSubsystem.generated.h already included, missing '#pragma once' in LandscapeEditResourcesSubsystem.h"
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#endif
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#define LANDSCAPE_LandscapeEditResourcesSubsystem_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class ULandscapeScratchRenderTarget ********************************************
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struct Z_Construct_UClass_ULandscapeScratchRenderTarget_Statics;
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LANDSCAPE_API UClass* Z_Construct_UClass_ULandscapeScratchRenderTarget_NoRegister();
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#define FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditResourcesSubsystem_h_84_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesULandscapeScratchRenderTarget(); \
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friend struct ::Z_Construct_UClass_ULandscapeScratchRenderTarget_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend LANDSCAPE_API UClass* ::Z_Construct_UClass_ULandscapeScratchRenderTarget_NoRegister(); \
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public: \
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DECLARE_CLASS2(ULandscapeScratchRenderTarget, UObject, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/Landscape"), Z_Construct_UClass_ULandscapeScratchRenderTarget_NoRegister) \
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DECLARE_SERIALIZER(ULandscapeScratchRenderTarget)
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#define FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditResourcesSubsystem_h_84_ENHANCED_CONSTRUCTORS \
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/** Deleted move- and copy-constructors, should never be used */ \
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ULandscapeScratchRenderTarget(ULandscapeScratchRenderTarget&&) = delete; \
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ULandscapeScratchRenderTarget(const ULandscapeScratchRenderTarget&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, ULandscapeScratchRenderTarget); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULandscapeScratchRenderTarget); \
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DEFINE_DEFAULT_CONSTRUCTOR_CALL(ULandscapeScratchRenderTarget) \
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NO_API virtual ~ULandscapeScratchRenderTarget();
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#define FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditResourcesSubsystem_h_81_PROLOG
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#define FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditResourcesSubsystem_h_84_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditResourcesSubsystem_h_84_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditResourcesSubsystem_h_84_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class ULandscapeScratchRenderTarget;
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// ********** End Class ULandscapeScratchRenderTarget **********************************************
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// ********** Begin Class ULandscapeEditResourcesSubsystem *****************************************
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struct Z_Construct_UClass_ULandscapeEditResourcesSubsystem_Statics;
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LANDSCAPE_API UClass* Z_Construct_UClass_ULandscapeEditResourcesSubsystem_NoRegister();
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#define FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditResourcesSubsystem_h_245_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesULandscapeEditResourcesSubsystem(); \
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friend struct ::Z_Construct_UClass_ULandscapeEditResourcesSubsystem_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend LANDSCAPE_API UClass* ::Z_Construct_UClass_ULandscapeEditResourcesSubsystem_NoRegister(); \
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public: \
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DECLARE_CLASS2(ULandscapeEditResourcesSubsystem, UEngineSubsystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Landscape"), Z_Construct_UClass_ULandscapeEditResourcesSubsystem_NoRegister) \
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DECLARE_SERIALIZER(ULandscapeEditResourcesSubsystem)
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#define FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditResourcesSubsystem_h_245_ENHANCED_CONSTRUCTORS \
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/** Deleted move- and copy-constructors, should never be used */ \
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ULandscapeEditResourcesSubsystem(ULandscapeEditResourcesSubsystem&&) = delete; \
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ULandscapeEditResourcesSubsystem(const ULandscapeEditResourcesSubsystem&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, ULandscapeEditResourcesSubsystem); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULandscapeEditResourcesSubsystem); \
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DEFINE_DEFAULT_CONSTRUCTOR_CALL(ULandscapeEditResourcesSubsystem) \
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NO_API virtual ~ULandscapeEditResourcesSubsystem();
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#define FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditResourcesSubsystem_h_242_PROLOG
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#define FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditResourcesSubsystem_h_245_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditResourcesSubsystem_h_245_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditResourcesSubsystem_h_245_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class ULandscapeEditResourcesSubsystem;
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// ********** End Class ULandscapeEditResourcesSubsystem *******************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditResourcesSubsystem_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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